[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ControllableEntity.h" |
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| 30 | |
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[2662] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | #include <OgreSceneNode.h> |
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[2662] | 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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[2662] | 35 | #include "core/ConfigValueIncludes.h" |
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[2896] | 36 | #include "core/GameMode.h" |
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[2072] | 37 | #include "core/XMLPort.h" |
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[6107] | 38 | #include "network/NetworkFunction.h" |
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[2072] | 39 | |
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[5735] | 40 | #include "Scene.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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| 42 | #include "controllers/Controller.h" |
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[5737] | 43 | #include "graphics/Camera.h" |
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[5735] | 44 | #include "worldentities/CameraPosition.h" |
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[2072] | 45 | #include "overlays/OverlayGroup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | CreateFactory(ControllableEntity); |
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| 50 | |
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[6107] | 51 | registerMemberNetworkFunction( ControllableEntity, fire ); |
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| 52 | |
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[2662] | 53 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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[2072] | 54 | { |
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| 55 | RegisterObject(ControllableEntity); |
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| 56 | |
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[2662] | 57 | this->bHasLocalController_ = false; |
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| 58 | this->bHasHumanController_ = false; |
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| 59 | |
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[2072] | 60 | this->server_overwrite_ = 0; |
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| 61 | this->client_overwrite_ = 0; |
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| 62 | this->player_ = 0; |
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[2171] | 63 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2072] | 64 | this->hud_ = 0; |
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| 65 | this->camera_ = 0; |
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[3049] | 66 | this->xmlcontroller_ = 0; |
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[6108] | 67 | this->controller_ = 0; |
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[3089] | 68 | this->reverseCamera_ = 0; |
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[2072] | 69 | this->bDestroyWhenPlayerLeft_ = false; |
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[2662] | 70 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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| 71 | this->bMouseLook_ = false; |
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| 72 | this->mouseLookSpeed_ = 200; |
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[2072] | 73 | |
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[2662] | 74 | this->server_position_ = Vector3::ZERO; |
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| 75 | this->client_position_ = Vector3::ZERO; |
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| 76 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 77 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 78 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 79 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 80 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 81 | this->client_angular_velocity_ = Vector3::ZERO; |
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[2072] | 82 | |
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[2662] | 83 | |
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| 84 | this->setConfigValues(); |
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[3280] | 85 | this->setPriority( Priority::VeryHigh ); |
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[2072] | 86 | this->registerVariables(); |
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| 87 | } |
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| 88 | |
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| 89 | ControllableEntity::~ControllableEntity() |
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| 90 | { |
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| 91 | if (this->isInitialized()) |
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| 92 | { |
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[2662] | 93 | this->bDestroyWhenPlayerLeft_ = false; |
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[2072] | 94 | |
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[2662] | 95 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 96 | this->stopLocalHumanControl(); |
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| 97 | |
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| 98 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[3038] | 99 | this->getPlayer()->stopControl(); |
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[2662] | 100 | |
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[3049] | 101 | if (this->xmlcontroller_) |
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[5929] | 102 | this->xmlcontroller_->destroy(); |
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[3049] | 103 | |
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[2072] | 104 | if (this->hud_) |
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[5929] | 105 | this->hud_->destroy(); |
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[2072] | 106 | |
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| 107 | if (this->camera_) |
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[5929] | 108 | this->camera_->destroy(); |
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[2072] | 109 | |
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[5929] | 110 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 111 | (*it)->destroy(); |
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[2662] | 112 | |
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| 113 | if (this->getScene()->getSceneManager()) |
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| 114 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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[2072] | 115 | } |
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| 116 | } |
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| 117 | |
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| 118 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 119 | { |
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| 120 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 121 | |
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| 122 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 123 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 124 | |
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| 125 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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[3049] | 126 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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[2072] | 127 | } |
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| 128 | |
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[2662] | 129 | void ControllableEntity::setConfigValues() |
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| 130 | { |
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| 131 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 132 | } |
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| 133 | |
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[2072] | 134 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 135 | { |
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[2826] | 136 | if (!position->getIsAbsolute()) |
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| 137 | { |
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| 138 | if (position->getAllowMouseLook()) |
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| 139 | position->attachToNode(this->cameraPositionRootNode_); |
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| 140 | else |
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| 141 | this->attach(position); |
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| 142 | } |
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[2662] | 143 | else |
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[2826] | 144 | { |
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| 145 | WorldEntity* parent = this->getParent(); |
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| 146 | if (parent) |
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| 147 | parent->attach(position); |
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| 148 | } |
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[3089] | 149 | |
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| 150 | if (!position->getRenderCamera()) |
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| 151 | this->cameraPositions_.push_back(position); |
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| 152 | else |
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| 153 | this->setReverseCamera(position); |
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[2072] | 154 | } |
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| 155 | |
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| 156 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 157 | { |
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| 158 | unsigned int i = 0; |
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[5929] | 159 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2072] | 160 | { |
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| 161 | if (i == index) |
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| 162 | return (*it); |
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| 163 | ++i; |
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| 164 | } |
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| 165 | return 0; |
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| 166 | } |
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| 167 | |
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| 168 | void ControllableEntity::switchCamera() |
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| 169 | { |
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| 170 | if (this->camera_) |
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| 171 | { |
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| 172 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 173 | { |
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| 174 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 175 | } |
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| 176 | else if (this->cameraPositions_.size() > 0) |
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| 177 | { |
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[5929] | 178 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2072] | 179 | { |
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| 180 | if ((*it) == this->camera_->getParent()) |
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| 181 | { |
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| 182 | ++it; |
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| 183 | if (it != this->cameraPositions_.end()) |
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| 184 | (*it)->attachCamera(this->camera_); |
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| 185 | else |
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| 186 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 187 | break; |
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| 188 | } |
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| 189 | } |
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| 190 | } |
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| 191 | else |
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| 192 | { |
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[2662] | 193 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[2072] | 194 | } |
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| 195 | } |
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| 196 | } |
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| 197 | |
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[2662] | 198 | void ControllableEntity::mouseLook() |
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| 199 | { |
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| 200 | this->bMouseLook_ = !this->bMouseLook_; |
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| 201 | |
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| 202 | if (!this->bMouseLook_) |
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| 203 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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| 204 | } |
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| 205 | |
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| 206 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 207 | { |
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| 208 | if (this->bMouseLook_) |
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| 209 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 210 | } |
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| 211 | |
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| 212 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 213 | { |
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| 214 | if (this->bMouseLook_) |
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| 215 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 216 | } |
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| 217 | |
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| 218 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 219 | { |
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| 220 | if (this->bMouseLook_) |
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| 221 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 222 | } |
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[6107] | 223 | |
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| 224 | void ControllableEntity::fire(unsigned int firemode) |
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| 225 | { |
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| 226 | if(GameMode::isMaster()) |
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| 227 | { |
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| 228 | this->fired(firemode); |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); |
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| 233 | } |
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| 234 | } |
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[2662] | 235 | |
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[2072] | 236 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 237 | { |
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| 238 | if (!player) |
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| 239 | { |
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| 240 | this->removePlayer(); |
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| 241 | return; |
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| 242 | } |
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| 243 | |
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| 244 | this->player_ = player; |
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| 245 | this->playerID_ = player->getObjectID(); |
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[2662] | 246 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 247 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 248 | |
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| 249 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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[2072] | 250 | { |
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[2662] | 251 | this->startLocalHumanControl(); |
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[2072] | 252 | |
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[2896] | 253 | if (!GameMode::isMaster()) |
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[2072] | 254 | { |
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| 255 | this->client_overwrite_ = this->server_overwrite_; |
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[5929] | 256 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2072] | 257 | } |
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| 258 | } |
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[2839] | 259 | |
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| 260 | this->changedPlayer(); |
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[2072] | 261 | } |
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| 262 | |
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| 263 | void ControllableEntity::removePlayer() |
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| 264 | { |
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[2662] | 265 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 266 | this->stopLocalHumanControl(); |
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[2072] | 267 | |
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| 268 | this->player_ = 0; |
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[2171] | 269 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2662] | 270 | this->bHasLocalController_ = false; |
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| 271 | this->bHasHumanController_ = false; |
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[5929] | 272 | this->setSyncMode(ObjectDirection::ToClient); |
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[2072] | 273 | |
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[2839] | 274 | this->changedPlayer(); |
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| 275 | |
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[2072] | 276 | if (this->bDestroyWhenPlayerLeft_) |
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[5929] | 277 | this->destroy(); |
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[2072] | 278 | } |
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| 279 | |
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| 280 | void ControllableEntity::networkcallback_changedplayerID() |
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| 281 | { |
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| 282 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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[2171] | 283 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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[2072] | 284 | { |
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[3325] | 285 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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[2072] | 286 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 287 | this->player_->startControl(this); |
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| 288 | } |
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| 289 | } |
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| 290 | |
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[2662] | 291 | void ControllableEntity::startLocalHumanControl() |
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| 292 | { |
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[5929] | 293 | if (!this->camera_ && GameMode::showsGraphics()) |
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[2072] | 294 | { |
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[2662] | 295 | this->camera_ = new Camera(this); |
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| 296 | this->camera_->requestFocus(); |
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| 297 | if (this->cameraPositionTemplate_ != "") |
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| 298 | this->addTemplate(this->cameraPositionTemplate_); |
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| 299 | if (this->cameraPositions_.size() > 0) |
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| 300 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 301 | else |
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| 302 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[2072] | 303 | } |
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[2662] | 304 | |
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[5929] | 305 | if (!this->hud_ && GameMode::showsGraphics()) |
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[2662] | 306 | { |
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| 307 | if (this->hudtemplate_ != "") |
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| 308 | { |
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| 309 | this->hud_ = new OverlayGroup(this); |
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| 310 | this->hud_->addTemplate(this->hudtemplate_); |
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| 311 | this->hud_->setOwner(this); |
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| 312 | } |
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| 313 | } |
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[2072] | 314 | } |
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| 315 | |
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[2662] | 316 | void ControllableEntity::stopLocalHumanControl() |
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[2072] | 317 | { |
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[2662] | 318 | if (this->camera_) |
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| 319 | { |
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| 320 | this->camera_->detachFromParent(); |
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[5929] | 321 | this->camera_->destroy(); |
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[2662] | 322 | this->camera_ = 0; |
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| 323 | } |
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[2072] | 324 | |
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[2662] | 325 | if (this->hud_) |
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| 326 | { |
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[5929] | 327 | this->hud_->destroy(); |
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[2662] | 328 | this->hud_ = 0; |
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| 329 | } |
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[2072] | 330 | } |
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| 331 | |
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[3049] | 332 | void ControllableEntity::setXMLController(Controller* controller) |
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| 333 | { |
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| 334 | if (!this->xmlcontroller_) |
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| 335 | { |
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| 336 | this->xmlcontroller_ = controller; |
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| 337 | this->bHasLocalController_ = true; |
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| 338 | this->xmlcontroller_->setControllableEntity(this); |
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| 339 | } |
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| 340 | else |
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| 341 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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| 342 | } |
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| 343 | |
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[2851] | 344 | void ControllableEntity::parentChanged() |
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| 345 | { |
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| 346 | WorldEntity::parentChanged(); |
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| 347 | |
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| 348 | WorldEntity* parent = this->getParent(); |
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| 349 | if (parent) |
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| 350 | { |
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[5929] | 351 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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[2851] | 352 | if ((*it)->getIsAbsolute()) |
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| 353 | parent->attach((*it)); |
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| 354 | } |
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| 355 | } |
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| 356 | |
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[2072] | 357 | void ControllableEntity::tick(float dt) |
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| 358 | { |
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[2662] | 359 | MobileEntity::tick(dt); |
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| 360 | |
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[2072] | 361 | if (this->isActive()) |
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| 362 | { |
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[2662] | 363 | // Check whether Bullet doesn't do the physics for us |
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| 364 | if (!this->isDynamic()) |
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[2072] | 365 | { |
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[2896] | 366 | if (GameMode::isMaster()) |
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[2662] | 367 | { |
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| 368 | this->server_position_ = this->getPosition(); |
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| 369 | this->server_orientation_ = this->getOrientation(); |
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| 370 | this->server_linear_velocity_ = this->getVelocity(); |
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| 371 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 372 | } |
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| 373 | else if (this->bHasLocalController_) |
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| 374 | { |
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| 375 | this->client_position_ = this->getPosition(); |
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| 376 | this->client_orientation_ = this->getOrientation(); |
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| 377 | this->client_linear_velocity_ = this->getVelocity(); |
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| 378 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 379 | } |
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[2072] | 380 | } |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | void ControllableEntity::registerVariables() |
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| 385 | { |
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[3280] | 386 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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| 387 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2072] | 388 | |
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[3280] | 389 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 390 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 391 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 392 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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[2072] | 393 | |
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[3280] | 394 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 395 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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[2072] | 396 | |
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[3280] | 397 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 398 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 399 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 400 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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[2072] | 401 | |
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[5735] | 402 | |
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[3280] | 403 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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[2072] | 404 | } |
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| 405 | |
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| 406 | void ControllableEntity::processServerPosition() |
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| 407 | { |
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[2662] | 408 | if (!this->bHasLocalController_) |
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| 409 | MobileEntity::setPosition(this->server_position_); |
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[2072] | 410 | } |
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| 411 | |
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[2662] | 412 | void ControllableEntity::processServerLinearVelocity() |
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[2072] | 413 | { |
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[2662] | 414 | if (!this->bHasLocalController_) |
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| 415 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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[2072] | 416 | } |
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| 417 | |
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| 418 | void ControllableEntity::processServerOrientation() |
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| 419 | { |
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[2662] | 420 | if (!this->bHasLocalController_) |
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| 421 | MobileEntity::setOrientation(this->server_orientation_); |
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[2072] | 422 | } |
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| 423 | |
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[2662] | 424 | void ControllableEntity::processServerAngularVelocity() |
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| 425 | { |
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| 426 | if (!this->bHasLocalController_) |
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| 427 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 428 | } |
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| 429 | |
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[2072] | 430 | void ControllableEntity::processOverwrite() |
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| 431 | { |
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[2662] | 432 | if (this->bHasLocalController_) |
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[2072] | 433 | { |
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| 434 | this->setPosition(this->server_position_); |
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| 435 | this->setOrientation(this->server_orientation_); |
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[2662] | 436 | this->setVelocity(this->server_linear_velocity_); |
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| 437 | this->setAngularVelocity(this->server_angular_velocity_); |
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[2072] | 438 | |
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| 439 | this->client_overwrite_ = this->server_overwrite_; |
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| 440 | } |
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| 441 | } |
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| 442 | |
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| 443 | void ControllableEntity::processClientPosition() |
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| 444 | { |
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| 445 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 446 | { |
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[2662] | 447 | MobileEntity::setPosition(this->client_position_); |
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| 448 | this->server_position_ = this->getPosition(); |
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[2072] | 449 | } |
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| 450 | } |
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| 451 | |
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[2662] | 452 | void ControllableEntity::processClientLinearVelocity() |
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[2072] | 453 | { |
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| 454 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 455 | { |
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[2662] | 456 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 457 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 458 | } |
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| 459 | } |
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| 460 | |
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| 461 | void ControllableEntity::processClientOrientation() |
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| 462 | { |
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| 463 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 464 | { |
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[2662] | 465 | MobileEntity::setOrientation(this->client_orientation_); |
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| 466 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 467 | } |
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| 468 | } |
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| 469 | |
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[2662] | 470 | void ControllableEntity::processClientAngularVelocity() |
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[2072] | 471 | { |
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[2662] | 472 | if (this->server_overwrite_ == this->client_overwrite_) |
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[2072] | 473 | { |
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[2662] | 474 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 475 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 476 | } |
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| 477 | } |
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| 478 | |
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[2662] | 479 | void ControllableEntity::setPosition(const Vector3& position) |
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[2072] | 480 | { |
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[2896] | 481 | if (GameMode::isMaster()) |
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[2072] | 482 | { |
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[2662] | 483 | MobileEntity::setPosition(position); |
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| 484 | this->server_position_ = this->getPosition(); |
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[2072] | 485 | ++this->server_overwrite_; |
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| 486 | } |
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[2662] | 487 | else if (this->bHasLocalController_) |
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[2072] | 488 | { |
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[2662] | 489 | MobileEntity::setPosition(position); |
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| 490 | this->client_position_ = this->getPosition(); |
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[2072] | 491 | } |
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| 492 | } |
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| 493 | |
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| 494 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 495 | { |
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[2896] | 496 | if (GameMode::isMaster()) |
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[2072] | 497 | { |
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[2662] | 498 | MobileEntity::setOrientation(orientation); |
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| 499 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 500 | ++this->server_overwrite_; |
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| 501 | } |
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[2662] | 502 | else if (this->bHasLocalController_) |
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[2072] | 503 | { |
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[2662] | 504 | MobileEntity::setOrientation(orientation); |
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| 505 | this->client_orientation_ = this->getOrientation(); |
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[2072] | 506 | } |
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| 507 | } |
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| 508 | |
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[2662] | 509 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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[2072] | 510 | { |
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[2896] | 511 | if (GameMode::isMaster()) |
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[2072] | 512 | { |
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[2662] | 513 | MobileEntity::setVelocity(velocity); |
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| 514 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 515 | ++this->server_overwrite_; |
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| 516 | } |
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[2662] | 517 | else if (this->bHasLocalController_) |
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[2072] | 518 | { |
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[2662] | 519 | MobileEntity::setVelocity(velocity); |
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| 520 | this->client_linear_velocity_ = this->getVelocity(); |
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[2072] | 521 | } |
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| 522 | } |
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| 523 | |
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[2662] | 524 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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[2072] | 525 | { |
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[2896] | 526 | if (GameMode::isMaster()) |
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[2072] | 527 | { |
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[2662] | 528 | MobileEntity::setAngularVelocity(velocity); |
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| 529 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 530 | ++this->server_overwrite_; |
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| 531 | } |
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[2662] | 532 | else if (this->bHasLocalController_) |
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[2072] | 533 | { |
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[2662] | 534 | MobileEntity::setAngularVelocity(velocity); |
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| 535 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 536 | } |
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| 537 | } |
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| 538 | |
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[2662] | 539 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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[2072] | 540 | { |
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[2662] | 541 | MobileEntity::setWorldTransform(worldTrans); |
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[2896] | 542 | if (GameMode::isMaster()) |
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[2072] | 543 | { |
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[2662] | 544 | this->server_position_ = this->getPosition(); |
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| 545 | this->server_orientation_ = this->getOrientation(); |
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| 546 | this->server_linear_velocity_ = this->getVelocity(); |
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| 547 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 548 | } |
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[2662] | 549 | else if (this->bHasLocalController_) |
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[2072] | 550 | { |
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[2662] | 551 | this->client_position_ = this->getPosition(); |
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| 552 | this->client_orientation_ = this->getOrientation(); |
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| 553 | this->client_linear_velocity_ = this->getVelocity(); |
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| 554 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 555 | } |
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| 556 | } |
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| 557 | } |
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