[6803] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[6811] | 23 | * Gabriel Nadler, Originalfile: Oli Scheuss |
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[6803] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "RocketController.h" |
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| 30 | #include "projectiles/SimpleRocket.h" |
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| 31 | #include "util/Math.h" |
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[6810] | 32 | #include "weapons/projectiles/SimpleRocket.h" |
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[6815] | 33 | #include "util/Debug.h" |
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[6834] | 34 | #include "weapons/weaponmodes/SimpleRocketFire.h" |
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[6904] | 35 | #include "worldentities/pawns/Pawn.h" |
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[6803] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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| 43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) |
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| 44 | { |
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[6900] | 45 | RegisterObject(RocketController); |
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[6815] | 46 | COUT(0)<< "RocketController constructed\n"; |
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[6811] | 47 | |
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[6900] | 48 | |
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[6834] | 49 | this->rocket = new SimpleRocket(this); |
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[6900] | 50 | this->rocket->setController(this); |
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[6813] | 51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket)); |
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[6863] | 52 | this->haha=0; |
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[6803] | 53 | } |
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| 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | @brief |
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| 58 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 59 | @param dt |
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| 60 | The duration of the tick. |
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| 61 | */ |
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| 62 | void RocketController::tick(float dt) |
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| 63 | { |
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[6863] | 64 | haha++; |
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[6811] | 65 | |
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[6803] | 66 | SimpleRocket *rocket = static_cast<SimpleRocket*>(this->getControllableEntity()); |
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[6903] | 67 | if (this->target_) { |
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| 68 | rocket->rotatePitch(0.5); |
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| 69 | rocket->rotateYaw(0.5); |
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| 70 | } |
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| 71 | rocket->setVelocity(rocket->getVelocity()*1.03); |
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[6900] | 72 | |
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| 73 | } |
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[6803] | 74 | |
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| 75 | |
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[6900] | 76 | RocketController::~RocketController() { |
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[6803] | 77 | |
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[6863] | 78 | |
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[6815] | 79 | COUT(0)<< "RocketController destroyed\n"; |
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[6814] | 80 | } |
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| 81 | |
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| 82 | |
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[6903] | 83 | void RocketController::setTarget(Pawn* target) { |
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| 84 | this->target_ = target; |
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| 85 | } |
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[6814] | 86 | |
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[6903] | 87 | |
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| 88 | |
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| 89 | |
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[6803] | 90 | } |
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