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source: code/branches/presentationHS15/src/modules/hover/Hover.h @ 11026

Last change on this file since 11026 was 11026, checked in by landauf, 8 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Master of Desaster:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Muskelprotz
26 *
27 */
28
29/**
30    @file Hover.h
31    @brief Gametype. For more information see .cc file
32    @ingroup Hover
33*/
34
35#ifndef _Hover_H__
36#define _Hover_H__
37
38#include "HoverPrereqs.h"
39#include "HoverOrigin.h"
40
41#include "gametypes/Gametype.h"
42#include "core/EventIncludes.h"
43#include "core/command/Executor.h"
44#include "core/config/ConfigValueIncludes.h"
45
46#include "gamestates/GSLevel.h"
47#include "chat/ChatManager.h"
48#include <vector>
49
50// ! HACK
51#include "infos/PlayerInfo.h"
52
53#include "core/command/ConsoleCommand.h"
54
55#include "tools/Timer.h"
56
57
58
59namespace orxonox
60{
61
62    enum eDirection
63    {
64        eDirection_Invalid = 0,
65        eDirection_Up      = 1,
66        eDirection_Right   = 2,
67        eDirection_Down    = 4,
68        eDirection_Left    = 8
69    }; 
70
71    class _HoverExport Hover : public Gametype
72    {
73       public:
74            Hover(Context* context);
75
76            virtual void start();
77            virtual void end();
78
79            virtual void tick(float dt);         
80
81            void setOrigin(HoverOrigin* origin)
82                       { this->origin_ = origin; }
83
84            int getFlags();
85            WeakPtr<HoverOrigin> origin_;
86
87        private:
88            int CellIdx();
89            int RandomInt();
90            int RandomInt4();
91            int Flags_;
92
93            bool IsDirValid( eDirection Dir );
94            eDirection GetDirection();
95            void GenerateMaze();
96            void RenderMaze();
97            void MazeOut();
98            void LevelOut();
99            std::vector<HoverFlag*> flagVector;
100
101
102    };
103}
104
105#endif /* _Hover_H__ */
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