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source: code/branches/physics/src/orxonox/objects/worldentities/StaticEntity.cc @ 2304

Last change on this file since 2304 was 2304, checked in by rgrieder, 15 years ago

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    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.cc1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.cc1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.cc1635-1723
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.cc1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.cc1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.cc1926-2086
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.cc1894-2088
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.cc1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.cc1925-2094
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder (physics)
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "OrxonoxStableHeaders.h"
31#include "StaticEntity.h"
32
33#include "util/Exception.h"
34#include "core/CoreIncludes.h"
35
36namespace orxonox
37{
38    CreateFactory(StaticEntity);
39
40    StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator)
41    {
42        RegisterObject(StaticEntity);
43
44        this->registerVariables();
45    }
46
47    StaticEntity::~StaticEntity()
48    {
49    }
50
51    void StaticEntity::registerVariables()
52    {
53        REGISTERDATA(this->getPosition().x, network::direction::toclient);
54        REGISTERDATA(this->getPosition().y, network::direction::toclient);
55        REGISTERDATA(this->getPosition().z, network::direction::toclient);
56
57        REGISTERDATA(this->getOrientation().w, network::direction::toclient);
58        REGISTERDATA(this->getOrientation().x, network::direction::toclient);
59        REGISTERDATA(this->getOrientation().y, network::direction::toclient);
60        REGISTERDATA(this->getOrientation().z, network::direction::toclient);
61    }
62
63    bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const
64    {
65        if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic)
66        {
67            ThrowException(PhysicsViolation, "Cannot tell a StaticEntity to have kinematic or dynamic collision type");
68            return false;
69        }
70        else
71            return true;
72    }
73
74    void StaticEntity::setWorldTransform(const btTransform& worldTrans)
75    {
76        OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!");
77        //COUT(0) << "Setting world transform of a StaticEntity, which is static!" << std::endl;
78    }
79
80    void StaticEntity::getWorldTransform(btTransform& worldTrans) const
81    {
82        worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
83        worldTrans.setRotation(btQuaternion(node_->getOrientation().w, node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z));
84    }
85}
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