| [10751] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [10930] | 23 | *      Manuel Meier | 
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| [10751] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file HoverWall.cc | 
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| [10930] | 31 | @brief Represents one Wall piece in the Hover Game | 
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| [10751] | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "HoverWall.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "graphics/Model.h" | 
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| [11041] | 38 | #include "objects/collisionshapes/BoxCollisionShape.h" | 
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| [10751] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | RegisterClass(HoverWall); | 
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|  | 43 |  | 
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|  | 44 | HoverWall::HoverWall(Context* context) : StaticEntity(context) | 
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|  | 45 | { | 
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|  | 46 | RegisterObject(HoverWall); | 
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| [11042] | 47 |  | 
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|  | 48 | this->model_ = NULL; | 
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|  | 49 | this->cs_ = NULL; | 
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|  | 50 |  | 
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|  | 51 | this->enableCollisionCallback(); | 
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|  | 52 | this->setCollisionResponse(true); | 
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|  | 53 | this->setCollisionType(Static); | 
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| [10751] | 54 | } | 
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|  | 55 |  | 
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| [11042] | 56 | /** | 
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|  | 57 | @brief | 
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|  | 58 | Destructor. | 
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|  | 59 | */ | 
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|  | 60 | HoverWall::~HoverWall() | 
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|  | 61 | { | 
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| [11043] | 62 | if (this->isInitialized()) | 
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|  | 63 | { | 
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|  | 64 | if (this->model_) | 
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|  | 65 | this->model_->destroy(); | 
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|  | 66 | if (this->cs_) | 
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|  | 67 | this->cs_->destroy(); | 
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|  | 68 | } | 
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| [11042] | 69 | } | 
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|  | 70 |  | 
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| [10930] | 71 | /** | 
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|  | 72 | @brief | 
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| [11042] | 73 | Initializes a HoverWall | 
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| [10930] | 74 | @param x | 
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|  | 75 | x-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left | 
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|  | 76 | @param y | 
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|  | 77 | y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left | 
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|  | 78 | @param orientation | 
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|  | 79 | Wall on the right side (1) or on top (2) of this square, 0-1 | 
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|  | 80 | */ | 
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| [11042] | 81 | void HoverWall::init(int x, int y, int cellSize, int cellHeight, int orientation) | 
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| [10751] | 82 | { | 
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| [10785] | 83 | int xSize_, zSize_, xPos_, zPos_; | 
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|  | 84 |  | 
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|  | 85 | if(orientation == 1){ | 
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| [11040] | 86 | xSize_ = cellSize/2; | 
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| [10785] | 87 | zSize_ = 2; | 
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| [11040] | 88 | zPos_ = x*cellSize; | 
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|  | 89 | xPos_ = y*cellSize-cellSize/2; | 
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| [10785] | 90 | } | 
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|  | 91 | else{ | 
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|  | 92 | xSize_ = 2; | 
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| [11040] | 93 | zSize_ = cellSize/2; | 
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|  | 94 | zPos_ = x*cellSize-cellSize/2; | 
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|  | 95 | xPos_ = y*cellSize; | 
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| [10785] | 96 | } | 
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|  | 97 |  | 
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|  | 98 |  | 
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| [11042] | 99 | model_ = new Model(this->getContext()); | 
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| [10926] | 100 | model_->setMeshSource("CuboidBody.mesh"); | 
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| [11040] | 101 | model_->setScale3D(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); | 
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| [11030] | 102 | model_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); | 
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| [10751] | 103 |  | 
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| [10760] | 104 | this->attach(model_); | 
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| [10751] | 105 |  | 
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| [11042] | 106 | cs_ = new BoxCollisionShape(this->getContext()); | 
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| [11040] | 107 | cs_->setHalfExtents(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); | 
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| [11030] | 108 | cs_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); | 
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| [10760] | 109 |  | 
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|  | 110 | this->attachCollisionShape(cs_); | 
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| [10751] | 111 | } | 
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|  | 112 | } | 
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