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source: code/branches/physics/src/orxonox/objects/worldentities/StaticEntity.cc @ 2303

Last change on this file since 2303 was 2303, checked in by rgrieder, 15 years ago
  • Added support for attaching physical WorldEntities to each other. Currently you can only add static objects to kinematic/dynamic/static other objects. Future plans involve attaching kinematic objects to static/kinematic ones. All other combinations don't make sense at all.
  • Added CollisionShape, SphereCollisionShape and CompoundCollisionShape

Usage for collision shapes (example):

<LinearEntity collisionType="kinematic">

<attached>

<Model position="0,0,0" scale=10 mesh="ast1.mesh" />
<StaticEntity position="0,10,0" collisionType="static"> # Everything else than "static" fails!

<collisionShapes>

<SphereCollisionShape radius=40 position="10,10,-10"/>
<CompoundCollisionShape position="4,4,4"> # You can also make compound shapes directly

<SphereCollisionShape radius=10/>

</CompoundCollisionShape>

</collisionShapes>

</StaticEntity>

</attached>

</LinearEntity>

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.cc1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.cc1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.cc1635-1723
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.cc1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.cc1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.cc1926-2086
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.cc1894-2088
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.cc1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.cc1925-2094
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "StaticEntity.h"
31
32#include "util/Exception.h"
33#include "core/CoreIncludes.h"
34
35namespace orxonox
36{
37    CreateFactory(StaticEntity);
38
39    StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator)
40    {
41        RegisterObject(StaticEntity);
42
43        this->registerVariables();
44    }
45
46    StaticEntity::~StaticEntity()
47    {
48    }
49
50    void StaticEntity::registerVariables()
51    {
52        REGISTERDATA(this->getPosition().x, network::direction::toclient);
53        REGISTERDATA(this->getPosition().y, network::direction::toclient);
54        REGISTERDATA(this->getPosition().z, network::direction::toclient);
55
56        REGISTERDATA(this->getOrientation().w, network::direction::toclient);
57        REGISTERDATA(this->getOrientation().x, network::direction::toclient);
58        REGISTERDATA(this->getOrientation().y, network::direction::toclient);
59        REGISTERDATA(this->getOrientation().z, network::direction::toclient);
60    }
61
62    bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const
63    {
64        if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic)
65        {
66            ThrowException(PhysicsViolation, "Cannot tell a StaticEntity to have kinematic or dynamic collision type");
67            return false;
68        }
69        else
70            return true;
71    }
72
73    void StaticEntity::setWorldTransform(const btTransform& worldTrans)
74    {
75        OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!");
76        //COUT(0) << "Setting world transform of a StaticEntity, which is static!" << std::endl;
77    }
78
79    void StaticEntity::getWorldTransform(btTransform& worldTrans) const
80    {
81        worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
82        worldTrans.setRotation(btQuaternion(node_->getOrientation().w, node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z));
83    }
84}
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