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source: code/branches/plehmannFS16/src/orxonox/controllers/NewScriptController.cc @ 11190

Last change on this file since 11190 was 11190, checked in by plehmann, 8 years ago

modified newScriptController to prevent memory leacks caused by tasks

File size: 7.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /*
30  * Currently available lua commands:
31  *
32  * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES.
33  *
34  * Command             | Abbreviation | Parameter 1          | '' 2     | '' 3    | '' 4                 | '' 5     | '' 6     | '' 7
35  *
36  * "Move And Look"     | mal          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | LookAt X Coordinate  |  '' Y '' |  '' Y '' | Duration
37  * "Rotate And Look"   | ral          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | Axis (1=x, 2=y, 3=z) |     -    |     -    | Duration
38  * "Spiral"            | spi          | GoTo X Coordinate    |  '' Y ''  | '' Z '' |          -           |     -    |     -    | Duration
39  * "Transition Look"   | chl          | From X Coordinate    |  '' Y ''  | '' Z '' | To X Coordinate      |  '' Y '' |  '' Y '' | Duration
40  * "rotate round X crd"| rotX         | anchor coordinate    | angle(rad)|    -    |                      |          |          | Duration
41  * "Idle (Do nothing)" | idle         | Duration
42  */
43
44#include "NewScriptController.h"
45
46#include "scriptTasks/DebugTask.h"
47#include "scriptTasks/stringOutTask.h"
48#include "scriptTasks/Task.h"
49#include "infos/PlayerInfo.h"
50#include "core/CoreIncludes.h"
51#include "worldentities/ControllableEntity.h"
52#include "core/LuaState.h"
53#include "util/Math.h"
54
55namespace orxonox
56{
57    RegisterClass(NewScriptController);
58
59    NewScriptController::NewScriptController(Context* context) : ArtificialController(context)
60    {
61        RegisterObject(NewScriptController);
62
63
64        // Set default values for all variables
65        // - pointers to zero
66        this->player_ = nullptr;
67        this->entity_ = nullptr;
68
69        // - times
70        this->scTime_ = 0.0f;
71
72        this->context_ = context;
73
74       
75    }
76
77
78
79    void NewScriptController::takeControl(int ctrlid)
80    {
81        // Output some debugging information
82        orxout(verbose) << "NewScriptController: Taking control" << endl;
83        orxout(verbose) << "This-pointer: " << this << endl; 
84
85
86        // Store the entity pointer in a private variable
87        this->entity_ = this->player_->getControllableEntity();
88        assert(this->entity_);
89
90        this->ctrlid_ = ctrlid;
91        if (this->ctrlid_ == 0)
92        {
93          this->ctrlid_ = 1;
94        }
95         
96        // Add the controller here to this entity. Apparently this still leaves
97        // any preexisting human controllers in place.
98         
99        this->entity_->setDestroyWhenPlayerLeft(false);
100        this->player_->stopTemporaryControl();
101        this->entity_->setController(this);
102        this->setControllableEntity(this->entity_);
103        this->entity_->mouseLook();
104        this->entity_->setVisible(false);
105       
106        // TODO take the human Controllers control  dont forget to give it back in the destructor
107    }
108
109
110    void NewScriptController::tick(float dt)
111    {
112        // Call the tick function of the classes we derive from
113        SUPER(NewScriptController, tick, dt);
114
115
116        // If this controller has no entity entry, do nothing
117        if( !(this->entity_) ) return;
118
119
120/*
121        if(taskQueue_.front()->getStartTime() <= scTime_)
122        {
123          activeTasks_.push_back(taskQueue_.front());
124          taskQueue_.pop();
125        }
126
127        for(Task* task : activeTasks_)
128        {
129          task->tick(dt);
130        }*/
131
132        if(!this->taskList_.empty())
133        {
134           orxout() << scTime_ << endl;
135
136           orxout() << taskList_.size() << endl;
137
138
139          if(this->taskList_.front()->getStartTime() < this->scTime_)
140          {
141              activeTasks_.push_back(this->taskList_.front());
142              this->taskList_.pop_front();
143          }
144        }
145        else
146        {
147          orxout() << "no tasks in taskList_" << endl;
148        }
149
150        std::vector<Task*>::iterator it = activeTasks_.begin();
151        while (it != activeTasks_.end() )
152        {
153          if( !((*it)->update(dt)) )
154          {
155            (*(*it)).destroyLater();
156            it = activeTasks_.erase(it);
157          }
158          else
159          {
160            it++;
161          }
162
163        }
164
165
166
167        scTime_ += dt;
168    }
169
170    void NewScriptController::debugOut(float startTime)
171    {
172
173      DebugTask* task = new DebugTask(context_);
174
175      task->initialize(startTime);
176
177      bool inserted = false;
178
179      if(taskList_.empty())
180      {
181        taskList_.push_front(task);
182        inserted = true;
183      }
184
185      else
186      {
187        for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
188        {
189          orxout() << "debugOutTask" << endl;
190
191          if(task->getStartTime() < (*it)->getStartTime() )
192          {
193            taskList_.insert(it, task);
194            inserted = true;
195            break;
196          }
197        }
198      }
199
200      if (!inserted)
201      {
202        taskList_.push_back(task);
203      }
204     
205    }
206
207    void NewScriptController::stringOut(float startTime, std::string output)
208    {
209
210      stringOutTask* task = new stringOutTask(context_);
211
212      task->initialize(startTime, output);
213
214      bool inserted = false;
215
216      if(taskList_.empty())
217      {
218        taskList_.push_front(task);
219        inserted = true;
220      }
221
222      else
223      {
224        for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
225        {
226          orxout() << "stringOutTask" << endl;
227
228          if(task->getStartTime() < (*it)->getStartTime() )
229          {
230            taskList_.insert(it, task);
231            inserted = true;
232            break;
233          }
234        }
235      }
236
237      if (!inserted)
238      {
239        taskList_.push_back(task);
240      }
241
242    }
243
244    NewScriptController* NewScriptController::getNewScriptController() 
245    {
246      /* Output a message that confirms this function was called */
247      orxout() << "Great success!" << std::endl;
248
249      /* Debugging: print all the scriptcontroller object pointers */
250      for(NewScriptController* controller : ObjectList<NewScriptController>())
251      { orxout() << "Have object in list: " << controller << endl; }
252
253      /* Find the first one with a nonzero ID */
254      for(NewScriptController* controller : ObjectList<NewScriptController>())
255      { 
256        // TODO: do some selection here. Currently just returns the first one
257        if( controller->getID() > 0 )
258        { orxout() << "Controller to return: " << controller << endl;
259          return controller;
260        }
261     
262      }
263      return nullptr;
264    }
265
266}
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