| [2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| [2662] | 25 | * Reto Grieder |
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| [2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ControllableEntity.h" |
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| 30 | |
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| [2662] | 31 | #include <OgreSceneManager.h> |
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| [3196] | 32 | #include <OgreSceneNode.h> |
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| [2662] | 33 | |
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| [2072] | 34 | #include "core/CoreIncludes.h" |
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| [2662] | 35 | #include "core/ConfigValueIncludes.h" |
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| [2896] | 36 | #include "core/GameMode.h" |
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| [2072] | 37 | #include "core/XMLPort.h" |
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| [6107] | 38 | #include "network/NetworkFunction.h" |
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| [2072] | 39 | |
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| [5735] | 40 | #include "Scene.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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| 42 | #include "controllers/Controller.h" |
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| [5737] | 43 | #include "graphics/Camera.h" |
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| [5735] | 44 | #include "worldentities/CameraPosition.h" |
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| [2072] | 45 | #include "overlays/OverlayGroup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | CreateFactory(ControllableEntity); |
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| 50 | |
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| [6107] | 51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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| [6112] | 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); |
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| [6107] | 53 | |
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| [2662] | 54 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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| [2072] | 55 | { |
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| 56 | RegisterObject(ControllableEntity); |
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| 57 | |
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| [2662] | 58 | this->bHasLocalController_ = false; |
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| 59 | this->bHasHumanController_ = false; |
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| 60 | |
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| [2072] | 61 | this->server_overwrite_ = 0; |
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| 62 | this->client_overwrite_ = 0; |
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| 63 | this->player_ = 0; |
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| [2171] | 64 | this->playerID_ = OBJECTID_UNKNOWN; |
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| [2072] | 65 | this->hud_ = 0; |
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| 66 | this->camera_ = 0; |
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| [3049] | 67 | this->xmlcontroller_ = 0; |
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| [6108] | 68 | this->controller_ = 0; |
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| [3089] | 69 | this->reverseCamera_ = 0; |
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| [2072] | 70 | this->bDestroyWhenPlayerLeft_ = false; |
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| [2662] | 71 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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| 72 | this->bMouseLook_ = false; |
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| 73 | this->mouseLookSpeed_ = 200; |
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| [2072] | 74 | |
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| [2662] | 75 | this->server_position_ = Vector3::ZERO; |
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| 76 | this->client_position_ = Vector3::ZERO; |
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| 77 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 78 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 79 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 80 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 81 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 82 | this->client_angular_velocity_ = Vector3::ZERO; |
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| [2072] | 83 | |
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| [2662] | 84 | |
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| 85 | this->setConfigValues(); |
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| [3280] | 86 | this->setPriority( Priority::VeryHigh ); |
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| [2072] | 87 | this->registerVariables(); |
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| 88 | } |
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| 89 | |
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| 90 | ControllableEntity::~ControllableEntity() |
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| 91 | { |
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| 92 | if (this->isInitialized()) |
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| 93 | { |
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| [2662] | 94 | this->bDestroyWhenPlayerLeft_ = false; |
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| [2072] | 95 | |
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| [2662] | 96 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 97 | this->stopLocalHumanControl(); |
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| 98 | |
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| 99 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| [3038] | 100 | this->getPlayer()->stopControl(); |
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| [2662] | 101 | |
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| [3049] | 102 | if (this->xmlcontroller_) |
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| [5929] | 103 | this->xmlcontroller_->destroy(); |
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| [3049] | 104 | |
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| [2072] | 105 | if (this->hud_) |
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| [5929] | 106 | this->hud_->destroy(); |
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| [2072] | 107 | |
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| 108 | if (this->camera_) |
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| [5929] | 109 | this->camera_->destroy(); |
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| [2072] | 110 | |
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| [5929] | 111 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 112 | (*it)->destroy(); |
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| [2662] | 113 | |
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| 114 | if (this->getScene()->getSceneManager()) |
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| 115 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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| [2072] | 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 120 | { |
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| 121 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 122 | |
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| 123 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 124 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 125 | |
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| 126 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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| [3049] | 127 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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| [2072] | 128 | } |
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| 129 | |
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| [2662] | 130 | void ControllableEntity::setConfigValues() |
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| 131 | { |
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| 132 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 133 | } |
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| 134 | |
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| [2072] | 135 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 136 | { |
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| [2826] | 137 | if (!position->getIsAbsolute()) |
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| 138 | { |
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| 139 | if (position->getAllowMouseLook()) |
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| 140 | position->attachToNode(this->cameraPositionRootNode_); |
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| 141 | else |
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| 142 | this->attach(position); |
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| 143 | } |
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| [2662] | 144 | else |
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| [2826] | 145 | { |
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| 146 | WorldEntity* parent = this->getParent(); |
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| 147 | if (parent) |
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| 148 | parent->attach(position); |
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| 149 | } |
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| [3089] | 150 | |
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| 151 | if (!position->getRenderCamera()) |
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| 152 | this->cameraPositions_.push_back(position); |
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| 153 | else |
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| 154 | this->setReverseCamera(position); |
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| [2072] | 155 | } |
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| 156 | |
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| 157 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 158 | { |
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| 159 | unsigned int i = 0; |
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| [5929] | 160 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| [2072] | 161 | { |
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| 162 | if (i == index) |
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| 163 | return (*it); |
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| 164 | ++i; |
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| 165 | } |
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| 166 | return 0; |
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| 167 | } |
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| 168 | |
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| 169 | void ControllableEntity::switchCamera() |
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| 170 | { |
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| 171 | if (this->camera_) |
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| 172 | { |
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| 173 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 174 | { |
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| 175 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 176 | } |
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| 177 | else if (this->cameraPositions_.size() > 0) |
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| 178 | { |
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| [5929] | 179 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| [2072] | 180 | { |
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| 181 | if ((*it) == this->camera_->getParent()) |
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| 182 | { |
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| 183 | ++it; |
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| 184 | if (it != this->cameraPositions_.end()) |
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| 185 | (*it)->attachCamera(this->camera_); |
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| 186 | else |
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| 187 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 188 | break; |
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| 189 | } |
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| 190 | } |
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| 191 | } |
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| 192 | else |
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| 193 | { |
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| [2662] | 194 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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| [2072] | 195 | } |
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| 196 | } |
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| 197 | } |
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| 198 | |
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| [2662] | 199 | void ControllableEntity::mouseLook() |
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| 200 | { |
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| 201 | this->bMouseLook_ = !this->bMouseLook_; |
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| 202 | |
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| 203 | if (!this->bMouseLook_) |
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| 204 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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| 205 | } |
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| 206 | |
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| 207 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 208 | { |
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| 209 | if (this->bMouseLook_) |
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| 210 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 211 | } |
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| 212 | |
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| 213 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 214 | { |
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| 215 | if (this->bMouseLook_) |
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| 216 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 217 | } |
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| 218 | |
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| 219 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 220 | { |
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| 221 | if (this->bMouseLook_) |
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| 222 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 223 | } |
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| [6107] | 224 | |
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| 225 | void ControllableEntity::fire(unsigned int firemode) |
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| 226 | { |
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| 227 | if(GameMode::isMaster()) |
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| 228 | { |
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| 229 | this->fired(firemode); |
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| 230 | } |
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| 231 | else |
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| 232 | { |
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| 233 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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| 234 | } |
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| 235 | } |
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| [6112] | 236 | |
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| 237 | void ControllableEntity::setTarget( WorldEntity* target ) |
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| 238 | { |
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| 239 | this->target_ = target; |
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| 240 | if ( !GameMode::isMaster() ) |
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| 241 | { |
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| 242 | if ( target != 0 ) |
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| 243 | { |
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| 244 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); |
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| 245 | } |
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| 246 | else |
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| 247 | { |
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| 248 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); |
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| 249 | } |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | void ControllableEntity::setTargetInternal( uint32_t targetID ) |
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| 254 | { |
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| 255 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); |
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| 256 | } |
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| [2662] | 257 | |
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| [2072] | 258 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 259 | { |
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| 260 | if (!player) |
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| 261 | { |
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| 262 | this->removePlayer(); |
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| 263 | return; |
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| 264 | } |
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| 265 | |
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| 266 | this->player_ = player; |
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| 267 | this->playerID_ = player->getObjectID(); |
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| [2662] | 268 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 269 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 270 | |
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| 271 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| [2072] | 272 | { |
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| [2662] | 273 | this->startLocalHumanControl(); |
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| [2072] | 274 | |
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| [2896] | 275 | if (!GameMode::isMaster()) |
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| [2072] | 276 | { |
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| 277 | this->client_overwrite_ = this->server_overwrite_; |
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| [5929] | 278 | this->setSyncMode(ObjectDirection::Bidirectional); |
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| [2072] | 279 | } |
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| 280 | } |
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| [2839] | 281 | |
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| 282 | this->changedPlayer(); |
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| [2072] | 283 | } |
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| 284 | |
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| 285 | void ControllableEntity::removePlayer() |
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| 286 | { |
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| [2662] | 287 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 288 | this->stopLocalHumanControl(); |
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| [2072] | 289 | |
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| 290 | this->player_ = 0; |
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| [2171] | 291 | this->playerID_ = OBJECTID_UNKNOWN; |
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| [2662] | 292 | this->bHasLocalController_ = false; |
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| 293 | this->bHasHumanController_ = false; |
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| [5929] | 294 | this->setSyncMode(ObjectDirection::ToClient); |
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| [2072] | 295 | |
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| [2839] | 296 | this->changedPlayer(); |
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| 297 | |
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| [2072] | 298 | if (this->bDestroyWhenPlayerLeft_) |
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| [5929] | 299 | this->destroy(); |
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| [2072] | 300 | } |
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| 301 | |
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| 302 | void ControllableEntity::networkcallback_changedplayerID() |
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| 303 | { |
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| 304 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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| [2171] | 305 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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| [2072] | 306 | { |
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| [3325] | 307 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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| [2072] | 308 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 309 | this->player_->startControl(this); |
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| 310 | } |
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| 311 | } |
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| 312 | |
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| [2662] | 313 | void ControllableEntity::startLocalHumanControl() |
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| 314 | { |
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| [5929] | 315 | if (!this->camera_ && GameMode::showsGraphics()) |
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| [2072] | 316 | { |
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| [2662] | 317 | this->camera_ = new Camera(this); |
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| 318 | this->camera_->requestFocus(); |
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| 319 | if (this->cameraPositionTemplate_ != "") |
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| 320 | this->addTemplate(this->cameraPositionTemplate_); |
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| 321 | if (this->cameraPositions_.size() > 0) |
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| 322 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 323 | else |
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| 324 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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| [2072] | 325 | } |
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| [2662] | 326 | |
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| [5929] | 327 | if (!this->hud_ && GameMode::showsGraphics()) |
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| [2662] | 328 | { |
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| 329 | if (this->hudtemplate_ != "") |
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| 330 | { |
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| 331 | this->hud_ = new OverlayGroup(this); |
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| 332 | this->hud_->addTemplate(this->hudtemplate_); |
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| 333 | this->hud_->setOwner(this); |
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| 334 | } |
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| 335 | } |
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| [2072] | 336 | } |
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| 337 | |
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| [2662] | 338 | void ControllableEntity::stopLocalHumanControl() |
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| [2072] | 339 | { |
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| [2662] | 340 | if (this->camera_) |
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| 341 | { |
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| 342 | this->camera_->detachFromParent(); |
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| [5929] | 343 | this->camera_->destroy(); |
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| [2662] | 344 | this->camera_ = 0; |
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| 345 | } |
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| [2072] | 346 | |
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| [2662] | 347 | if (this->hud_) |
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| 348 | { |
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| [5929] | 349 | this->hud_->destroy(); |
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| [2662] | 350 | this->hud_ = 0; |
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| 351 | } |
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| [2072] | 352 | } |
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| 353 | |
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| [3049] | 354 | void ControllableEntity::setXMLController(Controller* controller) |
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| 355 | { |
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| 356 | if (!this->xmlcontroller_) |
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| 357 | { |
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| 358 | this->xmlcontroller_ = controller; |
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| 359 | this->bHasLocalController_ = true; |
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| 360 | this->xmlcontroller_->setControllableEntity(this); |
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| 361 | } |
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| 362 | else |
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| 363 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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| 364 | } |
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| 365 | |
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| [2851] | 366 | void ControllableEntity::parentChanged() |
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| 367 | { |
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| 368 | WorldEntity::parentChanged(); |
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| 369 | |
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| 370 | WorldEntity* parent = this->getParent(); |
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| 371 | if (parent) |
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| 372 | { |
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| [5929] | 373 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| [2851] | 374 | if ((*it)->getIsAbsolute()) |
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| 375 | parent->attach((*it)); |
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| 376 | } |
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| 377 | } |
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| 378 | |
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| [2072] | 379 | void ControllableEntity::tick(float dt) |
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| 380 | { |
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| [2662] | 381 | MobileEntity::tick(dt); |
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| 382 | |
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| [2072] | 383 | if (this->isActive()) |
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| 384 | { |
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| [2662] | 385 | // Check whether Bullet doesn't do the physics for us |
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| 386 | if (!this->isDynamic()) |
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| [2072] | 387 | { |
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| [2896] | 388 | if (GameMode::isMaster()) |
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| [2662] | 389 | { |
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| 390 | this->server_position_ = this->getPosition(); |
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| 391 | this->server_orientation_ = this->getOrientation(); |
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| 392 | this->server_linear_velocity_ = this->getVelocity(); |
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| 393 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 394 | } |
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| 395 | else if (this->bHasLocalController_) |
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| 396 | { |
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| 397 | this->client_position_ = this->getPosition(); |
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| 398 | this->client_orientation_ = this->getOrientation(); |
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| 399 | this->client_linear_velocity_ = this->getVelocity(); |
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| 400 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 401 | } |
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| [2072] | 402 | } |
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| 403 | } |
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| 404 | } |
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| 405 | |
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| 406 | void ControllableEntity::registerVariables() |
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| 407 | { |
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| [3280] | 408 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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| 409 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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| [2072] | 410 | |
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| [3280] | 411 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 412 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 413 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 414 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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| [2072] | 415 | |
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| [3280] | 416 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 417 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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| [2072] | 418 | |
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| [3280] | 419 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 420 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 421 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 422 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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| [2072] | 423 | |
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| [5735] | 424 | |
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| [3280] | 425 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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| [2072] | 426 | } |
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| 427 | |
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| 428 | void ControllableEntity::processServerPosition() |
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| 429 | { |
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| [2662] | 430 | if (!this->bHasLocalController_) |
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| 431 | MobileEntity::setPosition(this->server_position_); |
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| [2072] | 432 | } |
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| 433 | |
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| [2662] | 434 | void ControllableEntity::processServerLinearVelocity() |
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| [2072] | 435 | { |
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| [2662] | 436 | if (!this->bHasLocalController_) |
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| 437 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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| [2072] | 438 | } |
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| 439 | |
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| 440 | void ControllableEntity::processServerOrientation() |
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| 441 | { |
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| [2662] | 442 | if (!this->bHasLocalController_) |
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| 443 | MobileEntity::setOrientation(this->server_orientation_); |
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| [2072] | 444 | } |
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| 445 | |
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| [2662] | 446 | void ControllableEntity::processServerAngularVelocity() |
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| 447 | { |
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| 448 | if (!this->bHasLocalController_) |
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| 449 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 450 | } |
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| 451 | |
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| [2072] | 452 | void ControllableEntity::processOverwrite() |
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| 453 | { |
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| [2662] | 454 | if (this->bHasLocalController_) |
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| [2072] | 455 | { |
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| 456 | this->setPosition(this->server_position_); |
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| 457 | this->setOrientation(this->server_orientation_); |
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| [2662] | 458 | this->setVelocity(this->server_linear_velocity_); |
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| 459 | this->setAngularVelocity(this->server_angular_velocity_); |
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| [2072] | 460 | |
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| 461 | this->client_overwrite_ = this->server_overwrite_; |
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| 462 | } |
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| 463 | } |
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| 464 | |
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| 465 | void ControllableEntity::processClientPosition() |
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| 466 | { |
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| 467 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 468 | { |
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| [2662] | 469 | MobileEntity::setPosition(this->client_position_); |
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| 470 | this->server_position_ = this->getPosition(); |
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| [2072] | 471 | } |
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| 472 | } |
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| 473 | |
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| [2662] | 474 | void ControllableEntity::processClientLinearVelocity() |
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| [2072] | 475 | { |
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| 476 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 477 | { |
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| [2662] | 478 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 479 | this->server_linear_velocity_ = this->getVelocity(); |
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| [2072] | 480 | } |
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| 481 | } |
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| 482 | |
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| 483 | void ControllableEntity::processClientOrientation() |
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| 484 | { |
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| 485 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 486 | { |
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| [2662] | 487 | MobileEntity::setOrientation(this->client_orientation_); |
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| 488 | this->server_orientation_ = this->getOrientation(); |
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| [2072] | 489 | } |
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| 490 | } |
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| 491 | |
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| [2662] | 492 | void ControllableEntity::processClientAngularVelocity() |
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| [2072] | 493 | { |
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| [2662] | 494 | if (this->server_overwrite_ == this->client_overwrite_) |
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| [2072] | 495 | { |
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| [2662] | 496 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 497 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| [2072] | 498 | } |
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| 499 | } |
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| 500 | |
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| [2662] | 501 | void ControllableEntity::setPosition(const Vector3& position) |
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| [2072] | 502 | { |
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| [2896] | 503 | if (GameMode::isMaster()) |
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| [2072] | 504 | { |
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| [2662] | 505 | MobileEntity::setPosition(position); |
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| 506 | this->server_position_ = this->getPosition(); |
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| [2072] | 507 | ++this->server_overwrite_; |
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| 508 | } |
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| [2662] | 509 | else if (this->bHasLocalController_) |
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| [2072] | 510 | { |
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| [2662] | 511 | MobileEntity::setPosition(position); |
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| 512 | this->client_position_ = this->getPosition(); |
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| [2072] | 513 | } |
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| 514 | } |
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| 515 | |
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| 516 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 517 | { |
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| [2896] | 518 | if (GameMode::isMaster()) |
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| [2072] | 519 | { |
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| [2662] | 520 | MobileEntity::setOrientation(orientation); |
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| 521 | this->server_orientation_ = this->getOrientation(); |
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| [2072] | 522 | ++this->server_overwrite_; |
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| 523 | } |
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| [2662] | 524 | else if (this->bHasLocalController_) |
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| [2072] | 525 | { |
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| [2662] | 526 | MobileEntity::setOrientation(orientation); |
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| 527 | this->client_orientation_ = this->getOrientation(); |
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| [2072] | 528 | } |
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| 529 | } |
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| 530 | |
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| [2662] | 531 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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| [2072] | 532 | { |
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| [2896] | 533 | if (GameMode::isMaster()) |
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| [2072] | 534 | { |
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| [2662] | 535 | MobileEntity::setVelocity(velocity); |
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| 536 | this->server_linear_velocity_ = this->getVelocity(); |
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| [2072] | 537 | ++this->server_overwrite_; |
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| 538 | } |
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| [2662] | 539 | else if (this->bHasLocalController_) |
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| [2072] | 540 | { |
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| [2662] | 541 | MobileEntity::setVelocity(velocity); |
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| 542 | this->client_linear_velocity_ = this->getVelocity(); |
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| [2072] | 543 | } |
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| 544 | } |
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| 545 | |
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| [2662] | 546 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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| [2072] | 547 | { |
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| [2896] | 548 | if (GameMode::isMaster()) |
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| [2072] | 549 | { |
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| [2662] | 550 | MobileEntity::setAngularVelocity(velocity); |
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| 551 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| [2072] | 552 | ++this->server_overwrite_; |
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| 553 | } |
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| [2662] | 554 | else if (this->bHasLocalController_) |
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| [2072] | 555 | { |
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| [2662] | 556 | MobileEntity::setAngularVelocity(velocity); |
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| 557 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| [2072] | 558 | } |
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| 559 | } |
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| 560 | |
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| [2662] | 561 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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| [2072] | 562 | { |
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| [2662] | 563 | MobileEntity::setWorldTransform(worldTrans); |
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| [2896] | 564 | if (GameMode::isMaster()) |
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| [2072] | 565 | { |
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| [2662] | 566 | this->server_position_ = this->getPosition(); |
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| 567 | this->server_orientation_ = this->getOrientation(); |
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| 568 | this->server_linear_velocity_ = this->getVelocity(); |
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| 569 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| [2072] | 570 | } |
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| [2662] | 571 | else if (this->bHasLocalController_) |
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| [2072] | 572 | { |
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| [2662] | 573 | this->client_position_ = this->getPosition(); |
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| 574 | this->client_orientation_ = this->getOrientation(); |
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| 575 | this->client_linear_velocity_ = this->getVelocity(); |
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| 576 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| [2072] | 577 | } |
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| 578 | } |
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| 579 | } |
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