| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2850] | 29 | #include "GSMainMenu.h" | 
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| [1661] | 30 |  | 
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| [2850] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 |  | 
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 | 33 | #include "core/input/InputManager.h" | 
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| [3327] | 34 | #include "core/input/InputState.h" | 
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| [5863] | 35 | #include "core/input/KeyBinderManager.h" | 
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| [3196] | 36 | #include "core/Game.h" | 
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| [2844] | 37 | #include "core/ConsoleCommand.h" | 
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| [3370] | 38 | #include "core/GraphicsManager.h" | 
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 | 39 | #include "core/GUIManager.h" | 
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| [5735] | 40 | #include "Scene.h" | 
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| [5896] | 41 | #include "sound/AmbientSound.h" | 
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| [1661] | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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| [3280] | 45 |     DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| [2844] | 46 |  | 
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| [3370] | 47 |     GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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 | 48 |         : GameState(info) | 
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| [2850] | 49 |         , inputState_(0) | 
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| [1661] | 50 |     { | 
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| [3327] | 51 |         inputState_ = InputManager::getInstance().createInputState("mainMenu"); | 
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| [5910] | 52 |         inputState_->setMouseMode(MouseMode::Nonexclusive); | 
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| [2850] | 53 |         inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| [5863] | 54 |         inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| [3327] | 55 |         inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| [1688] | 56 |  | 
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| [2850] | 57 |         // create an empty Scene | 
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| [5876] | 58 |         this->scene_ = new Scene(NULL); | 
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| [5918] | 59 |         this->scene_->setSyncMode( 0x0 ); | 
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| [2850] | 60 |         // and a Camera | 
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 | 61 |         this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| [5878] | 62 |         if (GameMode::playsSound()) | 
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 | 63 |         { | 
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 | 64 |             // Load sound | 
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| [5896] | 65 |             this->ambient_ = new AmbientSound(0); | 
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| [5899] | 66 |             this->ambient_->setSource("ambient/mainmenu.wav"); | 
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| [5878] | 67 |         } | 
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| [3370] | 68 |     } | 
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| [2850] | 69 |  | 
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| [3370] | 70 |     GSMainMenu::~GSMainMenu() | 
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 | 71 |     { | 
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| [5878] | 72 |         if (GameMode::playsSound()) | 
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| [5892] | 73 |             delete this->ambient_; | 
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| [5878] | 74 |  | 
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| [3370] | 75 |         InputManager::getInstance().destroyState("mainMenu"); | 
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 | 76 |  | 
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 | 77 |         this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| [5799] | 78 |         this->scene_->destroy(); | 
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| [3370] | 79 |     } | 
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 | 80 |  | 
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 | 81 |     void GSMainMenu::activate() | 
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 | 82 |     { | 
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| [1661] | 83 |         // show main menu | 
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| [5695] | 84 |         GUIManager::getInstance().showGUI("MainMenu"); | 
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| [2850] | 85 |         GUIManager::getInstance().setCamera(this->camera_); | 
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 | 86 |         GraphicsManager::getInstance().setCamera(this->camera_); | 
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| [2844] | 87 |  | 
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| [5920] | 88 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); | 
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 | 89 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); | 
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 | 90 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); | 
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 | 91 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); | 
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 | 92 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); | 
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 | 93 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole")); | 
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| [2853] | 94 |  | 
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| [5863] | 95 |         KeyBinderManager::getInstance().setToDefault(); | 
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| [3327] | 96 |         InputManager::getInstance().enterState("mainMenu"); | 
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| [3060] | 97 |  | 
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| [5878] | 98 |         if (GameMode::playsSound()) | 
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 | 99 |         { | 
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| [5896] | 100 |             this->ambient_->setLoop(true); | 
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 | 101 |             this->ambient_->play(); | 
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| [5878] | 102 |         } | 
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| [1661] | 103 |     } | 
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 | 104 |  | 
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| [2850] | 105 |     void GSMainMenu::deactivate() | 
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| [1661] | 106 |     { | 
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| [5878] | 107 |         if (GameMode::playsSound()) | 
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 | 108 |         { | 
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 | 109 |             this->ambient_->stop(); | 
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 | 110 |         } | 
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| [3060] | 111 |  | 
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| [3327] | 112 |         InputManager::getInstance().leaveState("mainMenu"); | 
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| [2850] | 113 |  | 
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| [2927] | 114 |         GUIManager::getInstance().setCamera(0); | 
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 | 115 |         GraphicsManager::getInstance().setCamera(0); | 
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| [1661] | 116 |     } | 
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 | 117 |  | 
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| [2850] | 118 |     void GSMainMenu::update(const Clock& time) | 
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| [1661] | 119 |     { | 
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| [2844] | 120 |     } | 
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| [1661] | 121 |  | 
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| [3094] | 122 |     void GSMainMenu::startStandalone() | 
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| [2844] | 123 |     { | 
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 | 124 |         // HACK - HACK | 
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 | 125 |         Game::getInstance().popState(); | 
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| [2850] | 126 |         Game::getInstance().requestStates("standalone, level"); | 
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| [1661] | 127 |     } | 
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| [3094] | 128 |  | 
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 | 129 |     void GSMainMenu::startServer() | 
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 | 130 |     { | 
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 | 131 |         // HACK - HACK | 
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 | 132 |         Game::getInstance().popState(); | 
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 | 133 |         Game::getInstance().requestStates("server, level"); | 
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 | 134 |     } | 
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 | 135 |  | 
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 | 136 |     void GSMainMenu::startClient() | 
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 | 137 |     { | 
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 | 138 |         // HACK - HACK | 
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 | 139 |         Game::getInstance().popState(); | 
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 | 140 |         Game::getInstance().requestStates("client, level"); | 
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 | 141 |     } | 
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 | 142 |  | 
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 | 143 |     void GSMainMenu::startDedicated() | 
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 | 144 |     { | 
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 | 145 |         // HACK - HACK | 
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 | 146 |         Game::getInstance().popState(); | 
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 | 147 |         Game::getInstance().popState(); | 
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 | 148 |         Game::getInstance().requestStates("dedicated, level"); | 
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 | 149 |     } | 
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| [5817] | 150 |     void GSMainMenu::startMainMenu() | 
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 | 151 |     { | 
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 | 152 |         // HACK - HACK | 
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 | 153 |         Game::getInstance().popState(); | 
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 | 154 |         Game::getInstance().popState(); | 
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 | 155 |         Game::getInstance().requestStates("mainmenu"); | 
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 | 156 |     } | 
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| [5918] | 157 |     void GSMainMenu::startIOConsole() | 
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 | 158 |     { | 
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 | 159 |         // HACK - HACK | 
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 | 160 |         Game::getInstance().popState(); | 
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 | 161 |         Game::getInstance().popState(); | 
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 | 162 |         Game::getInstance().requestStates("ioConsole"); | 
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 | 163 |     } | 
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| [1661] | 164 | } | 
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