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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6904

Last change on this file since 6904 was 6904, checked in by scheusso, 14 years ago

fixed missing include

File size: 2.3 KB
RevLine 
[6803]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[6811]23 *     Gabriel Nadler, Originalfile: Oli Scheuss
[6803]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
[6810]32#include "weapons/projectiles/SimpleRocket.h"
[6815]33#include "util/Debug.h"
[6834]34#include "weapons/weaponmodes/SimpleRocketFire.h"
[6904]35#include "worldentities/pawns/Pawn.h"
[6803]36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    RocketController::RocketController(BaseObject* creator) : Controller(creator)
44    {
[6900]45                RegisterObject(RocketController);
[6815]46                COUT(0)<< "RocketController constructed\n";
[6811]47
[6900]48       
[6834]49                this->rocket = new SimpleRocket(this);
[6900]50                this->rocket->setController(this);
[6813]51                this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
[6863]52                this->haha=0;
[6803]53    }
54
55
56    /**
57    @brief
58        The controlling happens here. This method defines what the controller has to do each tick.
59    @param dt
60        The duration of the tick.
61    */
62    void RocketController::tick(float dt)
63    {
[6863]64                haha++;
[6811]65
[6803]66        SimpleRocket *rocket = static_cast<SimpleRocket*>(this->getControllableEntity());
[6903]67                if (this->target_) {
68                rocket->rotatePitch(0.5);
69                rocket->rotateYaw(0.5);
70                }
71                rocket->setVelocity(rocket->getVelocity()*1.03);
[6900]72       
73        }
[6803]74
75
[6900]76        RocketController::~RocketController() {
[6803]77
[6863]78               
[6815]79                COUT(0)<< "RocketController destroyed\n";
[6814]80        }
81
82
[6903]83        void RocketController::setTarget(Pawn* target) {
84                this->target_ = target;
85        }
[6814]86
[6903]87
88
89
[6803]90}
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