| [2106] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #ifndef _WeaponSystem_H__ |
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| 31 | #define _WeaponSystem_H__ |
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| 32 | |
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| 33 | #include "OrxonoxPrereqs.h" |
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| 34 | |
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| 35 | #include "core/BaseObject.h" |
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| 36 | |
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| [2107] | 37 | #include "WeaponSet.h" |
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| [2662] | 38 | #include "WeaponPack.h" |
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| [2106] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| [2662] | 42 | |
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| [2106] | 43 | class _OrxonoxExport WeaponSystem : public BaseObject |
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| 44 | { |
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| 45 | public: |
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| 46 | WeaponSystem(BaseObject* creator); |
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| 47 | virtual ~WeaponSystem(); |
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| 48 | |
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| 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 50 | |
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| [2662] | 51 | void attachWeaponSlot(WeaponSlot *wSlot); |
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| [2106] | 52 | void attachWeaponSet(WeaponSet *wSet); |
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| [2662] | 53 | //void fire(); |
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| 54 | void fire(WeaponMode::Enum fireMode); |
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| 55 | void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); |
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| [2106] | 56 | WeaponSet * getWeaponSetPointer(unsigned int n); |
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| [2662] | 57 | WeaponSlot * getWeaponSlotPointer(unsigned int n); |
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| 58 | WeaponPack * getWeaponPackPointer(unsigned int n); |
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| 59 | void setNewMunition(std::string munitionType, Munition * munitionToAdd); |
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| [2893] | 60 | void setNewSharedMunition(std::string munitionType, Munition * munitionToAdd); |
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| [2662] | 61 | Munition * getMunitionType(std::string munitionType); |
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| [2106] | 62 | |
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| [2662] | 63 | inline void setParentPawn(Pawn *parentPawn) |
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| 64 | { parentPawn_=parentPawn; } |
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| 65 | inline Pawn * getParentPawn() |
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| 66 | { return parentPawn_; } |
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| [2106] | 67 | |
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| [2662] | 68 | inline int getWeaponSlotSize() |
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| 69 | { return this->weaponSlots_.size(); } |
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| [2106] | 70 | |
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| 71 | private: |
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| 72 | std::vector<WeaponSet *> weaponSets_; |
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| [2662] | 73 | std::vector<WeaponSlot *> weaponSlots_; |
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| 74 | std::vector<WeaponPack *> weaponPacks_; |
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| 75 | std::map<std::string, Munition *> munitionSet_; |
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| 76 | Pawn *parentPawn_; |
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| [2106] | 77 | }; |
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| 78 | } |
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| 79 | |
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| 80 | #endif /* _WeaponSystem_H__ */ |
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