| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2850] | 29 | #include "GSMainMenu.h" | 
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| [1661] | 30 |  | 
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| [2850] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 |  | 
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|  | 33 | #include "core/input/InputManager.h" | 
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| [3327] | 34 | #include "core/input/InputState.h" | 
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| [5863] | 35 | #include "core/input/KeyBinderManager.h" | 
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| [3196] | 36 | #include "core/Game.h" | 
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| [2844] | 37 | #include "core/ConsoleCommand.h" | 
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| [6117] | 38 | #include "core/ConfigValueIncludes.h" | 
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| [6378] | 39 | #include "core/CoreIncludes.h" | 
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| [3370] | 40 | #include "core/GraphicsManager.h" | 
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|  | 41 | #include "core/GUIManager.h" | 
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| [5735] | 42 | #include "Scene.h" | 
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| [5896] | 43 | #include "sound/AmbientSound.h" | 
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| [1661] | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [3280] | 47 | DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| [2844] | 48 |  | 
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| [3370] | 49 | GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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|  | 50 | : GameState(info) | 
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| [2850] | 51 | , inputState_(0) | 
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| [1661] | 52 | { | 
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| [6117] | 53 | RegisterRootObject(GSMainMenu); | 
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| [3327] | 54 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); | 
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| [5910] | 55 | inputState_->setMouseMode(MouseMode::Nonexclusive); | 
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| [2850] | 56 | inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| [5863] | 57 | inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| [3327] | 58 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| [1688] | 59 |  | 
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| [2850] | 60 | // create an empty Scene | 
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| [5876] | 61 | this->scene_ = new Scene(NULL); | 
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| [5918] | 62 | this->scene_->setSyncMode( 0x0 ); | 
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| [2850] | 63 | // and a Camera | 
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|  | 64 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| [5878] | 65 | if (GameMode::playsSound()) | 
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|  | 66 | { | 
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|  | 67 | // Load sound | 
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| [5896] | 68 | this->ambient_ = new AmbientSound(0); | 
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| [6313] | 69 | this->ambient_->setSyncMode(0x0); | 
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| [5878] | 70 | } | 
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| [3370] | 71 | } | 
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| [2850] | 72 |  | 
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| [3370] | 73 | GSMainMenu::~GSMainMenu() | 
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|  | 74 | { | 
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| [5878] | 75 | if (GameMode::playsSound()) | 
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| [6349] | 76 | this->ambient_->destroy(); | 
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| [5878] | 77 |  | 
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| [3370] | 78 | InputManager::getInstance().destroyState("mainMenu"); | 
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|  | 79 |  | 
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|  | 80 | this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| [5799] | 81 | this->scene_->destroy(); | 
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| [3370] | 82 | } | 
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|  | 83 |  | 
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|  | 84 | void GSMainMenu::activate() | 
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|  | 85 | { | 
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| [1661] | 86 | // show main menu | 
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| [6302] | 87 | GUIManager::getInstance().showGUI("MainMenu", true, GraphicsManager::getInstance().isFullScreen()); | 
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| [2850] | 88 | GUIManager::getInstance().setCamera(this->camera_); | 
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| [6150] | 89 | GUIManager::getInstance().setBackground("MainMenuBackground"); | 
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|  | 90 | //         GUIManager::getInstance().setBackground(""); | 
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| [2850] | 91 | GraphicsManager::getInstance().setCamera(this->camera_); | 
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| [2844] | 92 |  | 
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| [5920] | 93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); | 
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|  | 94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); | 
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|  | 95 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); | 
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|  | 96 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); | 
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|  | 97 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); | 
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| [6387] | 98 |  | 
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| [6117] | 99 | // create command to change sound path | 
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|  | 100 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); | 
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| [2853] | 101 |  | 
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| [5863] | 102 | KeyBinderManager::getInstance().setToDefault(); | 
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| [3327] | 103 | InputManager::getInstance().enterState("mainMenu"); | 
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| [3060] | 104 |  | 
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| [6234] | 105 | this->setConfigValues(); | 
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|  | 106 |  | 
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| [5878] | 107 | if (GameMode::playsSound()) | 
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|  | 108 | { | 
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| [6117] | 109 | this->ambient_->setLooping(true); | 
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| [6234] | 110 | this->ambient_->play(); // works without source | 
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| [5878] | 111 | } | 
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| [1661] | 112 | } | 
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|  | 113 |  | 
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| [2850] | 114 | void GSMainMenu::deactivate() | 
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| [1661] | 115 | { | 
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| [5878] | 116 | if (GameMode::playsSound()) | 
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|  | 117 | { | 
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|  | 118 | this->ambient_->stop(); | 
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|  | 119 | } | 
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| [3060] | 120 |  | 
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| [3327] | 121 | InputManager::getInstance().leaveState("mainMenu"); | 
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| [2850] | 122 |  | 
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| [2927] | 123 | GUIManager::getInstance().setCamera(0); | 
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| [6150] | 124 | GUIManager::getInstance().setBackground(""); | 
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|  | 125 | GUIManager::hideGUI("MainMenu"); | 
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| [2927] | 126 | GraphicsManager::getInstance().setCamera(0); | 
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| [1661] | 127 | } | 
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|  | 128 |  | 
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| [2850] | 129 | void GSMainMenu::update(const Clock& time) | 
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| [1661] | 130 | { | 
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| [2844] | 131 | } | 
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| [1661] | 132 |  | 
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| [6117] | 133 | void GSMainMenu::setConfigValues() | 
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|  | 134 | { | 
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|  | 135 | SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
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|  | 136 | .description("Contains the path to the main menu sound file.") | 
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|  | 137 | .callback(this, &GSMainMenu::reloadSound); | 
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|  | 138 | } | 
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|  | 139 |  | 
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|  | 140 | void GSMainMenu::reloadSound() | 
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|  | 141 | { | 
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|  | 142 | if (GameMode::playsSound()) | 
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|  | 143 | { | 
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|  | 144 | this->ambient_->setAmbientSource(soundPathMain_); | 
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|  | 145 | } | 
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|  | 146 | } | 
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|  | 147 |  | 
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|  | 148 | const std::string& GSMainMenu::getMainMenuSoundPath() | 
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|  | 149 | { | 
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|  | 150 | return soundPathMain_; | 
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|  | 151 | } | 
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|  | 152 |  | 
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|  | 153 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
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|  | 154 | { | 
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|  | 155 | ModifyConfigValue(soundPathMain_, set, path); | 
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|  | 156 | } | 
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|  | 157 |  | 
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| [3094] | 158 | void GSMainMenu::startStandalone() | 
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| [2844] | 159 | { | 
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|  | 160 | // HACK - HACK | 
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|  | 161 | Game::getInstance().popState(); | 
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| [2850] | 162 | Game::getInstance().requestStates("standalone, level"); | 
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| [1661] | 163 | } | 
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| [3094] | 164 |  | 
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|  | 165 | void GSMainMenu::startServer() | 
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|  | 166 | { | 
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|  | 167 | // HACK - HACK | 
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|  | 168 | Game::getInstance().popState(); | 
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|  | 169 | Game::getInstance().requestStates("server, level"); | 
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|  | 170 | } | 
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|  | 171 |  | 
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|  | 172 | void GSMainMenu::startClient() | 
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|  | 173 | { | 
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|  | 174 | // HACK - HACK | 
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|  | 175 | Game::getInstance().popState(); | 
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|  | 176 | Game::getInstance().requestStates("client, level"); | 
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|  | 177 | } | 
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|  | 178 |  | 
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|  | 179 | void GSMainMenu::startDedicated() | 
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|  | 180 | { | 
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|  | 181 | // HACK - HACK | 
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|  | 182 | Game::getInstance().popState(); | 
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|  | 183 | Game::getInstance().popState(); | 
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| [6105] | 184 | Game::getInstance().requestStates("server, level"); | 
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| [3094] | 185 | } | 
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| [5817] | 186 | void GSMainMenu::startMainMenu() | 
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|  | 187 | { | 
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|  | 188 | // HACK - HACK | 
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|  | 189 | Game::getInstance().popState(); | 
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|  | 190 | Game::getInstance().popState(); | 
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|  | 191 | Game::getInstance().requestStates("mainmenu"); | 
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|  | 192 | } | 
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| [1661] | 193 | } | 
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