| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "HUDWeapon.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 | #include "util/Convert.h" | 
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| 34 | #include "core/class/Super.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | RegisterClass(HUDWeapon); | 
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| 39 |  | 
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| 40 | HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context) | 
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| 41 | { | 
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| 42 | RegisterObject(HUDWeapon); | 
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| 43 |  | 
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| 44 | weaponModeHUDActualSize_ = Vector2(0.0f,0.0f); | 
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| 45 |  | 
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| 46 | weaponModes_ = NULL; | 
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| 47 | weaponIndex_ = 0; | 
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| 48 | hudWeaponModes_.clear(); | 
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| 49 |  | 
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| 50 | overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString())); | 
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| 51 | overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon"); | 
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| 52 | overlayElement_->setPosition(0.0f,0.0f); | 
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| 53 | overlayElement_->setDimensions(1.0f,1.0f); | 
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| 54 | this->background_->addChild(overlayElement_); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | HUDWeapon::~HUDWeapon() | 
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| 58 | { | 
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| 59 | if (this->isInitialized()) | 
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| 60 | { | 
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| 61 | destroyHUDChilds(); | 
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| 62 | } | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 66 | { | 
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| 67 | SUPER(HUDWeapon, XMLPort, xmlelement, mode); | 
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| 68 |  | 
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| 69 | /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode); | 
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| 70 | XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/ | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void HUDWeapon::tick(float dt) | 
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| 74 | { | 
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| 75 | SUPER(HUDWeapon, tick, dt); | 
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| 76 |  | 
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| 77 | if (!weapon_) | 
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| 78 | { | 
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| 79 | // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is NULL) | 
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| 80 | } | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void HUDWeapon::positionChanged() | 
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| 84 | { | 
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| 85 | OrxonoxOverlay::positionChanged(); | 
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| 86 |  | 
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| 87 | positionHUDChilds(); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void HUDWeapon::sizeChanged() | 
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| 91 | { | 
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| 92 | OrxonoxOverlay::sizeChanged(); | 
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| 93 |  | 
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| 94 | positionHUDChilds(); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void HUDWeapon::changedOwner() | 
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| 98 | { | 
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| 99 | SUPER(HUDWeapon, changedOwner); | 
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| 100 |  | 
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| 101 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); | 
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| 102 |  | 
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| 103 | updateWeaponModeList(); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void HUDWeapon::changedOverlayGroup() | 
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| 107 | { | 
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| 108 | SUPER(HUDWeapon, changedOverlayGroup); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void HUDWeapon::changedVisibility() | 
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| 112 | { | 
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| 113 | SUPER(HUDWeapon, changedVisibility); | 
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| 114 |  | 
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| 115 | bool visible = this->isVisible(); | 
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| 116 |  | 
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| 117 | for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it) | 
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| 118 | { | 
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| 119 | (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed | 
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| 120 | (*it)->setVisible(visible); | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void HUDWeapon::changedName() | 
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| 125 | { | 
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| 126 | SUPER(HUDWeapon, changedName); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void HUDWeapon::setWeapon(Weapon* weapon) | 
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| 130 | { | 
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| 131 | weapon_ = weapon; | 
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| 132 |  | 
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| 133 | if (!weapon_) | 
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| 134 | { | 
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| 135 | return; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | updateWeaponModeList(); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void HUDWeapon::updateWeaponModeList() | 
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| 142 | { | 
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| 143 | if (owner_ == NULL || weapon_ == NULL) | 
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| 144 | { | 
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| 145 | return; | 
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| 146 | } | 
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| 147 |  | 
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| 148 | destroyHUDChilds(); | 
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| 149 |  | 
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| 150 | weaponModes_ = weapon_->getAllWeaponmodes(); | 
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| 151 |  | 
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| 152 | updateSize(); | 
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| 153 | createHUDChilds(); | 
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| 154 | positionHUDChilds(); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | void HUDWeapon::createHUDChilds() | 
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| 158 | { | 
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| 159 | if (weaponModes_ == NULL) | 
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| 160 | { | 
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| 161 | return; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | int positionIndex = 0; | 
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| 165 |  | 
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| 166 | for (std::multimap<unsigned int, WeaponMode*>::iterator it = weaponModes_->begin(); it != weaponModes_->end(); ++it) | 
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| 167 | { | 
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| 168 | HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext()); | 
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| 169 | hudWeaponMode->setOwner(owner_); | 
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| 170 | hudWeaponMode->setOverlayGroup(this->getOverlayGroup()); | 
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| 171 | hudWeaponMode->setVisible(this->isVisible()); | 
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| 172 | hudWeaponMode->setWeaponMode(it->second); | 
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| 173 | hudWeaponMode->setWeaponIndex(this->weaponIndex_); | 
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| 174 | hudWeaponMode->setAspectCorrection(false); | 
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| 175 | hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f)); | 
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| 176 |  | 
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| 177 | hudWeaponModes_.push_back(hudWeaponMode); | 
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| 178 |  | 
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| 179 | ++ positionIndex; | 
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| 180 | } | 
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| 181 | } | 
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| 182 |  | 
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| 183 | void HUDWeapon::positionHUDChilds() | 
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| 184 | { | 
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| 185 | int positionIndex = 0; | 
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| 186 |  | 
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| 187 | for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it) | 
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| 188 | { | 
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| 189 | (*it)->setPositionOffset(this->positionOffset_); | 
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| 190 | (*it)->setWeaponModeIndex(positionIndex); | 
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| 191 | (*it)->setWeaponIndex(this->weaponIndex_); | 
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| 192 | (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); | 
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| 193 |  | 
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| 194 | ++ positionIndex; | 
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| 195 | } | 
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| 196 | } | 
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| 197 |  | 
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| 198 | void HUDWeapon::destroyHUDChilds() | 
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| 199 | { | 
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| 200 | for (std::vector<WeakPtr<HUDWeaponMode> >::iterator it = hudWeaponModes_.begin(); it != hudWeaponModes_.end(); ++it) | 
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| 201 | { | 
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| 202 | (*it)->destroy(); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | hudWeaponModes_.clear(); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | void HUDWeapon::updateSize() | 
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| 209 | { | 
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| 210 | if (weaponModes_ != NULL) | 
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| 211 | { | 
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| 212 | this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weaponModes_->size())); | 
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| 213 | updatePosition(); | 
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| 214 | } | 
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| 215 | } | 
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| 216 |  | 
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| 217 | void HUDWeapon::updatePosition() | 
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| 218 | { | 
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| 219 | if (weaponModes_ != NULL) | 
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| 220 | { | 
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| 221 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_); | 
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| 222 | } | 
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| 223 | } | 
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| 224 | } | 
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