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source: code/branches/physics/src/orxonox/objects/worldentities/MovableEntity.h @ 2425

Last change on this file since 2425 was 2421, checked in by rgrieder, 15 years ago

Added resynchronisation timer in MovableEntity to ensure the right position on the client if we only synchronise the velocity.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MovableEntity_H__
30#define _MovableEntity_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "MobileEntity.h"
35#include "network/ClientConnectionListener.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport MovableEntity : public MobileEntity, public network::ClientConnectionListener
40    {
41        public:
42            MovableEntity(BaseObject* creator);
43            virtual ~MovableEntity();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void tick(float dt);
47            void registerVariables();
48
49        private:
50            void clientConnected(unsigned int clientID);
51            void clientDisconnected(unsigned int clientID);
52            void resynchronize();
53
54            inline void processLinearVelocity()
55                { this->setVelocity(this->linearVelocity_); }
56            inline void processAngularVelocity()
57                { this->setAngularVelocity(this->angularVelocity_); }
58
59            void overwritePosition();
60            void overwriteOrientation();
61
62            void positionChanged(bool bContinuous);
63            void orientationChanged(bool bContinuous);
64
65            Vector3 overwrite_position_;
66            Quaternion overwrite_orientation_;
67            Timer<MovableEntity>* continuousResynchroTimer_;
68    };
69}
70
71#endif /* _MovableEntity_H__ */
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