| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "core/CoreIncludes.h" | 
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| [2021] | 30 |  | 
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| [1992] | 31 | #include "Quest.h" | 
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| [2068] | 32 | #include "QuestManager.h" | 
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| [1992] | 33 |  | 
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 | 34 | namespace orxonox { | 
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 | 35 |  | 
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| [2021] | 36 |     Quest::Quest() : QuestItem() | 
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 | 37 |     { | 
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| [2068] | 38 |         this->initialize(); | 
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| [2021] | 39 |     } | 
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| [1992] | 40 |      | 
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 | 41 |     /** | 
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 | 42 |     @brief | 
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 | 43 |         Destructor. | 
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 | 44 |     */ | 
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 | 45 |     Quest::~Quest() | 
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 | 46 |     { | 
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| [2068] | 47 |          | 
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| [1992] | 48 |     } | 
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 | 49 |      | 
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| [2076] | 50 |     void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 51 |     { | 
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 | 52 |         SUPER(Quest, XMLPort, xmlelement, mode); | 
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 | 53 |          | 
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 | 54 |         XMLPortObject(Quest, Quest, "", addSubQuest, getSubQuests, xmlelement, mode); | 
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 | 55 |         XMLPortObject(Quest, QuestHint, "", addHint, getHints, xmlelement, mode); | 
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 | 56 |         XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffects, xmlelement, mode); | 
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 | 57 |         XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffects, xmlelement, mode); | 
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 | 58 |          | 
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 | 59 |         QuestManager::registerQuest(this); //Registers the quest with the QuestManager. | 
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 | 60 |     } | 
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 | 61 |      | 
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| [1992] | 62 |     /** | 
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 | 63 |     @brief | 
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 | 64 |         Initializes the object. Needs to be called first in every constructor of this class. | 
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 | 65 |     */ | 
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 | 66 |     void Quest::initialize(void) | 
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 | 67 |     { | 
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 | 68 |         RegisterObject(Quest); | 
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 | 69 |          | 
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| [2068] | 70 |         this->parentQuest_ = NULL; | 
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| [1992] | 71 |     } | 
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 | 72 |  | 
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 | 73 |     /** | 
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 | 74 |     @brief | 
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| [1996] | 75 |         Sets the parent quest of the quest. | 
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 | 76 |     @param quest | 
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 | 77 |         A pointer to the quest to be set as parent quest. | 
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| [2068] | 78 |     @return | 
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 | 79 |         Returns true if the parentQuest could be set. | 
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| [1996] | 80 |     */ | 
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| [2021] | 81 |     bool Quest::setParentQuest(Quest* quest) | 
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| [1996] | 82 |     { | 
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| [2068] | 83 |         if(quest == NULL) | 
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 | 84 |         { | 
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 | 85 |             COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 86 |             return false; | 
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 | 87 |         } | 
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 | 88 |          | 
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| [1996] | 89 |         this->parentQuest_ = quest; | 
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| [2081] | 90 |          | 
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 | 91 |         COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 92 |         return true; | 
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 | 93 |     } | 
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 | 94 |      | 
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 | 95 |     /** | 
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 | 96 |     @brief | 
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 | 97 |         Adds a sub quest to the quest. | 
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 | 98 |     @param quest | 
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 | 99 |         A pointer to the quest to be set as sub quest. | 
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| [2068] | 100 |     @return | 
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 | 101 |         Returns true if the subQuest vould be set. | 
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| [1996] | 102 |     */ | 
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| [2021] | 103 |     bool Quest::addSubQuest(Quest* quest) | 
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| [1996] | 104 |     { | 
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| [2068] | 105 |         if(quest == NULL) | 
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 | 106 |         { | 
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 | 107 |             COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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 | 108 |             return false; | 
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 | 109 |         } | 
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 | 110 |          | 
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| [2076] | 111 |         quest->setParentQuest(this); | 
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| [2021] | 112 |         this->subQuests_.push_back(quest); | 
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| [2081] | 113 |          | 
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 | 114 |         COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [1996] | 115 |         return true; | 
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 | 116 |     } | 
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| [2068] | 117 |      | 
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| [2076] | 118 |      | 
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| [2068] | 119 |     /** | 
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 | 120 |     @brief | 
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| [2076] | 121 |         Adds a Hint to the list of hints  | 
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 | 122 |     @param hint | 
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 | 123 |         The hint that should be added to the list of hints. | 
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 | 124 |     @return | 
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 | 125 |         Returns true if the hint was successfully added. | 
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 | 126 |     */ | 
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 | 127 |     bool Quest::addHint(QuestHint* hint) | 
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 | 128 |     { | 
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 | 129 |         if(hint == NULL) | 
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 | 130 |         { | 
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 | 131 |             COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | 
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 | 132 |             return false; | 
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 | 133 |         } | 
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 | 134 |          | 
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 | 135 |         this->hints_.push_back(hint); | 
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 | 136 |         hint->setQuest(this); | 
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| [2081] | 137 |          | 
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 | 138 |         COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 139 |         return true; | 
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 | 140 |     } | 
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 | 141 |      | 
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 | 142 |     /** | 
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 | 143 |     @brief | 
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 | 144 |          | 
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 | 145 |     */ | 
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 | 146 |     bool Quest::addFailEffect(QuestEffect* effect) | 
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 | 147 |     { | 
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 | 148 |         if(effect == NULL) | 
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 | 149 |         { | 
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 | 150 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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 | 151 |             return false; | 
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 | 152 |         } | 
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 | 153 |          | 
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 | 154 |         this->failEffects_.push_back(effect); | 
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| [2081] | 155 |          | 
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 | 156 |         COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 157 |         return true; | 
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 | 158 |     } | 
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 | 159 |      | 
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 | 160 |     /** | 
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 | 161 |     @brief | 
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 | 162 |          | 
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 | 163 |     */ | 
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 | 164 |     bool Quest::addCompleteEffect(QuestEffect* effect) | 
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 | 165 |     { | 
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 | 166 |         if(effect == NULL) | 
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 | 167 |         { | 
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 | 168 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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 | 169 |             return false; | 
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 | 170 |         } | 
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 | 171 |          | 
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 | 172 |         this->completeEffects_.push_back(effect); | 
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| [2081] | 173 |          | 
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 | 174 |         COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| [2076] | 175 |         return true; | 
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 | 176 |     } | 
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 | 177 |      | 
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 | 178 |     /** | 
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 | 179 |     @brief | 
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 | 180 |          | 
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 | 181 |     */ | 
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 | 182 |     const Quest* Quest::getParentQuest(void) | 
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 | 183 |     { | 
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 | 184 |         return this->parentQuest_; | 
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 | 185 |     } | 
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 | 186 |      | 
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 | 187 |     /** | 
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 | 188 |     @brief | 
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 | 189 |          | 
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 | 190 |     */ | 
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 | 191 |     const Quest* Quest::getSubQuests(unsigned int index) const | 
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 | 192 |     { | 
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 | 193 |         int i = index; | 
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 | 194 |         for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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 | 195 |         { | 
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 | 196 |             if(i == 0) | 
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 | 197 |             { | 
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 | 198 |                return *subQuest; | 
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 | 199 |             } | 
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 | 200 |             i--; | 
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 | 201 |         } | 
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 | 202 |         return NULL; | 
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 | 203 |     } | 
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 | 204 |      | 
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 | 205 |     /** | 
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 | 206 |     @brief | 
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 | 207 |          | 
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 | 208 |     */ | 
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 | 209 |     const QuestHint* Quest::getHints(unsigned int index) const | 
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 | 210 |     { | 
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 | 211 |         int i = index; | 
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 | 212 |         for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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 | 213 |         { | 
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 | 214 |             if(i == 0) | 
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 | 215 |             { | 
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 | 216 |                return *hint; | 
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 | 217 |             } | 
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 | 218 |             i--; | 
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 | 219 |         } | 
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 | 220 |         return NULL; | 
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 | 221 |     } | 
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 | 222 |      | 
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 | 223 |     /** | 
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 | 224 |     @brief | 
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 | 225 |          | 
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 | 226 |     */ | 
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 | 227 |     const QuestEffect* Quest::getFailEffects(unsigned int index) const | 
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 | 228 |     { | 
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 | 229 |         int i = index; | 
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 | 230 |         for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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 | 231 |         { | 
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 | 232 |             if(i == 0) | 
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 | 233 |             { | 
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 | 234 |                return *effect; | 
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 | 235 |             } | 
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 | 236 |             i--; | 
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 | 237 |         } | 
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 | 238 |         return NULL; | 
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 | 239 |     } | 
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 | 240 |      | 
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 | 241 |     /** | 
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 | 242 |     @brief | 
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 | 243 |          | 
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 | 244 |     */ | 
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 | 245 |     const QuestEffect* Quest::getCompleteEffects(unsigned int index) const | 
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 | 246 |     { | 
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 | 247 |         int i = index; | 
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 | 248 |         for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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 | 249 |         { | 
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 | 250 |             if(i == 0) | 
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 | 251 |             { | 
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 | 252 |                return *effect; | 
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 | 253 |             } | 
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 | 254 |             i--; | 
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 | 255 |         } | 
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 | 256 |         return NULL; | 
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 | 257 |     } | 
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 | 258 |      | 
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 | 259 |     /** | 
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 | 260 |     @brief | 
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| [2068] | 261 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 262 |     @param player | 
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 | 263 |         The player. | 
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 | 264 |     @return | 
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 | 265 |         Returns true if the quest status for the specific player is 'inactive'. | 
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 | 266 |     @throws | 
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 | 267 |         Throws an exception if getStatus throws one. | 
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 | 268 |     */ | 
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 | 269 |     bool Quest::isInactive(const Player* player) const | 
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 | 270 |     { | 
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 | 271 |         return this->getStatus(player) == questStatus::inactive; | 
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 | 272 |     } | 
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 | 273 |      | 
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 | 274 |     /** | 
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 | 275 |     @brief | 
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 | 276 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 277 |     @param player | 
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 | 278 |         The player. | 
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 | 279 |     @return | 
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 | 280 |         Returns true if the quest status for the specific player is 'active'. | 
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 | 281 |     @throws | 
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 | 282 |         Throws an exception if getStatus throws one. | 
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 | 283 |     */ | 
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 | 284 |     bool Quest::isActive(const Player* player) const | 
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 | 285 |     { | 
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| [1996] | 286 |  | 
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| [2068] | 287 |         return this->getStatus(player) == questStatus::active; | 
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 | 288 |     } | 
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 | 289 |      | 
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| [1996] | 290 |     /** | 
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 | 291 |     @brief | 
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| [2068] | 292 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 293 |     @param player | 
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 | 294 |         The player. | 
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 | 295 |     @return | 
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 | 296 |         Returns true if the quest status for the specific player is 'failed'. | 
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 | 297 |     @throws | 
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 | 298 |         Throws an exception if getStatus throws one. | 
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 | 299 |     */ | 
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 | 300 |     bool Quest::isFailed(const Player* player) const | 
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 | 301 |     { | 
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 | 302 |         return this->getStatus(player) == questStatus::failed; | 
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 | 303 |     } | 
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 | 304 |      | 
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 | 305 |     /** | 
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 | 306 |     @brief | 
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 | 307 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 308 |     @param player | 
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 | 309 |         The player. | 
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 | 310 |     @return | 
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 | 311 |         Returns true if the quest status for the specific player is 'completed'. | 
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 | 312 |     @throws | 
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 | 313 |         Throws an exception if getStatus throws one. | 
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 | 314 |     */ | 
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 | 315 |     bool Quest::isCompleted(const Player* player) const | 
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 | 316 |     { | 
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 | 317 |         return this->getStatus(player) == questStatus::completed; | 
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 | 318 |     } | 
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| [1992] | 319 |      | 
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 | 320 |     /** | 
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 | 321 |     @brief | 
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 | 322 |         Starts the quest. | 
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 | 323 |     @param player | 
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 | 324 |         The player. | 
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| [1996] | 325 |     @return | 
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 | 326 |         Returns true if the quest could be started, false if not. | 
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| [1992] | 327 |     */ | 
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| [2021] | 328 |     bool Quest::start(Player* player) | 
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| [1992] | 329 |     { | 
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| [1996] | 330 |         if(this->isStartable(player)) | 
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| [1992] | 331 |         { | 
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 | 332 |             this->setStatus(player, questStatus::active); | 
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| [1996] | 333 |             return true; | 
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| [1992] | 334 |         } | 
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| [1996] | 335 |         COUT(2) << "A non-startable quest was trying to be started." << std::endl; | 
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 | 336 |         return false; | 
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| [1992] | 337 |     } | 
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 | 338 |      | 
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 | 339 |     /** | 
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 | 340 |     @brief | 
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 | 341 |         Fails the quest. | 
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 | 342 |     @param player | 
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 | 343 |         The player. | 
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| [1996] | 344 |     @return | 
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 | 345 |         Returns true if the quest could be failed, false if not. | 
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| [1992] | 346 |     */ | 
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| [2021] | 347 |     bool Quest::fail(Player* player) | 
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| [1992] | 348 |     { | 
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| [1996] | 349 |         if(this->isFailable(player)) | 
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| [1992] | 350 |         { | 
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 | 351 |             this->setStatus(player, questStatus::failed); | 
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 | 352 |             QuestEffect::invokeEffects(player, this->failEffects_); | 
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| [1996] | 353 |             return true; | 
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| [1992] | 354 |         } | 
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| [1996] | 355 |         COUT(2) << "A non-failable quest was trying to be failed." << std::endl; | 
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 | 356 |         return false; | 
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| [1992] | 357 |     } | 
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 | 358 |      | 
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 | 359 |     /** | 
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 | 360 |     @brief | 
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 | 361 |         Completes the quest. | 
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 | 362 |     @param player | 
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 | 363 |         The player. | 
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| [1996] | 364 |     @return | 
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 | 365 |         Returns true if the quest could be completed, false if not. | 
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| [1992] | 366 |     */ | 
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| [2021] | 367 |     bool Quest::complete(Player* player) | 
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| [1992] | 368 |     { | 
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| [1996] | 369 |         if(this->isCompletable(player)) | 
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| [1992] | 370 |         { | 
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 | 371 |             this->setStatus(player, questStatus::completed); | 
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 | 372 |             QuestEffect::invokeEffects(player, this->completeEffects_); | 
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| [1996] | 373 |             return true; | 
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| [1992] | 374 |         } | 
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| [1996] | 375 |         COUT(2) << "A non-completable quest was trying to be completed." << std::endl; | 
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 | 376 |         return false; | 
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| [1992] | 377 |     } | 
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 | 378 |  | 
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 | 379 | } | 
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