| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "core/CoreIncludes.h" | 
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| [2068] | 30 | #include "util/Exception.h" | 
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| [2021] | 31 |  | 
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 | 32 | #include "QuestManager.h" | 
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 | 33 | #include "Quest.h" | 
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| [1992] | 34 | #include "CompleteQuest.h" | 
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 | 35 |  | 
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 | 36 | namespace orxonox { | 
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 | 37 |  | 
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 | 38 |     CreateFactory(CompleteQuest); | 
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 | 39 |  | 
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| [2021] | 40 |     CompleteQuest::CompleteQuest() : ChangeQuestStatus() | 
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 | 41 |     { | 
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| [1992] | 42 |         RegisterObject(CompleteQuest); | 
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 | 43 |     } | 
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 | 44 |      | 
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 | 45 |     /** | 
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 | 46 |     @brief | 
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 | 47 |         Destructor. | 
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 | 48 |     */ | 
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 | 49 |     CompleteQuest::~CompleteQuest() | 
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 | 50 |     { | 
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 | 51 |     } | 
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 | 52 |      | 
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| [2076] | 53 |     void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 54 |     { | 
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 | 55 |         SUPER(CompleteQuest, XMLPort, xmlelement, mode); | 
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 | 56 |     } | 
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 | 57 |      | 
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| [1992] | 58 |     /** | 
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 | 59 |     @brief | 
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 | 60 |         Invokes the effect. | 
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 | 61 |     @param player | 
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 | 62 |         The player the effect is invoked on. | 
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| [2068] | 63 |     @return | 
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 | 64 |         Returns true if the effect was invoked successfully. | 
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| [1992] | 65 |     */ | 
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| [2068] | 66 |     bool CompleteQuest::invoke(Player* player) | 
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| [1992] | 67 |     { | 
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| [2068] | 68 |         if(player == NULL) | 
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 | 69 |         { | 
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 | 70 |             COUT(2) << "Input player is NULL." << std::endl; | 
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 | 71 |             return false; | 
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 | 72 |         } | 
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 | 73 |      | 
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 | 74 |         try | 
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 | 75 |         { | 
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 | 76 |             Quest* quest = QuestManager::findQuest(this->getQuestId()); | 
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 | 77 |             if(!quest->complete(player)) | 
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 | 78 |             { | 
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 | 79 |                return false; | 
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 | 80 |             } | 
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 | 81 |         } | 
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 | 82 |         catch(const Exception& e) | 
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 | 83 |         { | 
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 | 84 |             COUT(2) << e.getFullDescription() << std::endl; | 
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 | 85 |             return false; | 
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 | 86 |         } | 
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 | 87 |          | 
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 | 88 |         return true; | 
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| [1992] | 89 |     } | 
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 | 90 |  | 
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 | 91 |  | 
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 | 92 | } | 
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