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source: code/branches/presentation/src/orxonox/objects/gametypes/Gametype.h @ 2492

Last change on this file since 2492 was 2492, checked in by rgrieder, 15 years ago

Merged overlay branch into presentation branch.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/Tickable.h"
40#include "objects/infos/GametypeInfo.h"
41
42namespace orxonox
43{
44    namespace PlayerState
45    {
46        enum Enum
47        {
48            Uninitialized,
49            Joined,
50            Alive,
51            Dead
52        };
53    }
54
55    class _OrxonoxExport Gametype : public BaseObject, public Tickable
56    {
57        friend class PlayerInfo;
58        friend class ClassIdentifier<Gametype>;
59
60        public:
61            Gametype(BaseObject* creator);
62            virtual ~Gametype() {}
63
64            void setConfigValues();
65
66            virtual void tick(float dt);
67
68            inline const GametypeInfo* getGametypeInfo() const
69                { return &this->gtinfo_; }
70
71            inline bool hasStarted() const
72                { return this->gtinfo_.bStarted_; }
73            inline bool hasEnded() const
74                { return this->gtinfo_.bEnded_; }
75
76            virtual void start();
77            virtual void end();
78            virtual void playerEntered(PlayerInfo* player);
79            virtual void playerLeft(PlayerInfo* player);
80            virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype);
81            virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype);
82            virtual void playerChangedName(PlayerInfo* player);
83
84            virtual void playerScored(PlayerInfo* player);
85
86            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
87            virtual void pawnPreSpawn(Pawn* pawn);
88            virtual void pawnPostSpawn(Pawn* pawn);
89
90            inline const std::map<PlayerInfo*, PlayerState::Enum>& getPlayers() const
91                { return this->players_; }
92
93            inline void registerSpawnPoint(SpawnPoint* spawnpoint)
94                { this->spawnpoints_.insert(spawnpoint); }
95
96            inline bool isStartCountdownRunning() const
97                { return this->gtinfo_.bStartCountdownRunning_; }
98            inline float getStartCountdown() const
99                { return this->gtinfo_.startCountdown_; }
100
101            void addBots(unsigned int amount);
102            void killBots(unsigned int amount = 0);
103
104            inline unsigned int getNumberOfPlayers() const
105                { return this->players_.size(); }
106
107            inline std::string getPlayersName() const
108                { return "StatsBot77"; }
109
110            inline unsigned int getPlayersFrags() const
111                { return 123; }
112
113        private:
114            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
115
116            void addPlayer(PlayerInfo* player);
117            void removePlayer(PlayerInfo* player);
118
119            void assignDefaultPawnsIfNeeded();
120            void checkStart();
121            void spawnPlayer(PlayerInfo* player);
122            void spawnPlayersIfRequested();
123            void spawnDeadPlayersIfRequested();
124
125            GametypeInfo gtinfo_;
126
127            bool bAutoStart_;
128            bool bForceSpawn_;
129
130            float initialStartCountdown_;
131            unsigned int numberOfBots_;
132
133            std::map<PlayerInfo*, PlayerState::Enum> players_;
134            std::set<SpawnPoint*> spawnpoints_;
135            SubclassIdentifier<ControllableEntity> defaultControllableEntity_;
136
137            XMLFile* statsOverlay_;
138
139            // Config Values
140            std::string statsOverlayName_;
141    };
142}
143
144#endif /* _Gametype_H__ */
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