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source: code/branches/resource/src/orxonox/OrxonoxPrereqs.h @ 3338

Last change on this file since 3338 was 3327, checked in by rgrieder, 15 years ago

Merged all remaining revisions from core4 back to the trunk.

  • Property svn:eol-style set to native
File size: 7.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum Value
68        {
69            Off = 0,
70            Low = 1,
71            Normal = 2,
72            High = 3
73        };
74    }
75
76    class GraphicsManager;
77    class OgreWindowEventListener;
78    class Settings;
79
80    class RadarViewable;
81    class Radar;
82    class RadarListener;
83
84    class Teamcolourable;
85
86    class CameraManager;
87    class LevelManager;
88    class PawnManager;
89    class PlayerManager;
90
91    // objects
92    class Level;
93    class Scene;
94    class Tickable;
95
96    class AddQuest;
97    class AddQuestHint;
98    class AddReward;
99    class ChangeQuestStatus;
100    class CompleteQuest;
101    class FailQuest;
102    class GlobalQuest;
103    class LocalQuest;
104    class Quest;
105    class QuestDescription;
106    class QuestEffect;
107    class QuestEffectBeacon;
108    class QuestHint;
109    class QuestItem;
110    class QuestListener;
111    class QuestManager;
112    class QuestNotification;
113    class Rewardable;
114
115    class WorldEntity;
116    class StaticEntity;
117    class MobileEntity;
118    class ControllableEntity;
119    class MovableEntity;
120    class Sublevel;
121    class ForceField;
122    class Attacher;
123
124    class Model;
125    class Billboard;
126    class BlinkingBillboard;
127    class BigExplosion;
128    class ExplosionChunk;
129    class FadingBillboard;
130    class GlobalShader;
131    class Light;
132    class Backlight;
133    class ParticleEmitter;
134    class ParticleSpawner;
135
136    class PongCenterpoint;
137    class PongBall;
138    class PongBat;
139
140    class Camera;
141    class CameraPosition;
142    class SpawnPoint;
143    class TeamSpawnPoint;
144    class Test;
145
146    class Spectator;
147    class Pawn;
148    class SpaceShip;
149    class TeamBaseMatchBase;
150    class Destroyer;
151
152    class BaseItem;
153    class DroppedItem;
154    class EquipmentItem;
155    class ModifierPickup;
156    class PassiveItem;
157    class PickupCollection;
158    class PickupInventory;
159    class PickupSpawner;
160    class UsableItem;
161
162    class Jump;
163    class HealthUsable;
164    class PassiveItem;
165
166    class Item;
167    class Engine;
168    class MultiStateEngine;
169    class RotatingEngine;
170
171    class Trigger;
172    class DistanceTrigger;
173    class EventTrigger;
174    class PlayerTrigger;
175    class CheckPoint;
176
177    class WeaponSystem;
178    class WeaponSet;
179    class WeaponSlot;
180    class WeaponPack;
181    class Weapon;
182    class WeaponMode;
183    class DefaultWeaponmodeLink;
184    class MuzzleFlash;
185
186    class LaserFire;
187    class FusionFire;
188    class HsW01;
189    class LightningGun;
190    class EnergyDrink;
191
192    class ReplenishingMunition;
193    class Munition;
194    class LaserMunition;
195    class FusionMunition;
196
197    class Projectile;
198    class BillboardProjectile;
199    class ParticleProjectile;
200    class LightningGunProjectile;
201
202    class EventListener;
203    class EventDispatcher;
204    class EventTarget;
205
206    class Controller;
207    class HumanController;
208    class ArtificialController;
209    class AIController;
210    class ScriptController;
211    class WaypointController;
212    class WaypointPatrolController;
213    class PongAI;
214
215    class Info;
216    class PlayerInfo;
217    class HumanPlayer;
218    class Bot;
219    class PongBot;
220    class GametypeInfo;
221
222    class Gametype;
223    class Deathmatch;
224    class TeamDeathmatch;
225    class Asteroids;
226    class TeamBaseMatch;
227    class UnderAttack;
228    class Pong;
229
230    class Scores;
231    class CreateLines;
232    class Scoreboard;
233    class Stats;
234
235    // collision
236    class CollisionShape;
237    class SphereCollisionShape;
238    class CompoundCollisionShape;
239    class PlaneCollisionShape;
240    class WorldEntityCollisionShape;
241
242    // tools
243    class BillboardSet;
244    class Light;
245    class Mesh;
246    class ParticleInterface;
247    class Shader;
248    template <class T>
249    class Timer;
250
251    // overlays
252    class BarColour;
253    class DebugFPSText;
254    class DebugRTRText;
255    class GUIOverlay;
256    class HUDBar;
257    class HUDNavigation;
258    class HUDRadar;
259    class HUDSpeedBar;
260    class HUDHealthBar;
261    class HUDTimer;
262    class InGameConsole;
263    class Notification;
264    class NotificationManager;
265    class NotificationOverlay;
266    class NotificationQueue;
267    class OrxonoxOverlay;
268    class OverlayGroup;
269    class OverlayText;
270    class FadeoutText;
271    class GametypeStatus;
272    class AnnounceMessage;
273    class KillMessage;
274    class DeathMessage;
275    class CreateLines;
276    class Scoreboard;
277    class Map;
278
279    //gui
280    class GUIManager;
281
282    //sound
283    class SoundBase;
284    class SoundManager;
285    class SoundMainMenu;
286}
287
288namespace Ogre
289{
290    // OGRE Wiki adapted code
291    class DynamicLines;
292    class DynamicRenderable;
293}
294
295namespace CEGUI
296{
297    class DefaultLogger;
298    class Logger;
299    class LuaScriptModule;
300
301    class OgreCEGUIRenderer;
302    class OgreCEGUIResourceProvider;
303    class OgreCEGUITexture;
304}
305
306// Bullet Physics Engine
307class btTransform;
308class btVector3;
309
310class btRigidBody;
311class btCollisionObject;
312class btGhostObject;
313class btManifoldPoint;
314
315class btCollisionShape;
316class btSphereShape;
317class btCompoundShape;
318class btStaticPlaneShape;
319
320class btDiscreteDynamicsWorld;
321class bt32BitAxisSweep3;
322class btDefaultCollisionConfiguration;
323class btCollisionDispatcher;
324class btSequentialImpulseConstraintSolver;
325
326// ALUT
327typedef struct ALCcontext_struct ALCcontext;
328typedef struct ALCdevice_struct ALCdevice;
329typedef unsigned int ALuint;
330typedef int ALint;
331
332// Lua
333struct lua_State;
334
335#endif /* _OrxonoxPrereqs_H__ */
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