| [1661] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| [2896] | 25 | * Benjamin Knecht |
|---|
| [1661] | 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| [2896] | 29 | /** |
|---|
| [3196] | 30 | @file |
|---|
| 31 | @brief |
|---|
| 32 | Implementation of Graphics GameState class. |
|---|
| [2896] | 33 | */ |
|---|
| 34 | |
|---|
| [1661] | 35 | #include "GSGraphics.h" |
|---|
| 36 | |
|---|
| [2710] | 37 | #include <boost/filesystem.hpp> |
|---|
| [1686] | 38 | #include <OgreRenderWindow.h> |
|---|
| [1661] | 39 | |
|---|
| [3327] | 40 | #include "util/Convert.h" |
|---|
| [2896] | 41 | #include "core/Clock.h" |
|---|
| [3327] | 42 | #include "core/CommandExecutor.h" |
|---|
| [1662] | 43 | #include "core/ConsoleCommand.h" |
|---|
| [2896] | 44 | #include "core/Core.h" |
|---|
| 45 | #include "core/Game.h" |
|---|
| 46 | #include "core/GameMode.h" |
|---|
| [3346] | 47 | #include "core/GraphicsManager.h" |
|---|
| 48 | #include "core/GUIManager.h" |
|---|
| [1661] | 49 | #include "core/input/InputManager.h" |
|---|
| [1788] | 50 | #include "core/input/KeyBinder.h" |
|---|
| [3327] | 51 | #include "core/input/InputState.h" |
|---|
| [2087] | 52 | #include "core/Loader.h" |
|---|
| 53 | #include "core/XMLFile.h" |
|---|
| [1661] | 54 | #include "overlays/console/InGameConsole.h" |
|---|
| [3196] | 55 | #include "sound/SoundManager.h" |
|---|
| [1686] | 56 | |
|---|
| [3346] | 57 | // HACK: |
|---|
| 58 | #include "overlays/map/Map.h" |
|---|
| 59 | |
|---|
| [1661] | 60 | namespace orxonox |
|---|
| 61 | { |
|---|
| [3280] | 62 | DeclareGameState(GSGraphics, "graphics", true, true); |
|---|
| [2896] | 63 | |
|---|
| [3280] | 64 | GSGraphics::GSGraphics(const GameStateConstrParams& params) |
|---|
| 65 | : GameState(params) |
|---|
| [1661] | 66 | , inputManager_(0) |
|---|
| 67 | , console_(0) |
|---|
| 68 | , guiManager_(0) |
|---|
| [2896] | 69 | , graphicsManager_(0) |
|---|
| [3196] | 70 | , soundManager_(0) |
|---|
| [1788] | 71 | , masterKeyBinder_(0) |
|---|
| [2896] | 72 | , masterInputState_(0) |
|---|
| [2087] | 73 | , debugOverlay_(0) |
|---|
| [1661] | 74 | { |
|---|
| 75 | } |
|---|
| 76 | |
|---|
| 77 | GSGraphics::~GSGraphics() |
|---|
| 78 | { |
|---|
| 79 | } |
|---|
| 80 | |
|---|
| [2896] | 81 | /** |
|---|
| 82 | @brief |
|---|
| 83 | This function is called when we enter this game state. |
|---|
| 84 | |
|---|
| 85 | Since graphics is very important for our game this function does quite a lot: |
|---|
| 86 | \li starts graphics manager |
|---|
| 87 | \li loads debug overlay |
|---|
| 88 | \li manages render window |
|---|
| 89 | \li creates input manager |
|---|
| 90 | \li loads master key bindings |
|---|
| [3196] | 91 | \li loads the SoundManager |
|---|
| [2896] | 92 | \li loads ingame console |
|---|
| 93 | \li loads GUI interface (GUIManager) |
|---|
| 94 | \li creates console command to toggle GUI |
|---|
| 95 | */ |
|---|
| 96 | void GSGraphics::activate() |
|---|
| [1661] | 97 | { |
|---|
| [3343] | 98 | // Load OGRE, CEGUI and OIS |
|---|
| 99 | Core::getInstance().loadGraphics(); |
|---|
| [1696] | 100 | |
|---|
| [3280] | 101 | // Load OGRE including the render window |
|---|
| [2896] | 102 | this->graphicsManager_ = new GraphicsManager(); |
|---|
| [2710] | 103 | |
|---|
| [2087] | 104 | // load debug overlay |
|---|
| 105 | COUT(3) << "Loading Debug Overlay..." << std::endl; |
|---|
| [2759] | 106 | this->debugOverlay_ = new XMLFile((Core::getMediaPath() / "overlay" / "debug.oxo").string()); |
|---|
| [2087] | 107 | Loader::open(debugOverlay_); |
|---|
| [1686] | 108 | |
|---|
| [2896] | 109 | // The render window width and height are used to set up the mouse movement. |
|---|
| 110 | size_t windowHnd = 0; |
|---|
| 111 | Ogre::RenderWindow* renderWindow = GraphicsManager::getInstance().getRenderWindow(); |
|---|
| 112 | renderWindow->getCustomAttribute("WINDOW", &windowHnd); |
|---|
| 113 | |
|---|
| [1661] | 114 | // Calls the InputManager which sets up the input devices. |
|---|
| [3327] | 115 | inputManager_ = new InputManager(windowHnd); |
|---|
| [2896] | 116 | |
|---|
| 117 | // load master key bindings |
|---|
| [3327] | 118 | masterInputState_ = InputManager::getInstance().createInputState("master", true); |
|---|
| [2103] | 119 | masterKeyBinder_ = new KeyBinder(); |
|---|
| [2710] | 120 | masterKeyBinder_->loadBindings("masterKeybindings.ini"); |
|---|
| [2896] | 121 | masterInputState_->setKeyHandler(masterKeyBinder_); |
|---|
| [1661] | 122 | |
|---|
| [3196] | 123 | // Load the SoundManager |
|---|
| 124 | soundManager_ = new SoundManager(); |
|---|
| 125 | |
|---|
| [1661] | 126 | // Load the InGameConsole |
|---|
| 127 | console_ = new InGameConsole(); |
|---|
| [3327] | 128 | console_->initialise(); |
|---|
| [1661] | 129 | |
|---|
| 130 | // load the CEGUI interface |
|---|
| [3338] | 131 | guiManager_ = new GUIManager(renderWindow); |
|---|
| [1674] | 132 | |
|---|
| [2896] | 133 | // add console command to toggle GUI |
|---|
| 134 | FunctorMember<GSGraphics>* functor = createFunctor(&GSGraphics::toggleGUI); |
|---|
| 135 | functor->setObject(this); |
|---|
| 136 | this->ccToggleGUI_ = createConsoleCommand(functor, "toggleGUI"); |
|---|
| 137 | CommandExecutor::addConsoleCommandShortcut(this->ccToggleGUI_); |
|---|
| 138 | |
|---|
| 139 | // enable master input |
|---|
| [3327] | 140 | InputManager::getInstance().enterState("master"); |
|---|
| [1661] | 141 | } |
|---|
| 142 | |
|---|
| [2896] | 143 | /** |
|---|
| 144 | @brief |
|---|
| 145 | This function is called when the game state is left |
|---|
| 146 | |
|---|
| 147 | Created references, input states and console commands are deleted. |
|---|
| 148 | */ |
|---|
| 149 | void GSGraphics::deactivate() |
|---|
| [1661] | 150 | { |
|---|
| [2928] | 151 | /* |
|---|
| [2896] | 152 | if (this->ccToggleGUI_) |
|---|
| 153 | { |
|---|
| 154 | delete this->ccToggleGUI_; |
|---|
| 155 | this->ccToggleGUI_ = 0; |
|---|
| 156 | } |
|---|
| [2928] | 157 | */ |
|---|
| [2662] | 158 | |
|---|
| [2896] | 159 | masterInputState_->setHandler(0); |
|---|
| [3327] | 160 | InputManager::getInstance().destroyState("master"); |
|---|
| [2896] | 161 | delete this->masterKeyBinder_; |
|---|
| [1878] | 162 | |
|---|
| [1662] | 163 | delete this->guiManager_; |
|---|
| 164 | delete this->console_; |
|---|
| [1661] | 165 | |
|---|
| [2087] | 166 | Loader::unload(this->debugOverlay_); |
|---|
| 167 | delete this->debugOverlay_; |
|---|
| 168 | |
|---|
| [3196] | 169 | delete this->soundManager_; |
|---|
| 170 | |
|---|
| [2896] | 171 | delete this->inputManager_; |
|---|
| 172 | this->inputManager_ = 0; |
|---|
| [2662] | 173 | |
|---|
| [3346] | 174 | // HACK: |
|---|
| 175 | Map::hackDestroyMap(); |
|---|
| 176 | |
|---|
| [2896] | 177 | delete graphicsManager_; |
|---|
| [1696] | 178 | |
|---|
| [3343] | 179 | // Unload OGRE, CEGUI and OIS |
|---|
| 180 | Core::getInstance().loadGraphics(); |
|---|
| [2896] | 181 | } |
|---|
| [1824] | 182 | |
|---|
| [2896] | 183 | /** |
|---|
| 184 | @brief |
|---|
| 185 | Toggles the visibility of the current GUI |
|---|
| [1824] | 186 | |
|---|
| [2896] | 187 | This function just executes a Lua function in the main script of the GUI by accessing the GUIManager. |
|---|
| 188 | For more details on this function check out the Lua code. |
|---|
| 189 | */ |
|---|
| 190 | void GSGraphics::toggleGUI() |
|---|
| 191 | { |
|---|
| [3280] | 192 | GUIManager::getInstance().executeCode("toggleGUI()"); |
|---|
| [1661] | 193 | } |
|---|
| 194 | |
|---|
| [1662] | 195 | /** |
|---|
| [2662] | 196 | @note |
|---|
| [1662] | 197 | A note about the Ogre::FrameListener: Even though we don't use them, |
|---|
| 198 | they still get called. However, the delta times are not correct (except |
|---|
| 199 | for timeSinceLastFrame, which is the most important). A little research |
|---|
| 200 | as shown that there is probably only one FrameListener that doesn't even |
|---|
| 201 | need the time. So we shouldn't run into problems. |
|---|
| 202 | */ |
|---|
| [2896] | 203 | void GSGraphics::update(const Clock& time) |
|---|
| [1661] | 204 | { |
|---|
| [2896] | 205 | if (this->getActivity().topState) |
|---|
| [2087] | 206 | { |
|---|
| [2896] | 207 | // This state can not 'survive' on its own. |
|---|
| 208 | // Load a user interface therefore |
|---|
| 209 | Game::getInstance().requestState("mainMenu"); |
|---|
| [2087] | 210 | } |
|---|
| 211 | |
|---|
| [2896] | 212 | uint64_t timeBeforeTick = time.getRealMicroseconds(); |
|---|
| [1661] | 213 | |
|---|
| [3084] | 214 | this->inputManager_->update(time); |
|---|
| [2896] | 215 | this->console_->update(time); |
|---|
| [1661] | 216 | |
|---|
| [2896] | 217 | uint64_t timeAfterTick = time.getRealMicroseconds(); |
|---|
| [1661] | 218 | |
|---|
| [2896] | 219 | // Also add our tick time |
|---|
| 220 | Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick); |
|---|
| [1661] | 221 | |
|---|
| [3084] | 222 | // Process gui events |
|---|
| 223 | this->guiManager_->update(time); |
|---|
| [2896] | 224 | // Render |
|---|
| 225 | this->graphicsManager_->update(time); |
|---|
| [1661] | 226 | } |
|---|
| 227 | } |
|---|