Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/presentation/src/orxonox/objects/quest/Rewardable.h @ 2385

Last change on this file since 2385 was 2385, checked in by dafrick, 15 years ago

Merged questsystem3.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Rewardable.h
31    @brief Definition of the Rewardable class.
32*/
33
34#ifndef _Rewardable_H__
35#define _Rewardable_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "core/BaseObject.h"
40
41namespace orxonox {
42
43    /**
44    @brief
45        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.)
46       
47        It just needs to inherit form Rewardable, and implement the reward() method.
48    @author
49        Damian 'Mozork' Frick
50    */
51    class _OrxonoxExport Rewardable : public BaseObject
52    {
53
54        public:
55            Rewardable(BaseObject* creator);
56            virtual ~Rewardable();
57
58            /**
59            @brief
60                Method to transcribe a rewardable object to the player.
61                Must be implemented by every class inheriting from Rewardable.
62            @param player
63                A pointer to the ControllableEntity, do whatever you want with it.
64            @return
65                Return true if successful.
66            */
67            virtual bool reward(PlayerInfo* player) = 0;
68
69    };
70
71}
72
73#endif /* _Rewardable_H__ */
Note: See TracBrowser for help on using the repository browser.