source:
code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc
@
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| Rev | Line | |
|---|---|---|
| [1992] | 1 | /* |
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
| 3 | * > www.orxonox.net < | |
| 4 | * | |
| 5 | * | |
| 6 | * License notice: | |
| 7 | * | |
| 8 | * This program is free software; you can redistribute it and/or | |
| 9 | * modify it under the terms of the GNU General Public License | |
| 10 | * as published by the Free Software Foundation; either version 2 | |
| 11 | * of the License, or (at your option) any later version. | |
| 12 | * | |
| 13 | * This program is distributed in the hope that it will be useful, | |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 16 | * GNU General Public License for more details. | |
| 17 | * | |
| 18 | * You should have received a copy of the GNU General Public License | |
| 19 | * along with this program; if not, write to the Free Software | |
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
| 21 | * | |
| 22 | * Author: | |
| 23 | * Damian 'Mozork' Frick | |
| 24 | * Co-authors: | |
| 25 | * ... | |
| 26 | * | |
| 27 | */ | |
| 28 | ||
| [2261] | 29 | /** |
| [2435] | 30 | @file |
| [2385] | 31 | @brief Implementation of the QuestEffect class. |
| [2261] | 32 | */ |
| 33 | ||
| [2105] | 34 | #include "OrxonoxStableHeaders.h" |
| 35 | #include "QuestEffect.h" | |
| 36 | ||
| [1992] | 37 | #include "core/CoreIncludes.h" |
| [2021] | 38 | |
| [2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
| 40 | ||
| [2435] | 41 | namespace orxonox |
| 42 | { | |
| [1992] | 43 | /** |
| 44 | @brief | |
| 45 | Constructor. Creates a new QuestEffect. | |
| 46 | Is not meant to be invoked directly, since this is only an interface. | |
| 47 | */ | |
| [2092] | 48 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) |
| [1992] | 49 | { |
| 50 | RegisterObject(QuestEffect); | |
| 51 | } | |
| [2092] | 52 | |
| [1992] | 53 | /** |
| 54 | @brief | |
| 55 | Destructor. | |
| 56 | */ | |
| 57 | QuestEffect::~QuestEffect() | |
| 58 | { | |
| [2092] | 59 | |
| [1992] | 60 | } |
| [2092] | 61 | |
| [1992] | 62 | /** |
| 63 | @brief | |
| [2261] | 64 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. |
| [1992] | 65 | @param player |
| [2261] | 66 | The player the QuestEffects are invoked on. |
| [1992] | 67 | @param effects |
| [2261] | 68 | A list of all the QuestEffects to be invoked. |
| [2068] | 69 | @return |
| 70 | Returns false if there was an error, view console of log for further detail. | |
| [1992] | 71 | */ |
| [2385] | 72 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) |
| [1992] | 73 | { |
| [2068] | 74 | bool check = true; |
| [2385] | 75 | |
| 76 | COUT(4) << "Invoking QuestEffects on player: " << player << " ." << std::endl; | |
| [2092] | 77 | |
| [2021] | 78 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) |
| [2093] | 79 | { |
| 80 | check = check && (*effect)->invoke(player); | |
| 81 | } | |
| 82 | return check; | |
| [1992] | 83 | } |
| 84 | ||
| 85 | } |
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