| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "HUDWeaponSystem.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 | #include "weaponsystem/WeaponSystem.h" | 
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| 34 | #include "weaponsystem/WeaponPack.h" | 
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| 35 | #include "weaponsystem/Weapon.h" | 
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| 36 | #include "util/Convert.h" | 
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| 37 | #include "core/class/Super.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     RegisterClass(HUDWeaponSystem); | 
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| 42 |  | 
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| 43 |     HUDWeaponSystem::HUDWeaponSystem(Context* context) : OrxonoxOverlay(context) | 
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| 44 |     { | 
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| 45 |         RegisterObject(HUDWeaponSystem); | 
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| 46 |  | 
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| 47 |         weaponModeHUDSize_ = Vector2(0.0f,0.0f); | 
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| 48 |         weaponModeHUDActualSize_ = Vector2(0.0f,0.0f);         | 
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| 49 |  | 
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| 50 |         weapons_.clear(); | 
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| 51 |         hudWeapons_.clear(); | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     HUDWeaponSystem::~HUDWeaponSystem() | 
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| 55 |     { | 
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| 56 |         if (this->isInitialized()) | 
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| 57 |         { | 
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| 58 |             destroyHUDChilds(); | 
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| 59 |         } | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     void HUDWeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 63 |     { | 
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| 64 |         SUPER(HUDWeaponSystem, XMLPort, xmlelement, mode); | 
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| 65 |  | 
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| 66 |         XMLPortParam(HUDWeaponSystem, "weaponModeHUDSize", setWeaponModeHUDSize, getWeaponModeHUDSize, xmlelement, mode); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     void HUDWeaponSystem::positionChanged() | 
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| 70 |     { | 
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| 71 |         OrxonoxOverlay::positionChanged(); | 
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| 72 |  | 
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| 73 |         positionHUDChilds(); | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     void HUDWeaponSystem::sizeChanged() | 
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| 77 |     { | 
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| 78 |         OrxonoxOverlay::sizeChanged(); | 
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| 79 |  | 
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| 80 |         weaponModeHUDActualSize_ = this->getActualSize(); | 
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| 81 |  | 
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| 82 |         positionHUDChilds(); | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |     void HUDWeaponSystem::changedOwner() | 
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| 86 |     { | 
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| 87 |         SUPER(HUDWeaponSystem, changedOwner); | 
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| 88 |  | 
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| 89 |         this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); | 
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| 90 |  | 
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| 91 |         updateWeaponList(); | 
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| 92 |     } | 
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| 93 |  | 
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| 94 |     void HUDWeaponSystem::changedOverlayGroup() | 
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| 95 |     { | 
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| 96 |         SUPER(HUDWeaponSystem, changedOverlayGroup); | 
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| 97 |     }    | 
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| 98 |  | 
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| 99 |     void HUDWeaponSystem::changedVisibility() | 
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| 100 |     { | 
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| 101 |         SUPER(HUDWeaponSystem, changedVisibility); | 
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| 102 |  | 
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| 103 |         bool visible = this->isVisible(); | 
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| 104 |  | 
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| 105 |         for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) | 
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| 106 |         { | 
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| 107 |             (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed | 
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| 108 |             (*it)->setVisible(visible); | 
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| 109 |         } | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     void HUDWeaponSystem::changedName() | 
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| 113 |     { | 
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| 114 |         SUPER(HUDWeaponSystem, changedName); | 
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| 115 |     }   | 
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| 116 |  | 
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| 117 |     void HUDWeaponSystem::updateWeaponList() | 
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| 118 |     { | 
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| 119 |         if (owner_ == NULL) | 
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| 120 |         { | 
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| 121 |             return; | 
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| 122 |         } | 
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| 123 |  | 
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| 124 |         weapons_.clear(); | 
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| 125 |  | 
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| 126 |         destroyHUDChilds(); | 
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| 127 |  | 
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| 128 |         std::vector<WeaponPack*>* weaponPacks = owner_->getAllWeaponPacks(); | 
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| 129 |  | 
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| 130 |         for (std::vector<WeaponPack*>::const_iterator itPacks = weaponPacks->begin(); itPacks != weaponPacks->end(); ++itPacks) | 
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| 131 |         { | 
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| 132 |             std::vector<Weapon*>* weapons = (*itPacks)->getAllWeapons(); | 
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| 133 |  | 
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| 134 |             for (std::vector<Weapon*>::const_iterator itWeapons = weapons->begin(); itWeapons != weapons->end(); ++itWeapons) | 
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| 135 |             { | 
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| 136 |                 this->weapons_.push_back(*itWeapons); | 
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| 137 |             } | 
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| 138 |         } | 
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| 139 |  | 
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| 140 |         createHUDChilds(); | 
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| 141 |         positionHUDChilds(); | 
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| 142 |     } | 
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| 143 |  | 
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| 144 |     void HUDWeaponSystem::createHUDChilds() | 
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| 145 |     { | 
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| 146 |         int positionIndex = 0; | 
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| 147 |  | 
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| 148 |         for (std::vector<WeakPtr<Weapon> >::iterator it = weapons_.begin(); it != weapons_.end(); ++it) | 
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| 149 |         { | 
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| 150 |             HUDWeapon* hudWeapon = new HUDWeapon(this->getContext()); | 
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| 151 |             hudWeapon->setOwner(owner_); | 
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| 152 |             hudWeapon->setOverlayGroup(this->getOverlayGroup()); | 
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| 153 |             hudWeapon->setVisible(this->isVisible()); | 
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| 154 |             hudWeapon->setWeapon(*it); | 
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| 155 |             hudWeapon->setAspectCorrection(false); | 
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| 156 |             hudWeapon->setPickPoint(Vector2(0.0f,0.0f)); | 
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| 157 |  | 
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| 158 |             hudWeapons_.push_back(hudWeapon); | 
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| 159 |  | 
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| 160 |             ++ positionIndex; | 
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| 161 |         } | 
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| 162 |     }       | 
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| 163 |  | 
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| 164 |     void HUDWeaponSystem::positionHUDChilds() | 
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| 165 |     { | 
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| 166 |         int positionIndex = 0; | 
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| 167 |         Vector2 offset = this->getPosition(); | 
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| 168 |  | 
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| 169 |         for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) | 
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| 170 |         { | 
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| 171 |             (*it)->setPositionOffset(offset); | 
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| 172 |             (*it)->setWeaponIndex(positionIndex); | 
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| 173 |             (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); | 
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| 174 |  | 
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| 175 |             ++ positionIndex; | 
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| 176 |         } | 
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| 177 |     }   | 
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| 178 |  | 
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| 179 |     void HUDWeaponSystem::destroyHUDChilds() | 
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| 180 |     { | 
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| 181 |         for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) | 
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| 182 |         { | 
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| 183 |             (*it)->destroy(); | 
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| 184 |         }  | 
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| 185 |  | 
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| 186 |         hudWeapons_.clear();      | 
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| 187 |     } | 
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| 188 | } | 
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