| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Reto Grieder (physics) |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "OrxonoxStableHeaders.h" |
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| 31 | #include "StaticEntity.h" |
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| 32 | |
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| 33 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 34 | |
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| 35 | #include "util/Exception.h" |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateFactory(StaticEntity); |
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| 41 | |
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| 42 | StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) |
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| 43 | { |
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| 44 | RegisterObject(StaticEntity); |
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| 45 | |
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| 46 | this->registerVariables(); |
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| 47 | } |
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| 48 | |
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| 49 | StaticEntity::~StaticEntity() |
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| 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | void StaticEntity::registerVariables() |
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| 54 | { |
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| 55 | REGISTERDATA(this->getPosition(), network::direction::toclient, new network::NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); |
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| 56 | REGISTERDATA(this->getOrientation(), network::direction::toclient, new network::NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | void StaticEntity::setPosition(const Vector3& position) |
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| 61 | { |
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| 62 | if (this->isPhysicsRunning()) |
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| 63 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 64 | if (this->isStatic()) |
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| 65 | { |
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| 66 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 67 | transf.setOrigin(btVector3(position.x, position.y, position.z)); |
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| 68 | this->physicalBody_->setWorldTransform(transf); |
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| 69 | } |
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| 70 | |
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| 71 | this->node_->setPosition(position); |
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| 72 | } |
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| 73 | |
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| 74 | void StaticEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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| 75 | { |
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| 76 | if (this->isPhysicsRunning()) |
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| 77 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 78 | if (this->isStatic()) |
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| 79 | { |
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| 80 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot translate physical object relative \ |
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| 81 | to any other space than TS_LOCAL."); |
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| 82 | this->physicalBody_->translate(btVector3(distance.x, distance.y, distance.z)); |
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| 83 | } |
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| 84 | |
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| 85 | this->node_->translate(distance, relativeTo); |
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| 86 | } |
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| 87 | |
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| 88 | void StaticEntity::setOrientation(const Quaternion& orientation) |
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| 89 | { |
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| 90 | if (this->isPhysicsRunning()) |
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| 91 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 92 | if (this->isStatic()) |
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| 93 | { |
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| 94 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 95 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); |
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| 96 | this->physicalBody_->setWorldTransform(transf); |
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| 97 | } |
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| 98 | |
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| 99 | this->node_->setOrientation(orientation); |
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| 100 | } |
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| 101 | |
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| 102 | void StaticEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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| 103 | { |
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| 104 | if (this->isPhysicsRunning()) |
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| 105 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 106 | if (this->isStatic()) |
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| 107 | { |
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| 108 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot rotate physical object relative \ |
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| 109 | to any other space than TS_LOCAL."); |
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| 110 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 111 | this->physicalBody_->setWorldTransform(transf * btTransform(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w))); |
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| 112 | } |
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| 113 | |
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| 114 | this->node_->rotate(rotation, relativeTo); |
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| 115 | } |
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| 116 | |
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| 117 | void StaticEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 118 | { |
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| 119 | if (this->isPhysicsRunning()) |
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| 120 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 121 | if (this->isStatic()) |
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| 122 | { |
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| 123 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot yaw physical object relative \ |
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| 124 | to any other space than TS_LOCAL."); |
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| 125 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 126 | btTransform rotation(btQuaternion(angle.valueRadians(), 0.0f, 0.0f)); |
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| 127 | this->physicalBody_->setWorldTransform(transf * rotation); |
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| 128 | } |
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| 129 | |
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| 130 | this->node_->yaw(angle, relativeTo); |
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| 131 | } |
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| 132 | |
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| 133 | void StaticEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 134 | { |
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| 135 | if (this->isPhysicsRunning()) |
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| 136 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 137 | if (this->isStatic()) |
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| 138 | { |
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| 139 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot pitch physical object relative \ |
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| 140 | to any other space than TS_LOCAL."); |
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| 141 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 142 | btTransform rotation(btQuaternion(0.0f, angle.valueRadians(), 0.0f)); |
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| 143 | this->physicalBody_->setWorldTransform(transf * rotation); |
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| 144 | } |
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| 145 | |
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| 146 | this->node_->pitch(angle, relativeTo); |
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| 147 | } |
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| 148 | |
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| 149 | void StaticEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 150 | { |
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| 151 | if (this->isPhysicsRunning()) |
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| 152 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 153 | if (this->isStatic()) |
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| 154 | { |
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| 155 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot roll physical object relative \ |
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| 156 | to any other space than TS_LOCAL."); |
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| 157 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 158 | btTransform rotation(btQuaternion(angle.valueRadians(), 0.0f, 0.0f)); |
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| 159 | this->physicalBody_->setWorldTransform(transf * rotation); |
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| 160 | } |
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| 161 | |
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| 162 | this->node_->roll(angle, relativeTo); |
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| 163 | } |
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| 164 | |
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| 165 | void StaticEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 166 | { |
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| 167 | if (this->isPhysicsRunning()) |
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| 168 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 169 | if (this->isStatic()) |
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| 170 | { |
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| 171 | ThrowException(NotImplemented, "ControllableEntity::lookAt() is not yet supported for physical objects."); |
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| 172 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot align physical object relative \ |
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| 173 | to any other space than TS_LOCAL."); |
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| 174 | } |
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| 175 | |
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| 176 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 177 | } |
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| 178 | |
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| 179 | void StaticEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 180 | { |
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| 181 | if (this->isPhysicsRunning()) |
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| 182 | ThrowException(PhysicsViolation, "Cannot change position or orientation of a StaticEntity with physics at run time."); |
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| 183 | if (this->isStatic()) |
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| 184 | { |
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| 185 | ThrowException(NotImplemented, "ControllableEntity::setDirection() is not yet supported for physical objects."); |
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| 186 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot align physical object relative \ |
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| 187 | to any other space than TS_LOCAL."); |
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| 188 | } |
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| 189 | |
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| 190 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 191 | } |
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| 192 | |
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| 193 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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| 194 | { |
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| 195 | if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) |
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| 196 | { |
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| 197 | ThrowException(PhysicsViolation, "Cannot tell a StaticEntity to have kinematic or dynamic collision type"); |
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| 198 | return false; |
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| 199 | } |
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| 200 | else |
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| 201 | return true; |
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| 202 | } |
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| 203 | |
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| 204 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) |
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| 205 | { |
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| 206 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); |
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| 207 | //COUT(0) << "Setting world transform of a StaticEntity, which is static!" << std::endl; |
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| 208 | } |
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| 209 | |
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| 210 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const |
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| 211 | { |
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| 212 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
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| 213 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); |
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| 214 | } |
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| 215 | } |
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