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Ignore:
Timestamp:
Nov 12, 2008, 1:29:33 PM (15 years ago)
Author:
dafrick
Message:

Just changed some small stuff…

File:
1 edited

Legend:

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  • code/branches/questsystem2/src/orxonox/objects/quest/LocalQuest.h

    r2159 r2191  
    4848    /**
    4949    @brief
    50         Handles quests which have different states for different players.
     50        Handles Quests which have different states for different players.
    5151        LocalQuests have (as opposed to GlobalQuests) a different state for each player, that means if for one player the status of the Quest changes it does not for all the other players which also possess this quest.
    5252       
     
    8787            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML.
    8888           
    89             virtual bool fail(ControllableEntity* player); //!< Fails the quest.
    90             virtual bool complete(ControllableEntity* player); //!< Completes the quest.
     89            virtual bool fail(ControllableEntity* player); //!< Fails the Quest.
     90            virtual bool complete(ControllableEntity* player); //!< Completes the Quest.
    9191
    9292        protected:
    93             virtual bool isStartable(const ControllableEntity* player) const; //!< Checks whether the quest can be started.
    94             virtual bool isFailable(const ControllableEntity* player) const; //!< Checks whether the quest can be failed.
    95             virtual bool isCompletable(const ControllableEntity* player) const; //!< Checks whether the quest can be completed.
     93            virtual bool isStartable(const ControllableEntity* player) const; //!< Checks whether the Quest can be started.
     94            virtual bool isFailable(const ControllableEntity* player) const; //!< Checks whether the Quest can be failed.
     95            virtual bool isCompletable(const ControllableEntity* player) const; //!< Checks whether the Quest can be completed.
    9696
    97             virtual questStatus::Enum getStatus(const ControllableEntity* player) const; //!< Returns the status of the quest for a specific player.
     97            virtual questStatus::Enum getStatus(const ControllableEntity* player) const; //!< Returns the status of the Quest for a specific player.
    9898            virtual bool setStatus(ControllableEntity* player, const questStatus::Enum & status); //!< Sets the status for a specific player.
    9999
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