| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 |  | 
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| 31 | #include "Quest.h" | 
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| 32 | #include "QuestManager.h" | 
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| 33 |  | 
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| 34 | namespace orxonox { | 
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| 35 |  | 
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| 36 |     Quest::Quest() : QuestItem() | 
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| 37 |     { | 
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| 38 |         this->initialize(); | 
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| 39 |     } | 
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| 40 |      | 
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| 41 |     /** | 
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| 42 |     @brief | 
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| 43 |         Destructor. | 
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| 44 |     */ | 
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| 45 |     Quest::~Quest() | 
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| 46 |     { | 
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| 47 |          | 
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| 48 |     } | 
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| 49 |      | 
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| 50 |     void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 51 |     { | 
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| 52 |         SUPER(Quest, XMLPort, xmlelement, mode); | 
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| 53 |          | 
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| 54 |         XMLPortObject(Quest, Quest, "", addSubQuest, getSubQuests, xmlelement, mode); | 
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| 55 |         XMLPortObject(Quest, QuestHint, "", addHint, getHints, xmlelement, mode); | 
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| 56 |         XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffects, xmlelement, mode); | 
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| 57 |         XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffects, xmlelement, mode); | 
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| 58 |          | 
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| 59 |         QuestManager::registerQuest(this); //Registers the quest with the QuestManager. | 
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| 60 |     } | 
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| 61 |      | 
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| 62 |     /** | 
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| 63 |     @brief | 
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| 64 |         Initializes the object. Needs to be called first in every constructor of this class. | 
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| 65 |     */ | 
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| 66 |     void Quest::initialize(void) | 
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| 67 |     { | 
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| 68 |         RegisterObject(Quest); | 
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| 69 |          | 
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| 70 |         this->parentQuest_ = NULL; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     /** | 
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| 74 |     @brief | 
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| 75 |         Sets the parent quest of the quest. | 
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| 76 |     @param quest | 
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| 77 |         A pointer to the quest to be set as parent quest. | 
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| 78 |     @return | 
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| 79 |         Returns true if the parentQuest could be set. | 
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| 80 |     */ | 
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| 81 |     bool Quest::setParentQuest(Quest* quest) | 
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| 82 |     { | 
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| 83 |         if(quest == NULL) | 
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| 84 |         { | 
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| 85 |             COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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| 86 |             return false; | 
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| 87 |         } | 
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| 88 |          | 
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| 89 |         this->parentQuest_ = quest; | 
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| 90 |          | 
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| 91 |         COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 92 |         return true; | 
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| 93 |     } | 
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| 94 |      | 
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| 95 |     /** | 
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| 96 |     @brief | 
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| 97 |         Adds a sub quest to the quest. | 
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| 98 |     @param quest | 
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| 99 |         A pointer to the quest to be set as sub quest. | 
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| 100 |     @return | 
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| 101 |         Returns true if the subQuest vould be set. | 
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| 102 |     */ | 
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| 103 |     bool Quest::addSubQuest(Quest* quest) | 
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| 104 |     { | 
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| 105 |         if(quest == NULL) | 
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| 106 |         { | 
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| 107 |             COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | 
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| 108 |             return false; | 
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| 109 |         } | 
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| 110 |          | 
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| 111 |         quest->setParentQuest(this); | 
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| 112 |         this->subQuests_.push_back(quest); | 
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| 113 |          | 
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| 114 |         COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 115 |         return true; | 
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| 116 |     } | 
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| 117 |      | 
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| 118 |      | 
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| 119 |     /** | 
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| 120 |     @brief | 
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| 121 |         Adds a Hint to the list of hints  | 
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| 122 |     @param hint | 
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| 123 |         The hint that should be added to the list of hints. | 
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| 124 |     @return | 
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| 125 |         Returns true if the hint was successfully added. | 
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| 126 |     */ | 
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| 127 |     bool Quest::addHint(QuestHint* hint) | 
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| 128 |     { | 
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| 129 |         if(hint == NULL) | 
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| 130 |         { | 
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| 131 |             COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | 
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| 132 |             return false; | 
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| 133 |         } | 
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| 134 |          | 
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| 135 |         this->hints_.push_back(hint); | 
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| 136 |         hint->setQuest(this); | 
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| 137 |          | 
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| 138 |         COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 139 |         return true; | 
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| 140 |     } | 
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| 141 |      | 
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| 142 |     /** | 
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| 143 |     @brief | 
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| 144 |          | 
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| 145 |     */ | 
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| 146 |     bool Quest::addFailEffect(QuestEffect* effect) | 
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| 147 |     { | 
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| 148 |         if(effect == NULL) | 
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| 149 |         { | 
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| 150 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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| 151 |             return false; | 
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| 152 |         } | 
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| 153 |          | 
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| 154 |         this->failEffects_.push_back(effect); | 
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| 155 |          | 
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| 156 |         COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 157 |         return true; | 
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| 158 |     } | 
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| 159 |      | 
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| 160 |     /** | 
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| 161 |     @brief | 
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| 162 |          | 
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| 163 |     */ | 
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| 164 |     bool Quest::addCompleteEffect(QuestEffect* effect) | 
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| 165 |     { | 
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| 166 |         if(effect == NULL) | 
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| 167 |         { | 
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| 168 |             COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | 
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| 169 |             return false; | 
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| 170 |         } | 
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| 171 |          | 
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| 172 |         this->completeEffects_.push_back(effect); | 
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| 173 |          | 
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| 174 |         COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; | 
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| 175 |         return true; | 
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| 176 |     } | 
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| 177 |      | 
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| 178 |     /** | 
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| 179 |     @brief | 
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| 180 |          | 
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| 181 |     */ | 
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| 182 |     const Quest* Quest::getParentQuest(void) | 
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| 183 |     { | 
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| 184 |         return this->parentQuest_; | 
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| 185 |     } | 
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| 186 |      | 
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| 187 |     /** | 
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| 188 |     @brief | 
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| 189 |          | 
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| 190 |     */ | 
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| 191 |     const Quest* Quest::getSubQuests(unsigned int index) const | 
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| 192 |     { | 
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| 193 |         int i = index; | 
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| 194 |         for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) | 
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| 195 |         { | 
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| 196 |             if(i == 0) | 
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| 197 |             { | 
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| 198 |                return *subQuest; | 
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| 199 |             } | 
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| 200 |             i--; | 
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| 201 |         } | 
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| 202 |         return NULL; | 
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| 203 |     } | 
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| 204 |      | 
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| 205 |     /** | 
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| 206 |     @brief | 
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| 207 |          | 
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| 208 |     */ | 
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| 209 |     const QuestHint* Quest::getHints(unsigned int index) const | 
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| 210 |     { | 
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| 211 |         int i = index; | 
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| 212 |         for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) | 
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| 213 |         { | 
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| 214 |             if(i == 0) | 
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| 215 |             { | 
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| 216 |                return *hint; | 
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| 217 |             } | 
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| 218 |             i--; | 
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| 219 |         } | 
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| 220 |         return NULL; | 
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| 221 |     } | 
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| 222 |      | 
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| 223 |     /** | 
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| 224 |     @brief | 
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| 225 |          | 
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| 226 |     */ | 
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| 227 |     const QuestEffect* Quest::getFailEffects(unsigned int index) const | 
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| 228 |     { | 
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| 229 |         int i = index; | 
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| 230 |         for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) | 
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| 231 |         { | 
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| 232 |             if(i == 0) | 
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| 233 |             { | 
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| 234 |                return *effect; | 
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| 235 |             } | 
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| 236 |             i--; | 
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| 237 |         } | 
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| 238 |         return NULL; | 
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| 239 |     } | 
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| 240 |      | 
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| 241 |     /** | 
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| 242 |     @brief | 
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| 243 |          | 
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| 244 |     */ | 
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| 245 |     const QuestEffect* Quest::getCompleteEffects(unsigned int index) const | 
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| 246 |     { | 
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| 247 |         int i = index; | 
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| 248 |         for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) | 
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| 249 |         { | 
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| 250 |             if(i == 0) | 
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| 251 |             { | 
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| 252 |                return *effect; | 
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| 253 |             } | 
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| 254 |             i--; | 
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| 255 |         } | 
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| 256 |         return NULL; | 
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| 257 |     } | 
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| 258 |      | 
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| 259 |     /** | 
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| 260 |     @brief | 
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| 261 |         Returns true if the quest status for the specific player is 'inactive'. | 
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| 262 |     @param player | 
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| 263 |         The player. | 
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| 264 |     @return | 
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| 265 |         Returns true if the quest status for the specific player is 'inactive'. | 
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| 266 |     @throws | 
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| 267 |         Throws an exception if getStatus throws one. | 
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| 268 |     */ | 
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| 269 |     bool Quest::isInactive(const Player* player) const | 
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| 270 |     { | 
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| 271 |         return this->getStatus(player) == questStatus::inactive; | 
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| 272 |     } | 
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| 273 |      | 
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| 274 |     /** | 
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| 275 |     @brief | 
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| 276 |         Returns true if the quest status for the specific player is 'active'. | 
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| 277 |     @param player | 
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| 278 |         The player. | 
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| 279 |     @return | 
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| 280 |         Returns true if the quest status for the specific player is 'active'. | 
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| 281 |     @throws | 
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| 282 |         Throws an exception if getStatus throws one. | 
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| 283 |     */ | 
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| 284 |     bool Quest::isActive(const Player* player) const | 
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| 285 |     { | 
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| 286 |  | 
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| 287 |         return this->getStatus(player) == questStatus::active; | 
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| 288 |     } | 
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| 289 |      | 
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| 290 |     /** | 
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| 291 |     @brief | 
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| 292 |         Returns true if the quest status for the specific player is 'failed'. | 
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| 293 |     @param player | 
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| 294 |         The player. | 
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| 295 |     @return | 
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| 296 |         Returns true if the quest status for the specific player is 'failed'. | 
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| 297 |     @throws | 
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| 298 |         Throws an exception if getStatus throws one. | 
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| 299 |     */ | 
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| 300 |     bool Quest::isFailed(const Player* player) const | 
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| 301 |     { | 
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| 302 |         return this->getStatus(player) == questStatus::failed; | 
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| 303 |     } | 
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| 304 |      | 
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| 305 |     /** | 
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| 306 |     @brief | 
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| 307 |         Returns true if the quest status for the specific player is 'completed'. | 
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| 308 |     @param player | 
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| 309 |         The player. | 
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| 310 |     @return | 
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| 311 |         Returns true if the quest status for the specific player is 'completed'. | 
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| 312 |     @throws | 
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| 313 |         Throws an exception if getStatus throws one. | 
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| 314 |     */ | 
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| 315 |     bool Quest::isCompleted(const Player* player) const | 
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| 316 |     { | 
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| 317 |         return this->getStatus(player) == questStatus::completed; | 
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| 318 |     } | 
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| 319 |      | 
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| 320 |     /** | 
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| 321 |     @brief | 
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| 322 |         Starts the quest. | 
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| 323 |     @param player | 
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| 324 |         The player. | 
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| 325 |     @return | 
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| 326 |         Returns true if the quest could be started, false if not. | 
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| 327 |     */ | 
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| 328 |     bool Quest::start(Player* player) | 
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| 329 |     { | 
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| 330 |         if(this->isStartable(player)) | 
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| 331 |         { | 
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| 332 |             this->setStatus(player, questStatus::active); | 
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| 333 |             return true; | 
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| 334 |         } | 
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| 335 |         COUT(2) << "A non-startable quest was trying to be started." << std::endl; | 
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| 336 |         return false; | 
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| 337 |     } | 
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| 338 |      | 
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| 339 |     /** | 
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| 340 |     @brief | 
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| 341 |         Fails the quest. | 
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| 342 |     @param player | 
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| 343 |         The player. | 
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| 344 |     @return | 
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| 345 |         Returns true if the quest could be failed, false if not. | 
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| 346 |     */ | 
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| 347 |     bool Quest::fail(Player* player) | 
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| 348 |     { | 
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| 349 |         if(this->isFailable(player)) | 
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| 350 |         { | 
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| 351 |             this->setStatus(player, questStatus::failed); | 
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| 352 |             QuestEffect::invokeEffects(player, this->failEffects_); | 
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| 353 |             return true; | 
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| 354 |         } | 
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| 355 |         COUT(2) << "A non-failable quest was trying to be failed." << std::endl; | 
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| 356 |         return false; | 
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| 357 |     } | 
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| 358 |      | 
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| 359 |     /** | 
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| 360 |     @brief | 
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| 361 |         Completes the quest. | 
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| 362 |     @param player | 
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| 363 |         The player. | 
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| 364 |     @return | 
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| 365 |         Returns true if the quest could be completed, false if not. | 
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| 366 |     */ | 
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| 367 |     bool Quest::complete(Player* player) | 
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| 368 |     { | 
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| 369 |         if(this->isCompletable(player)) | 
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| 370 |         { | 
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| 371 |             this->setStatus(player, questStatus::completed); | 
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| 372 |             QuestEffect::invokeEffects(player, this->completeEffects_); | 
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| 373 |             return true; | 
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| 374 |         } | 
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| 375 |         COUT(2) << "A non-completable quest was trying to be completed." << std::endl; | 
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| 376 |         return false; | 
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| 377 |     } | 
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| 378 |  | 
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| 379 | } | 
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