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source: code/branches/physics_merge/src/network/packet/Gamestate.cc @ 2456

Last change on this file since 2456 was 2456, checked in by rgrieder, 15 years ago

Applied bugfix r2441 to physics_merge branch as well.

  • Property svn:eol-style set to native
File size: 20.2 KB
RevLine 
[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[2371]30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
[1763]33#include "core/CoreIncludes.h"
[1751]34#include "core/Iterator.h"
[1701]35
36#include <zlib.h>
37#include <assert.h>
38
39
40
[2171]41namespace orxonox {
[1701]42
43namespace packet {
44
[1751]45#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
[1701]46#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
47#define HEADER GAMESTATE_HEADER(data_)
[1740]48
[2087]49
[1907]50#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
[2087]51
[1701]52Gamestate::Gamestate()
53{
[1907]54  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]55}
56
[1907]57Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[1711]58    Packet(data, clientID)
[1701]59{
[1907]60  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]61}
62
[1907]63Gamestate::Gamestate(uint8_t *data)
64{
65  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
66  data_=data;
67}
[1701]68
[1907]69
[1701]70Gamestate::~Gamestate()
71{
72}
73
[2171]74bool Gamestate::collectData(int id, uint8_t mode)
[1701]75{
[2371]76  uint32_t tempsize=0, currentsize=0;
[1751]77  assert(data_==0);
[2371]78  uint32_t size = calcGamestateSize(id, mode);
[1740]79
[1701]80  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
81  if(size==0)
82    return false;
83  data_ = new unsigned char[size + sizeof(GamestateHeader)];
84  if(!data_){
85    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
86    return false;
87  }
[2087]88
[1701]89  //start collect data synchronisable by synchronisable
[1907]90  uint8_t *mem=data_;
[1701]91  mem+=sizeof(GamestateHeader);
[2171]92  ObjectList<Synchronisable>::iterator it;
93  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[1907]94    tempsize=it->getSize(id, mode);
[1740]95
[1701]96    if(currentsize+tempsize > size){
[2171]97      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]98      // start allocate additional memory
99      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]100      ObjectList<Synchronisable>::iterator temp = it;
[1701]101      int addsize=tempsize;
102      while(++temp)
[1907]103        addsize+=temp->getSize(id, mode);
104      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
[1701]105      if(!data_)
106        return false;
107      size = currentsize+addsize;
108    }// stop allocate additional memory
109
[2087]110
[1907]111    //if(it->doSelection(id))
[2371]112    if(tempsize!=0)
113      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
114//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
[1751]115    if(!it->getData(mem, id, mode))
[1701]116      return false; // mem pointer gets automatically increased because of call by reference
117    // increase size counter by size of current synchronisable
118    currentsize+=tempsize;
119  }
[1740]120
121
[1701]122  //start write gamestate header
[1710]123  HEADER->packetType = ENUM::Gamestate;
[1907]124  HEADER->datasize = currentsize;
[1701]125  HEADER->id = id;
126  HEADER->diffed = false;
127  HEADER->complete = true;
[1715]128  HEADER->compressed = false;
[1701]129  //stop write gamestate header
[1740]130
[1701]131  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
132  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
133  return true;
134}
135
[2171]136bool Gamestate::spreadData(uint8_t mode)
[1701]137{
[1751]138  assert(data_);
139  assert(!HEADER->compressed);
140  assert(!HEADER->diffed);
[1907]141  uint8_t *mem=data_+sizeof(GamestateHeader);
[1701]142    // get the start of the Synchronisable list
[2171]143  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
[1907]144  Synchronisable *s;
[1740]145
[1907]146  // update the data of the objects we received
147  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
148    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
[1701]149
[1907]150    s = Synchronisable::getSynchronisable( objectheader->objectID );
151    if(!s)
[1701]152    {
[2417]153      Synchronisable::fabricate(mem, mode);
[2371]154//         COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl;
155//       else
156//         COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: "  << objectheader->creatorID << endl;
[1701]157    }
[1907]158    else
159    {
160      bool b = s->updateData(mem, mode);
161      assert(b);
162    }
[1701]163  }
164
165  return true;
166}
167
[1907]168
169
[1705]170int Gamestate::getID(){
171  return HEADER->id;
172}
173
[2371]174uint32_t Gamestate::getSize() const
[1701]175{
[1711]176  assert(data_);
[1715]177  if(HEADER->compressed)
[1701]178    return HEADER->compsize+sizeof(GamestateHeader);
179  else
180  {
[1907]181    return HEADER->datasize+sizeof(GamestateHeader);
[1701]182  }
183}
184
[1751]185bool Gamestate::operator==(packet::Gamestate gs){
[1907]186  uint8_t *d1 = data_+sizeof(GamestateHeader);
187  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
[1751]188  assert(!isCompressed());
189  assert(!gs.isCompressed());
[1907]190  while(d1<data_+HEADER->datasize)
[1751]191  {
192    if(*d1!=*d2)
193      return false;
194    d1++;
195    d2++;
196  }
197  return true;
198}
199
[1701]200bool Gamestate::process()
201{
[1705]202  return GamestateHandler::addGamestate(this, getClientID());
[1701]203}
204
[1907]205
206
[1701]207bool Gamestate::compressData()
208{
209  assert(HEADER);
[1751]210  assert(!HEADER->compressed);
[1907]211  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
[1701]212  if(buffer==0)
213    return false;
[1740]214
[1907]215  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
216  uint8_t *dest = GAMESTATE_START(ndata);
[1751]217  //unsigned char *dest = new unsigned char[buffer];
[1907]218  uint8_t *source = GAMESTATE_START(data_);
[1701]219  int retval;
[1907]220  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
[1701]221  switch ( retval ) {
222    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]223    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
224    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
225    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]226  }
[1751]227#ifndef NDEBUG
228  //decompress and compare the start and the decompressed data
[1907]229  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
230  uint8_t *d2 = GAMESTATE_START(rdata);
231  uLongf length2 = HEADER->datasize;
[1751]232  uncompress(d2, &length2, dest, buffer);
[1907]233  for(unsigned int i=0; i<HEADER->datasize; i++){
[1751]234    assert(*(source+i)==*(d2+i));
235  }
236  delete[] rdata;
237#endif
[1701]238
239  //copy and modify header
[1751]240#ifndef NDEBUG
[1907]241  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
[1751]242#endif
[1701]243  *GAMESTATE_HEADER(ndata) = *HEADER;
244  //delete old data
245  delete[] data_;
246  //save new data
247  data_ = ndata;
[1751]248  HEADER->compsize = buffer;
249  HEADER->compressed = true;
[1730]250  assert(HEADER->compressed);
[2087]251  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
[1701]252  return true;
253}
254bool Gamestate::decompressData()
255{
[1751]256  assert(HEADER);
[1715]257  assert(HEADER->compressed);
[2087]258  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
[2371]259  uint32_t datasize = HEADER->datasize;
260  uint32_t compsize = HEADER->compsize;
261  uint32_t bufsize;
[2087]262//  assert(compsize<=datasize);
[1907]263  bufsize = datasize;
[1751]264  assert(bufsize!=0);
[1907]265  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
266  uint8_t *dest = ndata + sizeof(GamestateHeader);
267  uint8_t *source = data_ + sizeof(GamestateHeader);
[1701]268  int retval;
[1751]269  uLongf length=bufsize;
270  retval = uncompress( dest, &length, source, (uLong)compsize );
[1701]271  switch ( retval ) {
272    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
273    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
274    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
275    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
276  }
[1751]277#ifndef NDEBUG
[1907]278  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
[1751]279#endif
[1752]280
[1701]281  //copy over the header
282  *GAMESTATE_HEADER(ndata) = *HEADER;
[2087]283
284  if (this->bDataENetAllocated_){
285    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
286    // deallocated it anyway. So data and packet stay together.
287    this->bDataENetAllocated_ = false;
288  }
289  else{
290    // We allocated the memory in the first place (unlikely). So we destroy the old data
291    // and overwrite it with the new decompressed data.
292    delete[] this->data_;
293  }
294
[1751]295  //set new pointers
[1701]296  data_ = ndata;
[1751]297  HEADER->compressed = false;
[1907]298  assert(HEADER->datasize==datasize);
[1751]299  assert(HEADER->compsize==compsize);
[1701]300  return true;
301}
302
303Gamestate *Gamestate::diff(Gamestate *base)
304{
[1751]305  assert(HEADER);
306  assert(!HEADER->compressed);
307  assert(!HEADER->diffed);
[1701]308  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
[1907]309  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
[2371]310  uint32_t of=0; // pointers offset
311  uint32_t dest_length=0;
[1907]312  dest_length=HEADER->datasize;
[1701]313  if(dest_length==0)
314    return NULL;
[1907]315  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
316  uint8_t *dest = ndata + sizeof(GamestateHeader);
317  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
[1701]318    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
319    ++of;
320  }
[1907]321  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
322    uint8_t n=0;
323    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
[1701]324      while(of<dest_length){
325        *(dest+of)=n^*(gs+of);
326        of++;
327      }
328    }
329  }
330
[1715]331  *GAMESTATE_HEADER(ndata) = *HEADER;
332  GAMESTATE_HEADER(ndata)->diffed = true;
[1751]333  GAMESTATE_HEADER(ndata)->base_id = base->getID();
334  Gamestate *g = new Gamestate(ndata, getClientID());
335  g->flags_=flags_;
336  g->packetDirection_ = packetDirection_;
[1701]337  return g;
338}
339
[2371]340Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]341  assert(data_);
[2371]342  std::list<obj>::iterator it;
[2087]343
[1907]344  // allocate memory for new data
345  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
346  // create a gamestate out of it
347  Gamestate *gs = new Gamestate(gdata);
348  uint8_t *newdata = gdata + sizeof(GamestateHeader);
[2417]349  uint8_t *origdata = GAMESTATE_START(data_);
[2087]350
[1907]351  //copy the GamestateHeader
352  *(GamestateHeader*)gdata = *HEADER;
[2087]353
[1907]354  synchronisableHeader *oldobjectheader, *newobjectheader;
[2371]355  uint32_t objectOffset;
356  unsigned int objectsize, destsize=0;
[2435]357  // TODO: Why is this variable not used?
358  //Synchronisable *object;
[2087]359
[2371]360  //call TrafficControl
[2382]361  TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ );
[2371]362 
[1907]363  //copy in the zeros
[2419]364  for(it=dataMap_.begin(); it!=dataMap_.end();){
[2456]365    if(it->second->getSize(HEADER->id)==0)
366      continue;
[2417]367    oldobjectheader = (synchronisableHeader*)origdata;
[1907]368    newobjectheader = (synchronisableHeader*)newdata;
[2417]369//     object = Synchronisable::getSynchronisable( (*it).objID );
370//     assert(object->objectID == oldobjectheader->objectID);
[2371]371    objectsize = oldobjectheader->size;
[2171]372    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
[2417]373    if ( (*it).objID == oldobjectheader->objectID ){
374      memcpy(newdata, origdata, objectsize);
[2171]375      assert(newobjectheader->dataAvailable==true);
[2419]376      ++it;
[1907]377    }else{
[2417]378      *newobjectheader = *oldobjectheader;
[1907]379      newobjectheader->dataAvailable=false;
[2171]380      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]381    }
382    newdata += objectsize;
[2417]383    origdata += objectsize;
[2371]384    destsize += objectsize;
385//     origdata += objectsize;
[1907]386  }
[2371]387  ((GamestateHeader*)gdata)->datasize = destsize;
[2419]388  assert(destsize==HEADER->datasize);
[2371]389  assert(destsize!=0);
[1907]390  return gs;
391}
392
393
394Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
395  // asserts
396  assert(data_);
397  assert(base->data_);
398  assert(!GAMESTATE_HEADER(base->data_)->diffed);
399  assert(!GAMESTATE_HEADER(base->data_)->compressed);
400  assert(!HEADER->compressed);
401  assert(!HEADER->diffed);
[2087]402
[1907]403  //preparations
[2371]404  std::list<obj>::iterator it;
[1907]405  uint8_t *origdata, *basedata, *destdata, *ndata;
[2371]406  uint32_t objectOffset, streamOffset=0;    //data offset
407  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
[1907]408  synchronisableHeader *origheader;
409  synchronisableHeader *destheader;
[2371]410  Synchronisable *object;
[2087]411
[1907]412  origdata = GAMESTATE_START(this->data_);
413  basedata = GAMESTATE_START(base->data_);
414  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
415  destdata = ndata + sizeof(GamestateHeader);
[2087]416
[1907]417  // do the diff
418  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
419    assert(streamOffset<HEADER->datasize);
420    origheader = (synchronisableHeader *)(origdata+streamOffset);
421    destheader = (synchronisableHeader *)(destdata+streamOffset);
[2371]422    object = Synchronisable::getSynchronisable(origheader->objectID);
423    bool sendData = object->doSelection(HEADER->id);
[2087]424
[1907]425    //copy and partially diff the object header
[2371]426    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
[1907]427    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
428    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
429    if(sendData){
430      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
431      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
432    }else{
433      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
[2087]434      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
[1907]435    }
436    objectOffset=sizeof(synchronisableHeader);
437    streamOffset+=sizeof(synchronisableHeader);
[2087]438
[1907]439    //now handle the object data or fill with zeros
440    while(objectOffset<origheader->size ){
[2087]441
[1907]442      if(sendData && streamOffset<minsize)
443        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
444      else if(sendData)
445        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
446      else
447        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
[2087]448
[1907]449      objectOffset++;
450      streamOffset++;
451    }
452    destdata+=objectOffset;
453    origdata+=objectOffset;
454    basedata+=objectOffset;
455  }
[2087]456
[1907]457  //copy over the gamestate header and set the diffed flag
458  *(GamestateHeader *)ndata = *HEADER; //copy over the header
459  Gamestate *gs = new Gamestate(ndata);
460  GAMESTATE_HEADER(ndata)->diffed=true;
461  return gs;
462}
463
464Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
465  // asserts
466  assert(data_);
467  assert(base->data_);
468  assert(!GAMESTATE_HEADER(base->data_)->diffed);
469  assert(!GAMESTATE_HEADER(base->data_)->compressed);
470  assert(!HEADER->compressed);
471  assert(HEADER->diffed);
[2087]472
[1907]473  //preparations
[2371]474  std::list<obj>::iterator it;
[1907]475  uint8_t *origdata, *basedata, *destdata, *ndata;
[2371]476  uint32_t objectOffset, streamOffset=0;    //data offset
477  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
[1907]478  synchronisableHeader *origheader;
479  synchronisableHeader *destheader;
[2371]480  Synchronisable *object;
[2087]481
[1907]482  origdata = GAMESTATE_START(this->data_);
483  basedata = GAMESTATE_START(base->data_);
484  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
485  destdata = ndata + sizeof(GamestateHeader);
[2087]486
[1907]487  // do the undiff
488  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
489    assert(streamOffset<HEADER->datasize);
490    origheader = (synchronisableHeader *)(origdata+streamOffset);
491    destheader = (synchronisableHeader *)(destdata+streamOffset);
[2371]492    object = Synchronisable::getSynchronisable( origheader->objectID );
[1907]493    bool sendData;
[2087]494
[1907]495    //copy and partially diff the object header
[2371]496    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
497    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
498    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
499    sendData = *(bool*)(origdata+sizeof(uint32_t));
[1907]500    if(sendData){
[2371]501      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
502      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
[1907]503    }else{
[2371]504      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
505      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
[1907]506    }
507    objectOffset=sizeof(synchronisableHeader);
508    streamOffset+=sizeof(synchronisableHeader);
[2087]509
[1907]510    //now handle the object data or fill with zeros
511    while(objectOffset<origheader->size ){
[2087]512
[1907]513      if(sendData && streamOffset<minsize)
514        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
515      else if(sendData)
516        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
517      else
518        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
[2087]519
[1907]520      objectOffset++;
521      streamOffset++;
522    }
523    destdata+=objectOffset;
524    origdata+=objectOffset;
525    basedata+=objectOffset;
526  }
[2087]527
[1907]528  //copy over the gamestate header and set the diffed flag
529  *(GamestateHeader *)ndata = *HEADER; //copy over the header
530  Gamestate *gs = new Gamestate(ndata);
531  GAMESTATE_HEADER(ndata)->diffed=false;
532  return gs;
533}
534
[1701]535Gamestate *Gamestate::undiff(Gamestate *base)
536{
[1751]537  assert(this && base);assert(HEADER);
538  assert(HEADER->diffed);
[1715]539  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
[1701]540  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
[1907]541  uint8_t *basep = GAMESTATE_START(base->data_);
542  uint8_t *gs = GAMESTATE_START(this->data_);
[2371]543  uint32_t of=0; // pointers offset
544  uint32_t dest_length=0;
[1907]545  dest_length=HEADER->datasize;
[1701]546  if(dest_length==0)
547    return NULL;
[1907]548  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
549  uint8_t *dest = ndata + sizeof(GamestateHeader);
550  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
[1701]551    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
552    ++of;
553  }
[1907]554  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
555    uint8_t n=0;
556    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
[1701]557      while(of < dest_length){
558        *(dest+of)=n^*(gs+of);
559        of++;
560      }
561    }
562  }
[1715]563  *GAMESTATE_HEADER(ndata) = *HEADER;
564  GAMESTATE_HEADER(ndata)->diffed = false;
[1751]565  Gamestate *g = new Gamestate(ndata, getClientID());
566  g->flags_=flags_;
567  g->packetDirection_ = packetDirection_;
568  assert(!g->isDiffed());
569  assert(!g->isCompressed());
[1701]570  return g;
571}
572
573
[2371]574uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]575{
[2371]576  uint32_t size=0;
[1701]577    // get the start of the Synchronisable list
[2171]578  ObjectList<Synchronisable>::iterator it;
[1701]579    // get total size of gamestate
[2171]580  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
[1907]581    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[1701]582//  size+=sizeof(GamestateHeader);
583  return size;
584}
585
586/**
587 * This function removes a Synchronisable out of the universe
588 * @param it iterator of the list pointing to the object
589 * @return iterator pointing to the next object in the list
590 */
[2171]591  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
592    ObjectList<Synchronisable>::iterator temp=it;
[1701]593    ++it;
594    delete  *temp;
595  }
596
[1712]597  bool Gamestate::isDiffed(){
598    return HEADER->diffed;
599  }
[1740]600
[1751]601  bool Gamestate::isCompressed(){
602    return HEADER->compressed;
603  }
[1752]604
[1712]605  int Gamestate::getBaseID(){
606    return HEADER->base_id;
607  }
[1701]608}
609
610}
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