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source: code/branches/physics/src/orxonox/objects/worldentities/MovableEntity.h @ 2408

Last change on this file since 2408 was 2408, checked in by rgrieder, 15 years ago

Renamed MovableEntity to MobileEntity and LinearEntity to MovableEntity.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MovableEntity_H__
30#define _MovableEntity_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "MobileEntity.h"
35#include "network/ClientConnectionListener.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport MovableEntity : public MobileEntity, public network::ClientConnectionListener
40    {
41        public:
42            MovableEntity(BaseObject* creator);
43            virtual ~MovableEntity();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void tick(float dt);
47            void registerVariables();
48
49        private:
50            void clientConnected(unsigned int clientID);
51            void clientDisconnected(unsigned int clientID);
52            void resynchronize();
53
54            inline void processLinearVelocity()
55                { this->setVelocity(this->linearVelocity_); }
56            inline void processAngularVelocity()
57                { this->setAngularVelocity(this->angularVelocity_); }
58
59            void overwritePosition();
60            void overwriteOrientation();
61
62            void positionChanged(bool bContinuous);
63            void orientationChanged(bool bContinuous);
64
65            Vector3 overwrite_position_;
66            Quaternion overwrite_orientation_;
67    };
68}
69
70#endif /* _MovableEntity_H__ */
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