[8904] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Mission.h" |
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[8923] | 30 | //#include "TeamGametype.h" |
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| 31 | #include "items/Engine.h" |
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[8941] | 32 | #include "controllers/ArtificialController.h" |
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[8904] | 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "network/Host.h" |
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| 36 | #include "worldentities/pawns/Pawn.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateUnloadableFactory(Mission); |
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| 41 | |
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| 42 | Mission::Mission(BaseObject* creator) : TeamGametype(creator) |
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| 43 | { |
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| 44 | RegisterObject(Mission); |
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| 45 | this->missionAccomplished_ = false; |
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| 46 | this->lives_ = 10; // should be 1 as default value |
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| 47 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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| 48 | } |
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| 49 | |
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| 50 | void Mission::tick(float dt) |
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| 51 | { |
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| 52 | SUPER(Mission, tick, dt); |
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| 53 | |
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| 54 | if (missionAccomplished_) |
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| 55 | { |
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| 56 | this->gtinfo_->sendAnnounceMessage("Mission accomplished!"); |
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| 57 | this->end(); |
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| 58 | } |
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| 59 | } |
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| 60 | |
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| 61 | void Mission::pawnKilled(Pawn* victim, Pawn* killer) |
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| 62 | { |
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| 63 | if (victim && victim->getPlayer() && this->lives_ == 1) |
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| 64 | { |
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| 65 | this->missionAccomplished_ = false; |
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| 66 | this->end(); |
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| 67 | } |
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| 68 | } |
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| 69 | |
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| 70 | void Mission::start() |
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| 71 | { |
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| 72 | Gametype::start(); |
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[8941] | 73 | this->setTeams(); |
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[8923] | 74 | /*for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it != ObjectList<Engine>::end(); ++it) |
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| 75 | it->setActive(false); // works -> @sr :*/ |
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[8904] | 76 | this->gtinfo_->sendAnnounceMessage("Your mission has started!"); |
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| 77 | } |
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| 78 | |
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| 79 | //void Mission::addBots(unsigned int amount) |
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| 80 | |
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| 81 | void Mission::end() |
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| 82 | { |
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| 83 | Gametype::end(); |
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| 84 | /*if (this->missionAccomplished_) |
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| 85 | this->gtinfo_->sendAnnounceMessage("Mission accomplished!"); |
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| 86 | else |
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| 87 | this->gtinfo_->sendAnnounceMessage("Mission failed!"); |
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| 88 | * */ |
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| 89 | } |
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[8941] | 90 | |
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| 91 | void Mission::setTeams() |
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[8942] | 92 | {//Set pawn-colours |
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[8941] | 93 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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[8942] | 94 | { |
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| 95 | Pawn* pawn = static_cast<Pawn*>(*it); |
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| 96 | if(!pawn) continue; |
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| 97 | this->setDefaultObjectColour(pawn); |
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| 98 | } |
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[8941] | 99 | } |
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| 100 | |
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| 101 | |
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| 102 | |
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[8904] | 103 | } |
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