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source: code/branches/presentation/src/libraries/network/Server.cc @ 7763

Last change on this file since 7763 was 7763, checked in by smerkli, 13 years ago

disconnect implemented, switching to only use the MSC object of wandiscovery.

  • Property svn:eol-style set to native
File size: 13.8 KB
RevLine 
[1502]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1502]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "Server.h"
42
[5749]43#define WIN32_LEAN_AND_MEAN
[2773]44#include <enet/enet.h>
[1755]45#include <cassert>
[3214]46#include <string>
[1502]47
[5929]48#include "util/Clock.h"
[3214]49#include "util/Debug.h"
50#include "core/ObjectList.h"
[7284]51#include "core/command/Executor.h"
[1735]52#include "packet/Chat.h"
[3214]53#include "packet/ClassID.h"
54#include "packet/DeleteObjects.h"
55#include "packet/FunctionIDs.h"
56#include "packet/Gamestate.h"
[1735]57#include "packet/Welcome.h"
[2087]58#include "ChatListener.h"
[3214]59#include "ClientInformation.h"
[3084]60#include "FunctionCallManager.h"
[3214]61#include "GamestateManager.h"
[7745]62#include "WANDiscovery.h"
[1502]63
[2171]64namespace orxonox
[1502]65{
[2087]66  const unsigned int MAX_FAILURES = 20;
[1747]67
[1502]68  /**
69  * Constructor for default values (bindaddress is set to ENET_HOST_ANY
70  *
71  */
[7163]72  Server::Server()
73  {
[3304]74    this->timeSinceLastUpdate_=0;
[1502]75  }
[1747]76
[7163]77  Server::Server(int port)
78  {
[3214]79    this->setPort( port );
[3304]80    this->timeSinceLastUpdate_=0;
[1502]81  }
82
83  /**
84  * Constructor
85  * @param port Port to listen on
86  * @param bindAddress Address to listen on
87  */
[7163]88  Server::Server(int port, const std::string& bindAddress)
89  {
[3214]90    this->setPort( port );
91    this->setBindAddress( bindAddress );
[3304]92    this->timeSinceLastUpdate_=0;
[1502]93  }
94
95  /**
[1907]96  * @brief Destructor
97  */
[7163]98  Server::~Server()
99  {
[1907]100  }
[1502]101
[7739]102
[7750]103  /** helper that connects to the master server */
[7739]104  void Server::helper_ConnectToMasterserver()
105  {
[7763]106    //[> initialize it and see if it worked <]
107    //if( msc.initialize() )
108    //{ COUT(1) << "Error: could not initialize master server communications!\n";
109      //return;
110    //}
[7739]111
[7763]112    //[> connect and see if it worked <]
113    //if( msc.connect( WANDiscovery::getInstance().getMSAddress().c_str(),
114      //ORX_MSERVER_PORT ) )
115    //{ COUT(1) << "Error: could not connect to master server!\n";
116      //return;
117    //}
[7739]118
119    /* now send the master server some note we're here */
[7763]120    //msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER );
121    WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " 
122      MSPROTO_REGISTER_SERVER );
[7739]123  }
124
[1502]125  /**
126  * This function opens the server by creating the listener thread
127  */
[7163]128  void Server::open()
129  {
130    Host::setActive(true);
[3214]131    COUT(4) << "opening server" << endl;
132    this->openListener();
[7739]133   
134    /* make discoverable on LAN */
[7163]135    LANDiscoverable::setActivity(true);
[7739]136
137    /* make discoverable on WAN */
[7756]138    /* TODO this needs to be optional, we need a switch from the UI to
139     * enable/disable this
140     */
[7739]141    helper_ConnectToMasterserver();
142
143    /* done */
[1502]144    return;
145  }
146
147  /**
148  * This function closes the server
149  */
[7163]150  void Server::close()
151  {
152    Host::setActive(false);
[3214]153    COUT(4) << "closing server" << endl;
154    this->disconnectClients();
155    this->closeListener();
[7763]156
157    /* tell master server we're closing */
[7762]158    COUT(2) << "disconnecting." << endl;
[7763]159    WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " 
160      MSPROTO_SERVERDC );
[7762]161    COUT(2) << "disconnecting done" << endl;
[7763]162
[7163]163    LANDiscoverable::setActivity(false);
[1502]164    return;
165  }
166
[7163]167  bool Server::processChat(const std::string& message, unsigned int playerID)
168  {
[1735]169    ClientInformation *temp = ClientInformation::getBegin();
[1907]170    packet::Chat *chat;
[1735]171    while(temp){
[1907]172      chat = new packet::Chat(message, playerID);
[1735]173      chat->setClientID(temp->getID());
174      if(!chat->send())
175        COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl;
[1907]176      temp = temp->next();
[1735]177    }
[2087]178//    COUT(1) << "Player " << playerID << ": " << message << std::endl;
[1907]179    return true;
[1502]180  }
181
182
[7756]183  /* handle incoming data */
[7739]184  int rephandler( char *addr, ENetEvent *ev )
185  { 
[7756]186    /* reply to pings */
187    if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, 
188      MSPROTO_PING_GAMESERVER_LEN ) )
189      //this->msc.sendRequest( MSPROTO_ACK );
190      /* NOTE implement this after pollForReply
191       * reimplementation
192       */
193      return 0;
[7739]194
195    /* done handling, return all ok code 0 */
196    return 0;
197  }
198
199  void Server::helper_HandleMasterServerRequests()
200  { 
[7750]201    /* poll the master server for replies and see whether something
202     * has to be done or changed.
203     */
[7763]204    //WANDiscovery::getInstance().msc.pollForReply( rhandler, 10 );
[7739]205  }
206
[1502]207  /**
208  * Run this function once every tick
209  * calls processQueue and updateGamestate
210  * @param time time since last tick
211  */
[7163]212  void Server::update(const Clock& time)
213  {
[3304]214    // receive incoming packets
[3214]215    Connection::processQueue();
[7739]216
[7163]217    // receive and process incoming discovery packets
218    LANDiscoverable::update();
[6417]219
[7739]220    // receive and process requests from master server
[7740]221    /* todo */
222    //helper_HandleMasterServerRequests();
[7739]223
[3304]224    if ( ClientInformation::hasClients() )
[3214]225    {
[3304]226      // process incoming gamestates
227      GamestateManager::processGamestates();
[6417]228
[3304]229      // send function calls to clients
[3084]230      FunctionCallManager::sendCalls();
[6417]231
[3304]232      //this steers our network frequency
233      timeSinceLastUpdate_+=time.getDeltaTime();
234      if(timeSinceLastUpdate_>=NETWORK_PERIOD)
235      {
236        timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD;
237        updateGamestate();
238      }
239      sendPackets(); // flush the enet queue
[1502]240    }
241  }
[1747]242
[7163]243  bool Server::queuePacket(ENetPacket *packet, int clientID)
244  {
[3214]245    return ServerConnection::addPacket(packet, clientID);
[1735]246  }
[6417]247
[2087]248  /**
[6417]249   * @brief: returns ping time to client in milliseconds
[2087]250   */
[7163]251  unsigned int Server::getRTT(unsigned int clientID)
252  {
[2087]253    assert(ClientInformation::findClient(clientID));
254    return ClientInformation::findClient(clientID)->getRTT();
255  }
[6417]256
[5961]257  void Server::printRTT()
258  {
259    for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() )
260      COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl;
261  }
[1502]262
263  /**
[2087]264   * @brief: return packet loss ratio to client (scales from 0 to 1)
265   */
[7163]266  double Server::getPacketLoss(unsigned int clientID)
267  {
[2087]268    assert(ClientInformation::findClient(clientID));
269    return ClientInformation::findClient(clientID)->getPacketLoss();
270  }
[1502]271
272  /**
273  * takes a new snapshot of the gamestate and sends it to the clients
274  */
[7163]275  void Server::updateGamestate()
276  {
[3304]277    if( ClientInformation::getBegin()==NULL )
[2662]278      //no client connected
[3304]279      return;
280    GamestateManager::update();
[1534]281    COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl;
[1502]282    //std::cout << "updated gamestate, sending it" << std::endl;
283    //if(clients->getGamestateID()!=GAMESTATEID_INITIAL)
284    sendGameState();
[1907]285    sendObjectDeletes();
[1534]286    COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl;
[1502]287    //std::cout << "sent gamestate" << std::endl;
288  }
289
[1735]290  bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){
291    packet::Packet *p = packet::Packet::createPacket(packet, peer);
292    return p->process();
293  }
[1747]294
[1502]295  /**
296  * sends the gamestate
297  */
[7163]298  bool Server::sendGameState()
299  {
[3304]300//     COUT(5) << "Server: starting function sendGameState" << std::endl;
301//     ClientInformation *temp = ClientInformation::getBegin();
302//     bool added=false;
303//     while(temp != NULL){
304//       if( !(temp->getSynched()) ){
305//         COUT(5) << "Server: not sending gamestate" << std::endl;
306//         temp=temp->next();
307//         if(!temp)
308//           break;
309//         continue;
310//       }
311//       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl;
312//       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl;
313//       int cid = temp->getID(); //get client id
314//       packet::Gamestate *gs = GamestateManager::popGameState(cid);
315//       if(gs==NULL){
316//         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl;
317//         temp = temp->next();
318//         continue;
319//       }
320//       //std::cout << "adding gamestate" << std::endl;
321//       gs->setClientID(cid);
322//       if ( !gs->send() ){
323//         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl;
324//         temp->addFailure();
325//       }else
326//         temp->resetFailures();
327//       added=true;
328//       temp=temp->next();
329//       // gs gets automatically deleted by enet callback
330//     }
331    GamestateManager::sendGamestates();
[1502]332    return true;
333  }
[1747]334
[7163]335  bool Server::sendObjectDeletes()
336  {
[1907]337    ClientInformation *temp = ClientInformation::getBegin();
[2662]338    if( temp == NULL )
339      //no client connected
340      return true;
[1907]341    packet::DeleteObjects *del = new packet::DeleteObjects();
342    if(!del->fetchIDs())
[5929]343    {
344      delete del;
[1907]345      return true;  //everything ok (no deletes this tick)
[5929]346    }
[1907]347//     COUT(3) << "sending DeleteObjects" << std::endl;
348    while(temp != NULL){
[7163]349      if( !(temp->getSynched()) )
350      {
[1907]351        COUT(5) << "Server: not sending gamestate" << std::endl;
352        temp=temp->next();
353        continue;
354      }
355      int cid = temp->getID(); //get client id
356      packet::DeleteObjects *cd = new packet::DeleteObjects(*del);
357      assert(cd);
358      cd->setClientID(cid);
359      if ( !cd->send() )
360        COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl;
361      temp=temp->next();
362      // gs gets automatically deleted by enet callback
363    }
[3198]364    delete del;
[1907]365    return true;
366  }
[1747]367
[1907]368
[7163]369  void Server::addPeer(ENetEvent *event)
370  {
[2087]371    static unsigned int newid=1;
372
373    COUT(2) << "Server: adding client" << std::endl;
[1735]374    ClientInformation *temp = ClientInformation::insertBack(new ClientInformation);
[7163]375    if(!temp)
376    {
[1502]377      COUT(2) << "Server: could not add client" << std::endl;
378    }
[2087]379    temp->setID(newid);
[1502]380    temp->setPeer(event->peer);
[2087]381
382    // inform all the listeners
[5929]383    ClientConnectionListener::broadcastClientConnected(newid);
[2087]384
[3214]385    ++newid;
[2087]386
[1502]387    COUT(3) << "Server: added client id: " << temp->getID() << std::endl;
[3214]388    createClient(temp->getID());
[2087]389}
[1747]390
[5929]391  void Server::removePeer(ENetEvent *event)
392  {
393    COUT(4) << "removing client from list" << std::endl;
394    ClientInformation *client = ClientInformation::findClient(&event->peer->address);
395    if(!client)
396      return;
397    else
398    {
399      //ServerConnection::disconnectClient( client );
[5961]400      //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now
[5929]401      delete client;
402    }
403  }
404
[7163]405  bool Server::createClient(int clientID)
406  {
[1735]407    ClientInformation *temp = ClientInformation::findClient(clientID);
[7163]408    if(!temp)
409    {
[1502]410      COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl;
411      return false;
412    }
[3084]413    COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl;
[6417]414
[3084]415    // synchronise class ids
[3214]416    syncClassid(temp->getID());
[6417]417
[3084]418    // now synchronise functionIDs
419    packet::FunctionIDs *fIDs = new packet::FunctionIDs();
420    fIDs->setClientID(clientID);
421    bool b = fIDs->send();
422    assert(b);
[6417]423
[1502]424    temp->setSynched(true);
[3084]425    COUT(4) << "sending welcome" << std::endl;
[1735]426    packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID());
427    w->setClientID(temp->getID());
[3084]428    b = w->send();
[1907]429    assert(b);
[1751]430    packet::Gamestate *g = new packet::Gamestate();
431    g->setClientID(temp->getID());
[3102]432    b = g->collectData(0,0x1);
[2087]433    if(!b)
434      return false; //no data for the client
[1907]435    b = g->compressData();
436    assert(b);
437    b = g->send();
438    assert(b);
[1502]439    return true;
440  }
[6417]441
[7163]442  void Server::disconnectClient( ClientInformation *client )
443  {
[3214]444    ServerConnection::disconnectClient( client );
[3304]445    GamestateManager::removeClient(client);
[5929]446    // inform all the listeners
[5961]447    // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now
[1502]448  }
[2087]449
[7163]450  bool Server::chat(const std::string& message)
451  {
[2087]452      return this->sendChat(message, Host::getPlayerID());
453  }
454
[7163]455  bool Server::broadcast(const std::string& message)
456  {
[2087]457      return this->sendChat(message, CLIENTID_UNKNOWN);
458  }
459
[7163]460  bool Server::sendChat(const std::string& message, unsigned int clientID)
461  {
[1907]462    ClientInformation *temp = ClientInformation::getBegin();
463    packet::Chat *chat;
[7163]464    while(temp)
465    {
[2087]466      chat = new packet::Chat(message, clientID);
[1907]467      chat->setClientID(temp->getID());
468      if(!chat->send())
469        COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl;
470      temp = temp->next();
471    }
[2087]472//    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl;
[2171]473    for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
[2087]474      it->incomingChat(message, clientID);
475
[1907]476    return true;
477  }
[1747]478
[7163]479  void Server::syncClassid(unsigned int clientID)
480  {
[3214]481    int failures=0;
482    packet::ClassID *classid = new packet::ClassID();
483    classid->setClientID(clientID);
484    while(!classid->send() && failures < 10){
485      failures++;
486    }
487    assert(failures<10);
488    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
489  }
490
[1502]491}
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