| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2146] | 28 |   | 
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 | 29 | /** | 
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 | 30 |     @file LocalQuest.h | 
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 | 31 |     @brief | 
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| [2251] | 32 |     Definition of the LocalQuest class. | 
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| [2146] | 33 | */ | 
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| [1992] | 34 |  | 
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 | 35 | #ifndef _LocalQuest_H__ | 
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 | 36 | #define _LocalQuest_H__ | 
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 | 37 |  | 
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| [2095] | 38 | #include "OrxonoxPrereqs.h" | 
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 | 39 |  | 
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| [1996] | 40 | #include <map> | 
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| [1992] | 41 | #include <string> | 
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 | 42 |  | 
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| [2076] | 43 | #include "core/XMLPort.h" | 
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| [1992] | 44 | #include "Quest.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox { | 
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 | 47 |  | 
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 | 48 |     /** | 
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 | 49 |     @brief | 
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| [2191] | 50 |         Handles Quests which have different states for different players. | 
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| [2146] | 51 |         LocalQuests have (as opposed to GlobalQuests) a different state for each player, that means if for one player the status of the Quest changes it does not for all the other players which also possess this quest. | 
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 | 52 |          | 
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 | 53 |         Creating a LocalQuest through XML goes as follows: | 
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 | 54 |          | 
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 | 55 |         <LocalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information | 
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 | 56 |             <QuestDescription title="Title" description="Description." /> //The description of the quest. | 
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 | 57 |             <subquests> | 
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| [2251] | 58 |         <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. | 
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 | 59 |         ... | 
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 | 60 |         <Quest id="questIdn" /> | 
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 | 61 |         </subquests> | 
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 | 62 |         <hints> | 
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 | 63 |         <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. | 
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 | 64 |         ... | 
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 | 65 |         <QuestHint id="hintIdn" /> | 
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 | 66 |         </hints> | 
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| [2146] | 67 |             <fail-effects> | 
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 | 68 |                 <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. | 
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 | 69 |                 ... | 
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 | 70 |                 <QuestEffect /> | 
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 | 71 |             </fail-effects> | 
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 | 72 |             <complete-effects> | 
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 | 73 |                 <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. | 
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 | 74 |                 ... | 
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 | 75 |                 <QuestEffect /> | 
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 | 76 |             </complete-effects> | 
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 | 77 |         </LocalQuest> | 
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| [1992] | 78 |     @author | 
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 | 79 |         Damian 'Mozork' Frick | 
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 | 80 |     */ | 
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| [2095] | 81 |     class _OrxonoxExport LocalQuest : public Quest | 
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| [1992] | 82 |     { | 
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| [2093] | 83 |         public: | 
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| [2092] | 84 |             LocalQuest(BaseObject* creator); | 
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| [2093] | 85 |             virtual ~LocalQuest(); | 
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| [2092] | 86 |  | 
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| [2146] | 87 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. | 
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 | 88 |              | 
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| [2205] | 89 |             virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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 | 90 |             virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| [2092] | 91 |  | 
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| [2093] | 92 |         protected: | 
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| [2205] | 93 |             virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. | 
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 | 94 |             virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. | 
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 | 95 |             virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. | 
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| [2092] | 96 |  | 
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| [2205] | 97 |             virtual questStatus::Enum getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. | 
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 | 98 |             virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status); //!< Sets the status for a specific player. | 
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| [2092] | 99 |  | 
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| [2093] | 100 |         private: | 
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| [2205] | 101 |             std::map<const PlayerInfo*, questStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. | 
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| [2092] | 102 |  | 
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| [1992] | 103 |     }; | 
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 | 104 |  | 
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 | 105 | } | 
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 | 106 |  | 
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 | 107 | #endif /* _LocalQuest_H__ */ | 
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