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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3370

Last change on this file since 3370 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 6.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum Value
68        {
69            Off = 0,
70            Low = 1,
71            Normal = 2,
72            High = 3
73        };
74    }
75
76    class RadarViewable;
77    class Radar;
78    class RadarListener;
79
80    class Teamcolourable;
81
82    class CameraManager;
83    class LevelManager;
84    class PawnManager;
85    class PlayerManager;
86
87    // objects
88    class Level;
89    class Scene;
90    class Tickable;
91
92    class AddQuest;
93    class AddQuestHint;
94    class AddReward;
95    class ChangeQuestStatus;
96    class CompleteQuest;
97    class FailQuest;
98    class GlobalQuest;
99    class LocalQuest;
100    class Quest;
101    class QuestDescription;
102    class QuestEffect;
103    class QuestEffectBeacon;
104    class QuestHint;
105    class QuestItem;
106    class QuestListener;
107    class QuestManager;
108    class QuestNotification;
109    class Rewardable;
110
111    class WorldEntity;
112    class StaticEntity;
113    class MobileEntity;
114    class ControllableEntity;
115    class MovableEntity;
116    class Sublevel;
117    class ForceField;
118    class Attacher;
119
120    class Model;
121    class Billboard;
122    class BlinkingBillboard;
123    class BigExplosion;
124    class ExplosionChunk;
125    class FadingBillboard;
126    class GlobalShader;
127    class Light;
128    class Backlight;
129    class ParticleEmitter;
130    class ParticleSpawner;
131
132    class PongCenterpoint;
133    class PongBall;
134    class PongBat;
135
136    class Camera;
137    class CameraPosition;
138    class SpawnPoint;
139    class TeamSpawnPoint;
140    class Test;
141
142    class Spectator;
143    class Pawn;
144    class SpaceShip;
145    class TeamBaseMatchBase;
146    class Destroyer;
147
148    class BaseItem;
149    class DroppedItem;
150    class EquipmentItem;
151    class ModifierPickup;
152    class PassiveItem;
153    class PickupCollection;
154    class PickupInventory;
155    class PickupSpawner;
156    class UsableItem;
157
158    class Jump;
159    class HealthUsable;
160    class PassiveItem;
161
162    class Item;
163    class Engine;
164    class MultiStateEngine;
165    class RotatingEngine;
166
167    class Trigger;
168    class DistanceTrigger;
169    class EventTrigger;
170    class PlayerTrigger;
171    class CheckPoint;
172
173    class WeaponSystem;
174    class WeaponSet;
175    class WeaponSlot;
176    class WeaponPack;
177    class Weapon;
178    class WeaponMode;
179    class DefaultWeaponmodeLink;
180    class MuzzleFlash;
181
182    class LaserFire;
183    class FusionFire;
184    class HsW01;
185    class LightningGun;
186    class EnergyDrink;
187
188    class ReplenishingMunition;
189    class Munition;
190    class LaserMunition;
191    class FusionMunition;
192
193    class Projectile;
194    class BillboardProjectile;
195    class ParticleProjectile;
196    class LightningGunProjectile;
197
198    class EventListener;
199    class EventDispatcher;
200    class EventTarget;
201
202    class Controller;
203    class HumanController;
204    class ArtificialController;
205    class AIController;
206    class ScriptController;
207    class WaypointController;
208    class WaypointPatrolController;
209    class PongAI;
210
211    class Info;
212    class PlayerInfo;
213    class HumanPlayer;
214    class Bot;
215    class PongBot;
216    class GametypeInfo;
217
218    class Gametype;
219    class Deathmatch;
220    class TeamDeathmatch;
221    class Asteroids;
222    class TeamBaseMatch;
223    class UnderAttack;
224    class Pong;
225
226    class Scores;
227    class CreateLines;
228    class Scoreboard;
229    class Stats;
230
231    // collision
232    class CollisionShape;
233    class SphereCollisionShape;
234    class CompoundCollisionShape;
235    class PlaneCollisionShape;
236    class WorldEntityCollisionShape;
237
238    // tools
239    class BillboardSet;
240    class Light;
241    class Mesh;
242    class ParticleInterface;
243    class Shader;
244    template <class T>
245    class Timer;
246
247    // overlays
248    class BarColour;
249    class DebugFPSText;
250    class DebugRTRText;
251    class GUIOverlay;
252    class HUDBar;
253    class HUDNavigation;
254    class HUDRadar;
255    class HUDSpeedBar;
256    class HUDHealthBar;
257    class HUDTimer;
258    class InGameConsole;
259    class Notification;
260    class NotificationManager;
261    class NotificationOverlay;
262    class NotificationQueue;
263    class OrxonoxOverlay;
264    class OverlayGroup;
265    class OverlayText;
266    class FadeoutText;
267    class GametypeStatus;
268    class AnnounceMessage;
269    class KillMessage;
270    class DeathMessage;
271    class CreateLines;
272    class Scoreboard;
273    class Map;
274
275    //sound
276    class SoundBase;
277    class SoundManager;
278    class SoundMainMenu;
279}
280
281namespace Ogre
282{
283    // OGRE Wiki adapted code
284    class DynamicLines;
285    class DynamicRenderable;
286}
287
288// Bullet Physics Engine
289class btTransform;
290class btVector3;
291
292class btRigidBody;
293class btCollisionObject;
294class btGhostObject;
295class btManifoldPoint;
296
297class btCollisionShape;
298class btSphereShape;
299class btCompoundShape;
300class btStaticPlaneShape;
301
302class btDiscreteDynamicsWorld;
303class bt32BitAxisSweep3;
304class btDefaultCollisionConfiguration;
305class btCollisionDispatcher;
306class btSequentialImpulseConstraintSolver;
307
308// ALUT
309typedef struct ALCcontext_struct ALCcontext;
310typedef struct ALCdevice_struct ALCdevice;
311typedef unsigned int ALuint;
312typedef int ALint;
313
314#endif /* _OrxonoxPrereqs_H__ */
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