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source: code/branches/questsystem2/src/orxonox/objects/quest/AddQuestHint.cc @ 2191

Last change on this file since 2191 was 2191, checked in by dafrick, 15 years ago

Just changed some small stuff…

File size: 3.2 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2159]29/**
30    @file AddQuestHint.cc
31    @brief
32        Implementation of the AddQuestHint class.
33*/
34
[2105]35#include "OrxonoxStableHeaders.h"
36#include "AddQuestHint.h"
37
[1992]38#include "core/CoreIncludes.h"
[2068]39#include "util/Exception.h"
[2021]40
[2146]41#include "orxonox/objects/worldentities/ControllableEntity.h"
[2021]42#include "QuestManager.h"
[2081]43#include "QuestItem.h"
[2095]44#include "QuestHint.h"
[1992]45
46namespace orxonox {
47
48    CreateFactory(AddQuestHint);
49
[2159]50    /**
51    @brief
52        Constructor. Registers the object.
53    */
[2092]54    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
[2021]55    {
[2092]56        RegisterObject(AddQuestHint);
[2021]57    }
[2092]58
[1992]59    /**
60    @brief
61        Destructor.
62    */
63    AddQuestHint::~AddQuestHint()
64    {
65    }
[2092]66
[2159]67    /**
68    @brief
69        Method for creating a AddQuestHint object through XML.
70    */
[2076]71    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
[2092]74
[2076]75        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
[2092]76
[2076]77    }
[1992]78
[2159]79    /**
80    @brief
[2191]81        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
[2159]82    @param id
83        The QuestHint id.
84    @param
85        Returns true if successful.
86    */
[2191]87    bool AddQuestHint::setHintId(const std::string & id)
[2081]88    {
89        if(!QuestItem::isId(id))
90        {
91            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
[2159]92            return false;
[2081]93        }
[2159]94       
[2081]95        this->hintId_ = id;
[2159]96        return true;
[2081]97    }
98
[1992]99    /**
100    @brief
[2191]101        Invokes the QuestEffect.
[1992]102    @param player
103        The player.
[2068]104    @return
[2191]105        Returns true if the QuestEffect was successfully invoked.
[1992]106    */
[2146]107    bool AddQuestHint::invoke(ControllableEntity* player)
[1992]108    {
[2159]109        if(player == NULL) //!< NULL-pointers are evil!
[2068]110        {
111            COUT(2) << "The input player is NULL." << std::endl;
112            return false;
113        }
114
115        try
116        {
117            QuestHint* hint = QuestManager::findHint(this->hintId_);
[2146]118            if(!hint->setActive(player))
[2093]119            {
120                return false;
121            }
122        }
123        catch(const Exception& e)
124        {
125           COUT(2) << e.getFullDescription() << std::endl;
126           return false;
127        }
[2092]128
[2093]129        return true;
[2092]130
[1992]131    }
132}
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