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source: code/branches/plehmannFS16/src/orxonox/controllers/NewScriptController.cc @ 11187

Last change on this file since 11187 was 11187, checked in by plehmann, 8 years ago

added a MoveToTask TODO implement the update function

File size: 7.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /*
30  * Currently available lua commands:
31  *
32  * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES.
33  *
34  * Command             | Abbreviation | Parameter 1          | '' 2     | '' 3    | '' 4                 | '' 5     | '' 6     | '' 7
35  *
36  * "Move And Look"     | mal          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | LookAt X Coordinate  |  '' Y '' |  '' Y '' | Duration
37  * "Rotate And Look"   | ral          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | Axis (1=x, 2=y, 3=z) |     -    |     -    | Duration
38  * "Spiral"            | spi          | GoTo X Coordinate    |  '' Y ''  | '' Z '' |          -           |     -    |     -    | Duration
39  * "Transition Look"   | chl          | From X Coordinate    |  '' Y ''  | '' Z '' | To X Coordinate      |  '' Y '' |  '' Y '' | Duration
40  * "rotate round X crd"| rotX         | anchor coordinate    | angle(rad)|    -    |                      |          |          | Duration
41  * "Idle (Do nothing)" | idle         | Duration
42  */
43
44#include "NewScriptController.h"
45
46#include "scriptTasks/DebugTask.h"
47#include "scriptTasks/stringOutTask.h"
48#include "scriptTasks/Task.h"
49#include "infos/PlayerInfo.h"
50#include "core/CoreIncludes.h"
51#include "worldentities/ControllableEntity.h"
52#include "core/LuaState.h"
53#include "util/Math.h"
54
55namespace orxonox
56{
57    RegisterClass(NewScriptController);
58
59    NewScriptController::NewScriptController(Context* context) : ArtificialController(context)
60    {
61        RegisterObject(NewScriptController);
62
63
64        // Set default values for all variables
65        // - pointers to zero
66        this->player_ = nullptr;
67        this->entity_ = nullptr;
68
69        // - times
70        this->scTime_ = 0.0f;
71
72        this->context_ = context;
73
74       
75    }
76
77
78
79    void NewScriptController::takeControl(int ctrlid)
80    {
81        // Output some debugging information
82        orxout(verbose) << "NewScriptController: Taking control" << endl;
83        orxout(verbose) << "This-pointer: " << this << endl; 
84
85
86        // Store the entity pointer in a private variable
87        this->entity_ = this->player_->getControllableEntity();
88        assert(this->entity_);
89
90        this->ctrlid_ = ctrlid;
91        if (this->ctrlid_ == 0)
92        {
93          this->ctrlid_ = 1;
94        }
95         
96        // Add the controller here to this entity. Apparently this still leaves
97        // any preexisting human controllers in place.
98         
99        this->entity_->setDestroyWhenPlayerLeft(false);
100        this->player_->stopTemporaryControl();
101        this->entity_->setController(this);
102        this->setControllableEntity(this->entity_);
103        this->entity_->mouseLook();
104        this->entity_->setVisible(false);
105       
106        // TODO take the human Controllers control  dont forget to give it back in the destructor
107    }
108
109
110    void NewScriptController::tick(float dt)
111    {
112        // Call the tick function of the classes we derive from
113        SUPER(NewScriptController, tick, dt);
114
115
116        // If this controller has no entity entry, do nothing
117        if( !(this->entity_) ) return;
118
119
120/*
121        if(taskQueue_.front()->getStartTime() <= scTime_)
122        {
123          activeTasks_.push_back(taskQueue_.front());
124          taskQueue_.pop();
125        }
126
127        for(Task* task : activeTasks_)
128        {
129          task->tick(dt);
130        }*/
131
132        if(this->taskList_.size() != 0)
133        {
134
135          orxout() << this->scTime_ << endl;
136
137          if(this->taskList_.front().getStartTime() < this->scTime_)
138          {
139             activeTasks_.push_back(this->taskList_.front());
140             this->taskList_.pop_front();
141          }
142        }
143        else
144        {
145          //orxout() << "no tasks in taskList_" << endl;
146        }
147       
148        for (std::vector<Task>::iterator it = activeTasks_.begin(); it != activeTasks_.end(); it++)
149        {
150          if( !(it->update(dt)) )
151          {
152            activeTasks_.erase(it);
153            it--; // set back the iterator so we continue with the next element and not with the one after that
154          }
155        }
156
157
158        scTime_ += dt;
159    }
160
161
162    void NewScriptController::createAndAddTask(Task newTask)
163    {
164      //taskQueue_->push(newTask);
165    }
166
167    void NewScriptController::debugOut(float startTime)
168    {
169      DebugTask task = DebugTask(context_);
170      task.initialize(startTime);
171
172      if(taskList_.empty())
173      {
174        taskList_.push_front(task);
175      }
176
177      else
178      {
179        for (std::list<Task>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
180        {
181          orxout() << taskList_.empty() << endl;
182
183          if(task.getStartTime() < it->getStartTime() )
184          {
185            taskList_.insert(it, task);
186          }
187        }
188      }
189    }
190
191    void NewScriptController::stringOut(float startTime, std::string output)
192    {
193      stringOutTask task = stringOutTask(context_);
194      task.initialize(startTime, output);
195
196      if(taskList_.empty())
197      {
198        taskList_.push_front(task);
199      }
200
201      else
202      {
203        for (std::list<Task>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
204        {
205          orxout() << taskList_.empty() << endl;
206
207          if(task.getStartTime() < it->getStartTime() )
208          {
209            taskList_.insert(it, task);
210          }
211        }
212      }
213    }
214
215    NewScriptController* NewScriptController::getNewScriptController() 
216    {
217      /* Output a message that confirms this function was called */
218      orxout() << "Great success!" << std::endl;
219
220      /* Debugging: print all the scriptcontroller object pointers */
221      for(NewScriptController* controller : ObjectList<NewScriptController>())
222      { orxout() << "Have object in list: " << controller << endl; }
223
224      /* Find the first one with a nonzero ID */
225      for(NewScriptController* controller : ObjectList<NewScriptController>())
226      { 
227        // TODO: do some selection here. Currently just returns the first one
228        if( controller->getID() > 0 )
229        { orxout() << "Controller to return: " << controller << endl;
230          return controller;
231        }
232     
233      }
234      return nullptr;
235    }
236
237}
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