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source: code/branches/presentationHS15/src/modules/hover/Hover.h @ 11035

Last change on this file since 11035 was 11035, checked in by landauf, 8 years ago

moved maze-generator-code into separate class. made all static variables private members. this fixes a number of issues when reloading the hover game.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Master of Desaster:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Muskelprotz
26 *
27 */
28
29/**
30    @file Hover.h
31    @brief Gametype. For more information see .cc file
32    @ingroup Hover
33*/
34
35#ifndef _Hover_H__
36#define _Hover_H__
37
38#include "HoverPrereqs.h"
39#include "HoverOrigin.h"
40
41#include "gametypes/Gametype.h"
42#include "core/EventIncludes.h"
43#include "core/command/Executor.h"
44#include "core/config/ConfigValueIncludes.h"
45
46#include "gamestates/GSLevel.h"
47#include "chat/ChatManager.h"
48#include <vector>
49
50// ! HACK
51#include "infos/PlayerInfo.h"
52
53#include "core/command/ConsoleCommand.h"
54
55#include "tools/Timer.h"
56
57
58
59namespace orxonox
60{
61    class _HoverExport Hover : public Gametype
62    {
63       public:
64            Hover(Context* context);
65
66            virtual void start();
67            virtual void end();
68
69            virtual void tick(float dt);         
70
71            void setOrigin(HoverOrigin* origin)
72                { this->origin_ = origin; }
73
74            int getFlags();
75
76        private:
77            WeakPtr<HoverOrigin> origin_;
78            std::vector<HoverFlag*> flagVector_;
79            int flags_;
80            bool firstTick_;
81    };
82}
83
84#endif /* _Hover_H__ */
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