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source: code/branches/presentation/src/orxonox/objects/gametypes/Gametype.h @ 2485

Last change on this file since 2485 was 2485, checked in by landauf, 15 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/Tickable.h"
40#include "objects/infos/GametypeInfo.h"
41
42namespace orxonox
43{
44    namespace PlayerState
45    {
46        enum Enum
47        {
48            Uninitialized,
49            Joined,
50            Alive,
51            Dead
52        };
53    }
54
55    class _OrxonoxExport Gametype : public BaseObject, public Tickable
56    {
57        friend class PlayerInfo;
58
59        public:
60            Gametype(BaseObject* creator);
61            virtual ~Gametype() {}
62
63            void setConfigValues();
64
65            virtual void tick(float dt);
66
67            inline const GametypeInfo* getGametypeInfo() const
68                { return &this->gtinfo_; }
69
70            inline bool hasStarted() const
71                { return this->gtinfo_.bStarted_; }
72            inline bool hasEnded() const
73                { return this->gtinfo_.bEnded_; }
74
75            virtual void start();
76            virtual void end();
77            virtual void playerEntered(PlayerInfo* player);
78            virtual void playerLeft(PlayerInfo* player);
79            virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype);
80            virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype);
81            virtual void playerChangedName(PlayerInfo* player);
82
83            virtual void playerScored(PlayerInfo* player);
84
85            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
86            virtual void pawnPreSpawn(Pawn* pawn);
87            virtual void pawnPostSpawn(Pawn* pawn);
88
89            inline const std::map<PlayerInfo*, PlayerState::Enum>& getPlayers() const
90                { return this->players_; }
91
92            inline void registerSpawnPoint(SpawnPoint* spawnpoint)
93                { this->spawnpoints_.insert(spawnpoint); }
94
95            inline bool isStartCountdownRunning() const
96                { return this->gtinfo_.bStartCountdownRunning_; }
97            inline float getStartCountdown() const
98                { return this->gtinfo_.startCountdown_; }
99
100            void addBots(unsigned int amount);
101            void killBots(unsigned int amount = 0);
102
103        private:
104            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
105
106            void addPlayer(PlayerInfo* player);
107            void removePlayer(PlayerInfo* player);
108
109            void assignDefaultPawnsIfNeeded();
110            void checkStart();
111            void spawnPlayer(PlayerInfo* player);
112            void spawnPlayersIfRequested();
113            void spawnDeadPlayersIfRequested();
114
115            GametypeInfo gtinfo_;
116
117            bool bAutoStart_;
118            bool bForceSpawn_;
119
120            float initialStartCountdown_;
121            unsigned int numberOfBots_;
122
123            std::map<PlayerInfo*, PlayerState::Enum> players_;
124            std::set<SpawnPoint*> spawnpoints_;
125            SubclassIdentifier<ControllableEntity> defaultControllableEntity_;
126    };
127}
128
129#endif /* _Gametype_H__ */
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