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source: code/branches/questsystem2/src/orxonox/objects/quest/AddReward.cc @ 2226

Last change on this file since 2226 was 2226, checked in by dafrick, 15 years ago

Resolved some issues, should be complete now.
Done some testing, no obvious errors uncovered.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddReward.cc
31    @brief
32        Implementation of the AddReward class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "AddReward.h"
37
38#include "core/CoreIncludes.h"
39
40#include "orxonox/objects/infos/PlayerInfo.h"
41#include "Rewardable.h"
42
43namespace orxonox {
44
45    CreateFactory(AddReward);
46
47    /**
48    @brief
49        Constructor. Registers the object.
50    */
51    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
52    {
53        RegisterObject(AddReward);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    AddReward::~AddReward()
61    {
62    }
63
64    /**
65        Method for creating a AddReward object through XML.
66    */
67    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(AddReward, XMLPort, xmlelement, mode);
70
71        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
72       
73        COUT(3) << "New AddReward, with " << this->rewards_size() << " Rewardables created." << std::endl;
74    }
75
76    /**
77    @brief
78        Returns the Rewardable object at the given index.
79    @param index
80        The index.
81    @return
82        Returns a pointer to the Rewardable object at the given index.
83    */
84    const Rewardable* AddReward::getRewardables(unsigned int index) const
85    {
86        int i = index;
87        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
88        {
89            if(i == 0)
90            {
91               return *reward;
92            }
93            i--;
94        }
95        return NULL;
96    }
97
98    /**
99    @brief
100        Invokes the QuestEffect.
101    @param player
102        The player.
103    @return
104        Returns true if the QuestEffect was invoked successfully.
105    */
106    bool AddReward::invoke(PlayerInfo* player)
107    {
108        bool check = true;
109        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
110        {
111            check = check && (*reward)->reward(player);
112        }
113
114        return check;
115    }
116
117}
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