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source: code/branches/radarDreiD/src/libraries/util/Math.cc @ 9740

Last change on this file since 9740 was 9740, checked in by wroennin, 11 years ago

HUDRadar:function call get3DProjection updated; Math.cc: get3DProjection new transform matrix; Math.h updated

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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
[9719]25 *      Wolfgang Roenninger
[1505]26 *
27 */
28
[1791]29/**
[2087]30    @file
[1791]31    @brief Implementation of several math-functions.
32*/
33
[2087]34#include "Math.h"
35
[1564]36#include <OgrePlane.h>
[3196]37
[2087]38#include "MathConvert.h"
39#include "SubString.h"
[1505]40
[2171]41namespace orxonox
[1505]42{
[6417]43#if OGRE_VERSION < 0x010603
[2171]44    /**
45        @brief Function for writing a Radian to a stream.
46    */
47    std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian)
48    {
49        out << radian.valueRadians();
50        return out;
51    }
[1505]52
[2171]53    /**
[6417]54        @brief Function for writing a Degree to a stream.
55    */
56    std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree)
57    {
58        out << degree.valueDegrees();
59        return out;
60    }
61#endif
62
63    /**
[2171]64        @brief Function for reading a Radian from a stream.
65    */
66    std::istream& operator>>(std::istream& in, orxonox::Radian& radian)
67    {
68        float temp;
69        in >> temp;
70        radian = temp;
71        return in;
72    }
[1505]73
[2171]74    /**
75        @brief Function for reading a Degree from a stream.
76    */
77    std::istream& operator>>(std::istream& in, orxonox::Degree& degree)
78    {
79        float temp;
80        in >> temp;
81        degree = temp;
82        return in;
83    }
[1564]84
[1791]85
[2171]86    /**
87        @brief Gets the angle between my viewing direction and the direction to the position of the other object.
88        @param myposition My position
89        @param mydirection My viewing direction
90        @param otherposition The position of the other object
[7401]91        @return The angle in radian
[1564]92
[7401]93        Examples:
94         - If the other object is exactly in front of me, the function returns 0.
95         - If the other object is exactly behind me, the function returns pi.
96         - If the other object is exactly right/left to me (or above/below), the function returns pi/2.
[2171]97    */
98    float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition)
99    {
100        orxonox::Vector3 distance = otherposition - myposition;
101        float distancelength = distance.length();
102        if (distancelength == 0)
103            return 0;
104        else
105            return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1));
106    }
[1791]107
[2171]108    /**
109        @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object.
110        @param myposition My position
111        @param mydirection My viewing direction
112        @param myorthonormal My orthonormalvector (pointing upwards through my head)
113        @param otherposition The position of the other object
114        @return The viewing direction
[1564]115
[7401]116        Examples:
117         - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>.
118         - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>.
119         - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>.
120         - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>.
121         - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>.
[2171]122    */
123    orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
124    {
125        orxonox::Vector3 distance = otherposition - myposition;
[1564]126
[2171]127        // project difference vector on our plane
128        orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
[1608]129
[2171]130        float projectionlength = projection.length();
[3049]131        if (projectionlength == 0)
132        {
133            if (myposition.dotProduct(otherposition) >= 0)
134                return orxonox::Vector2(0, 0);
135            else
136                return orxonox::Vector2(0, 1);
137        }
[6417]138
[3304]139        float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1);
140        float sin_value = sqrt( 1 - cos_value*cos_value );
[6417]141
[2171]142        if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
[3304]143            return orxonox::Vector2( sin_value, cos_value );
[2171]144        else
[3304]145            return orxonox::Vector2( -sin_value, cos_value );
[2171]146    }
[1791]147
[2171]148    /**
[9719]149        @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0� = 0, 180� = 1).
[2171]150        @param myposition My position
151        @param mydirection My viewing direction
152        @param myorthonormal My orthonormalvector (pointing upwards through my head)
153        @param otherposition The position of the other object
154        @return The viewing direction
[1564]155
[7401]156        Examples:
157         - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>.
158         - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>.
159         - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>.
160         - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>.
161         - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>.
[2171]162    */
163    orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
164    {
165        orxonox::Vector3 distance = otherposition - myposition;
[1564]166
[2171]167        // project difference vector on our plane
168        orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
[1608]169
[2171]170        float projectionlength = projection.length();
[3049]171        if (projectionlength == 0)
172        {
173            if (myposition.dotProduct(otherposition) >= 0)
174                return orxonox::Vector2(0, 0);
175            else
176                return orxonox::Vector2(0, 1);
177        }
[3304]178        //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1));
[6417]179
[3304]180        float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1);
181        float sin_value = sqrt( 1 - cos_value*cos_value );
[1608]182
[2171]183        float distancelength = distance.length();
184        if (distancelength == 0) return orxonox::Vector2(0, 0);
[7184]185        float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi;
[1566]186
[2171]187        if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
[3304]188            return orxonox::Vector2( sin_value * radius, cos_value * radius);
[2171]189        else
[3304]190            return orxonox::Vector2( -sin_value * radius, cos_value * radius);
[2171]191    }
[1791]192
[9719]193
[2171]194    /**
[9719]195            @brief Gets the 2D project vector for the 3D Radar .
196            @param myposition My position
197            @param mydirection My viewing direction
[9740]198            @param myorthonormal My orthonormalvector (pointing upwards through my head)
[9719]199            @param otherposition The position of the other object
200            @param mapangle The angle you look on the 3Dmap
201            @param detectionlimit The limit in which objects are shown on the map
202            @return The viewing direction
203
204            Examples:
205             -
206        */
[9740]207    orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit)
[9719]208    {
209        //
210        orxonox::Vector3 distance = otherposition - myposition;
211
[9740]212        // new coordinate system base y_coordinate
213        orxonox::Vector3 myside = -mydirection.crossProduct(myorthonormal);
[9719]214
[9740]215        // inverse of the transform matrix
216        float determinant = +mydirection.x * (myside.y*myorthonormal.z - myorthonormal.y*myside.z)
217                                                -mydirection.y * (myside.x*myorthonormal.z - myside.z*myorthonormal.x)
218                                                +mydirection.z * (myside.x*myorthonormal.y - myside.y*myorthonormal.x);
219        float invdet = 1/determinant;
220        orxonox::Vector3 xinvtransform;
221        orxonox::Vector3 yinvtransform;
222        orxonox::Vector3 zinvtransform;
[9719]223
[9740]224        xinvtransform.x =  (myside.y      * myorthonormal.z - myorthonormal.y * myside.z       )*invdet;
225        xinvtransform.y = -(mydirection.y * myorthonormal.z - mydirection.z   * myorthonormal.y)*invdet;
226        xinvtransform.z =  (mydirection.y * myside.z        - mydirection.z   * myside.y       )*invdet;
227        yinvtransform.x = -(myside.x      * myorthonormal.z - myside.z        * myorthonormal.x)*invdet;
228        yinvtransform.y =  (mydirection.x * myorthonormal.z - mydirection.z   * myorthonormal.x)*invdet;
229        yinvtransform.z = -(mydirection.x * myside.z        - myside.x        * mydirection.)*invdet;
230        zinvtransform.x =  (myside.x      * myorthonormal.y - myorthonormal.x * myside.y       )*invdet;
231        zinvtransform.y = -(mydirection.x * myorthonormal.y - myorthonormal.x * mydirection.)*invdet;
232        zinvtransform.z =  (mydirection.x * myside.y        - myside.x        * mydirection.)*invdet;
233
234        // coordinate transformation
235        distance.x = (xinvtransform.x + yinvtransform.x + zinvtransform.x) * distance.x;
236        distance.y = (xinvtransform.y + yinvtransform.y + zinvtransform.y) * distance.y;
237        distance.z = (xinvtransform.z + yinvtransform.z + zinvtransform.z) * distance.z;
238
239        // project vector for the rotated 3DMap on screen
240        float xcoordinate = distance.y/(2*detectionlimit);
241        float ycoordinate = (distance.x*sin(mapangle)+distance.z*cos(mapangle))/(2*detectionlimit);
[9719]242        return orxonox::Vector2(xcoordinate , ycoordinate);
243    }
244
245
246    /**
[2171]247        @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile.
248        @param myposition My position
249        @param projectilespeed The speed of my projectile
250        @param targetposition The position of my target
251        @param targetvelocity The velocity of my target
252        @return The predicted position
[1566]253
[2171]254        The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss.
255    */
256    orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity)
257    {
258        float squaredProjectilespeed = projectilespeed * projectilespeed;
259        orxonox::Vector3 distance = targetposition - myposition;
260        float a = distance.squaredLength();
261        float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z);
262        float c = targetvelocity.squaredLength();
[1566]263
[2171]264        float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c;
265        if (temp < 0)
266            return orxonox::Vector3::ZERO;
[1625]267
[2171]268        temp = sqrt(temp);
269        float time = (temp + a) / (2 * (squaredProjectilespeed - b));
270        return (targetposition + targetvelocity * time);
271    }
[1625]272
[7401]273    /**
274        @brief Returns a unique number. This function will never return the same value twice.
275    */
[2171]276    unsigned long getUniqueNumber()
277    {
278        static unsigned long aNumber = 135;
279        return aNumber++;
280    }
[2087]281
282
[2171]283    //////////////////////////
284    // Conversion functions //
285    //////////////////////////
[2087]286
[2171]287    // std::string to Vector2
288    bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input)
[2087]289    {
[7284]290        size_t opening_parenthesis, closing_parenthesis = input.find('}');
291        if ((opening_parenthesis = input.find('{')) == std::string::npos)
[2171]292            opening_parenthesis = 0;
293        else
294            opening_parenthesis++;
[2087]295
[2171]296        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis),
297                         ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
298        if (tokens.size() >= 2)
299        {
[3196]300            if (!convertValue(&(output->x), tokens[0]))
[2171]301                return false;
[3196]302            if (!convertValue(&(output->y), tokens[1]))
[2171]303                return false;
304
305            return true;
306        }
307        return false;
[2087]308    }
309
[2171]310    // std::string to Vector3
311    bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input)
[2087]312    {
[7284]313        size_t opening_parenthesis, closing_parenthesis = input.find('}');
314        if ((opening_parenthesis = input.find('{')) == std::string::npos)
[2171]315            opening_parenthesis = 0;
316        else
317            opening_parenthesis++;
[2087]318
[2171]319        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis),
320                         ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
321        if (tokens.size() >= 3)
322        {
[3196]323            if (!convertValue(&(output->x), tokens[0]))
[2171]324                return false;
[3196]325            if (!convertValue(&(output->y), tokens[1]))
[2171]326                return false;
[3196]327            if (!convertValue(&(output->z), tokens[2]))
[2171]328                return false;
329
330            return true;
331        }
332        return false;
[2087]333    }
334
[2171]335    // std::string to Vector4
336    bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input)
[2087]337    {
[7284]338        size_t opening_parenthesis, closing_parenthesis = input.find('}');
339        if ((opening_parenthesis = input.find('{')) == std::string::npos)
[2171]340            opening_parenthesis = 0;
341        else
342            opening_parenthesis++;
[2087]343
[2171]344        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis),
345                         ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
346        if (tokens.size() >= 4)
347        {
[3196]348            if (!convertValue(&(output->x), tokens[0]))
[2171]349                return false;
[3196]350            if (!convertValue(&(output->y), tokens[1]))
[2171]351                return false;
[3196]352            if (!convertValue(&(output->z), tokens[2]))
[2171]353                return false;
[3196]354            if (!convertValue(&(output->w), tokens[3]))
[2171]355                return false;
356
357            return true;
358        }
359        return false;
[2087]360    }
361
[2171]362    // std::string to Quaternion
363    bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input)
[2087]364    {
[7284]365        size_t opening_parenthesis, closing_parenthesis = input.find('}');
366        if ((opening_parenthesis = input.find('{')) == std::string::npos)
367            opening_parenthesis = 0;
368        else
369            opening_parenthesis++;
[2087]370
[2171]371        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
372        if (tokens.size() >= 4)
373        {
[3196]374            if (!convertValue(&(output->w), tokens[0]))
[2171]375                return false;
[3196]376            if (!convertValue(&(output->x), tokens[1]))
[2171]377                return false;
[3196]378            if (!convertValue(&(output->y), tokens[2]))
[2171]379                return false;
[3196]380            if (!convertValue(&(output->z), tokens[3]))
[2171]381                return false;
382
383            return true;
384        }
385        return false;
[2087]386    }
387
[2171]388    // std::string to ColourValue
389    bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input)
390    {
[7284]391        size_t opening_parenthesis, closing_parenthesis = input.find('}');
392        if ((opening_parenthesis = input.find('{')) == std::string::npos)
393            opening_parenthesis = 0;
394        else
395            opening_parenthesis++;
[2087]396
[2171]397        SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0');
398        if (tokens.size() >= 3)
[2087]399        {
[3196]400            if (!convertValue(&(output->r), tokens[0]))
[2087]401                return false;
[3196]402            if (!convertValue(&(output->g), tokens[1]))
[2171]403                return false;
[3196]404            if (!convertValue(&(output->b), tokens[2]))
[2171]405                return false;
406            if (tokens.size() >= 4)
407            {
[3196]408                if (!convertValue(&(output->a), tokens[3]))
[2171]409                    return false;
410            }
411            else
412                output->a = 1.0;
413
414            return true;
[2087]415        }
[2171]416        return false;
[2087]417    }
418}
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