| [2049] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Martin Polak | 
|---|
| [2918] | 24 |  *      Fabian 'x3n' Landau | 
|---|
| [2049] | 25 |  *   Co-authors: | 
|---|
 | 26 |  *      ... | 
|---|
 | 27 |  * | 
|---|
 | 28 |  */ | 
|---|
 | 29 |  | 
|---|
 | 30 | #ifndef _Weapon_H__ | 
|---|
 | 31 | #define _Weapon_H__ | 
|---|
 | 32 |  | 
|---|
 | 33 | #include "OrxonoxPrereqs.h" | 
|---|
 | 34 |  | 
|---|
| [3196] | 35 | #include <map> | 
|---|
| [2662] | 36 | #include "tools/Timer.h" | 
|---|
| [5735] | 37 | #include "worldentities/StaticEntity.h" | 
|---|
| [2049] | 38 |  | 
|---|
 | 39 | namespace orxonox | 
|---|
 | 40 | { | 
|---|
| [10650] | 41 |     /** | 
|---|
 | 42 |     @brief | 
|---|
 | 43 |         A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes. | 
|---|
 | 44 |         Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades. | 
|---|
 | 45 |     */     | 
|---|
| [2662] | 46 |     class _OrxonoxExport Weapon : public StaticEntity | 
|---|
| [2049] | 47 |     { | 
|---|
 | 48 |         public: | 
|---|
| [9667] | 49 |             Weapon(Context* context); | 
|---|
| [2049] | 50 |             virtual ~Weapon(); | 
|---|
 | 51 |  | 
|---|
| [2096] | 52 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
 | 53 |  | 
|---|
| [2918] | 54 |             void fire(unsigned int mode); | 
|---|
 | 55 |             void reload(); | 
|---|
| [2049] | 56 |  | 
|---|
| [2918] | 57 |             void addWeaponmode(WeaponMode* weaponmode); | 
|---|
 | 58 |             WeaponMode* getWeaponmode(unsigned int index) const; | 
|---|
| [10961] | 59 |             inline std::multimap<unsigned int, WeaponMode*>* getAllWeaponmodes() | 
|---|
 | 60 |                 { return &weaponmodes_; } | 
|---|
 | 61 |             inline int getNumWeaponModes() const | 
|---|
 | 62 |                 { return weaponmodes_.size(); } | 
|---|
| [2662] | 63 |  | 
|---|
| [10650] | 64 |             /** | 
|---|
 | 65 |             @brief | 
|---|
 | 66 |                 This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack. | 
|---|
 | 67 |             */ | 
|---|
| [2918] | 68 |             inline void setWeaponPack(WeaponPack * weaponPack) | 
|---|
 | 69 |                 { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } | 
|---|
| [2914] | 70 |             inline WeaponPack * getWeaponPack() const | 
|---|
| [2918] | 71 |                 { return this->weaponPack_; } | 
|---|
| [2662] | 72 |  | 
|---|
| [10650] | 73 |             /** | 
|---|
 | 74 |             @brief | 
|---|
 | 75 |                 This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot. | 
|---|
 | 76 |             */ | 
|---|
| [2914] | 77 |             inline void setWeaponSlot(WeaponSlot * wSlot) | 
|---|
 | 78 |                 { this->weaponSlot_ = wSlot; } | 
|---|
 | 79 |             inline WeaponSlot * getWeaponSlot() const | 
|---|
 | 80 |                 { return this->weaponSlot_; } | 
|---|
| [10961] | 81 |             void updateMunition(); | 
|---|
| [2914] | 82 |  | 
|---|
| [2918] | 83 |         private: | 
|---|
 | 84 |             void reloaded(); | 
|---|
 | 85 |             void notifyWeaponModes(); | 
|---|
| [2049] | 86 |  | 
|---|
| [2914] | 87 |             WeaponPack* weaponPack_; | 
|---|
| [2918] | 88 |             WeaponSlot* weaponSlot_; | 
|---|
 | 89 |             std::multimap<unsigned int, WeaponMode*> weaponmodes_; | 
|---|
| [2096] | 90 |  | 
|---|
| [5929] | 91 |             Timer reloadTimer_; | 
|---|
| [2918] | 92 |             bool bReloading_; | 
|---|
 | 93 |             unsigned int reloadingWeaponmode_; | 
|---|
| [2049] | 94 |     }; | 
|---|
 | 95 | } | 
|---|
 | 96 |  | 
|---|
| [2106] | 97 | #endif /* _Weapon_H__ */ | 
|---|