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source: code/branches/questsystem2/src/orxonox/objects/quest/AddReward.cc @ 2146

Last change on this file since 2146 was 2146, checked in by dafrick, 15 years ago

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "AddReward.h"
31
32#include "core/CoreIncludes.h"
33
34#include "orxonox/objects/worldentities/ControllableEntity.h"
35#include "Rewardable.h"
36
37namespace orxonox {
38
39    CreateFactory(AddReward);
40
41    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
42    {
43        RegisterObject(AddReward);
44
45        this->initialize();
46    }
47
48    /**
49    @brief
50        Destructor.
51    */
52    AddReward::~AddReward()
53    {
54    }
55
56    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(AddReward, XMLPort, xmlelement, mode);
59
60        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
61
62    }
63
64    /**
65    @brief
66        Initializes the object. Needs to be called first by every constructor of this class.
67    */
68    void AddReward::initialize(void)
69    {
70        RegisterObject(AddReward);
71    }
72
73    const Rewardable* AddReward::getRewardables(unsigned int index) const
74    {
75        int i = index;
76        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
77        {
78            if(i == 0)
79            {
80               return *reward;
81            }
82            i--;
83        }
84        return NULL;
85    }
86
87    /**
88    @brief
89        Invokes the effect.
90    @param player
91        The player.
92    @return
93        Returns true if the effect was invoked successfully.
94    */
95    bool AddReward::invoke(ControllableEntity* player)
96    {
97        bool check = true;
98        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
99        {
100            check = check && (*reward)->reward(player);
101        }
102
103        return check;
104    }
105
106}
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