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source: code/branches/questsystem2/src/orxonox/objects/quest/AddReward.cc @ 2228

Last change on this file since 2228 was 2228, checked in by dafrick, 15 years ago

Missed a dot, complies now. ;)

File size: 2.9 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2159]29/**
30    @file AddReward.cc
31    @brief
32        Implementation of the AddReward class.
33*/
34
[2105]35#include "OrxonoxStableHeaders.h"
36#include "AddReward.h"
37
[1992]38#include "core/CoreIncludes.h"
[2021]39
[2205]40#include "orxonox/objects/infos/PlayerInfo.h"
[2095]41#include "Rewardable.h"
[1992]42
43namespace orxonox {
[2092]44
[1992]45    CreateFactory(AddReward);
[2092]46
[2159]47    /**
48    @brief
49        Constructor. Registers the object.
50    */
[2092]51    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
[2021]52    {
[2092]53        RegisterObject(AddReward);
[1992]54    }
[2092]55
[1992]56    /**
57    @brief
58        Destructor.
59    */
60    AddReward::~AddReward()
61    {
62    }
63
[2159]64    /**
65        Method for creating a AddReward object through XML.
66    */
[2076]67    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(AddReward, XMLPort, xmlelement, mode);
[2092]70
[2076]71        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
[2226]72       
[2228]73        COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl;
[2076]74    }
75
[1992]76    /**
77    @brief
[2191]78        Returns the Rewardable object at the given index.
[2159]79    @param index
80        The index.
81    @return
[2191]82        Returns a pointer to the Rewardable object at the given index.
[1992]83    */
[2076]84    const Rewardable* AddReward::getRewardables(unsigned int index) const
85    {
86        int i = index;
87        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
[2093]88        {
89            if(i == 0)
90            {
91               return *reward;
92            }
93            i--;
94        }
[2076]95        return NULL;
96    }
[1992]97
98    /**
99    @brief
[2191]100        Invokes the QuestEffect.
[1992]101    @param player
102        The player.
[2068]103    @return
[2191]104        Returns true if the QuestEffect was invoked successfully.
[1992]105    */
[2205]106    bool AddReward::invoke(PlayerInfo* player)
[1992]107    {
[2093]108        bool check = true;
[2076]109        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
[2093]110        {
111            check = check && (*reward)->reward(player);
112        }
[2092]113
[2093]114        return check;
[1992]115    }
116
117}
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