[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2408] | 23 | * Fabian 'x3n' Landau |
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[2072] | 24 | * Co-authors: |
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[2408] | 25 | * ... |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "MovableEntity.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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[2408] | 34 | #include "core/Executor.h" |
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| 35 | #include "tools/Timer.h" |
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[2072] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[2408] | 39 | static const float MAX_RESYNCHRONIZE_TIME = 3.0f; |
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| 40 | |
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| 41 | CreateFactory(MovableEntity); |
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| 42 | |
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| 43 | MovableEntity::MovableEntity(BaseObject* creator) : MobileEntity(creator) |
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[2072] | 44 | { |
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| 45 | RegisterObject(MovableEntity); |
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| 46 | |
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[2408] | 47 | this->overwrite_position_ = Vector3::ZERO; |
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| 48 | this->overwrite_orientation_ = Quaternion::IDENTITY; |
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[2300] | 49 | |
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[2072] | 50 | this->registerVariables(); |
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| 51 | } |
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| 52 | |
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| 53 | MovableEntity::~MovableEntity() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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| 57 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 58 | { |
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| 59 | SUPER(MovableEntity, XMLPort, xmlelement, mode); |
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| 60 | } |
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| 61 | |
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| 62 | void MovableEntity::registerVariables() |
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| 63 | { |
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[2408] | 64 | REGISTERDATA(this->linearVelocity_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::processLinearVelocity)); |
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| 65 | REGISTERDATA(this->angularVelocity_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::processAngularVelocity)); |
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| 66 | |
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| 67 | REGISTERDATA(this->overwrite_position_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); |
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| 68 | REGISTERDATA(this->overwrite_orientation_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); |
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[2072] | 69 | } |
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[2201] | 70 | |
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[2374] | 71 | void MovableEntity::tick(float dt) |
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| 72 | { |
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[2408] | 73 | MobileEntity::tick(dt); |
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| 74 | |
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[2374] | 75 | if (this->isActive()) |
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| 76 | { |
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| 77 | } |
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| 78 | } |
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| 79 | |
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[2408] | 80 | void MovableEntity::overwritePosition() |
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[2292] | 81 | { |
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[2408] | 82 | this->setPosition(this->overwrite_position_); |
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[2201] | 83 | } |
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| 84 | |
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[2408] | 85 | void MovableEntity::overwriteOrientation() |
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[2292] | 86 | { |
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[2408] | 87 | this->setOrientation(this->overwrite_orientation_); |
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[2201] | 88 | } |
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| 89 | |
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[2408] | 90 | void MovableEntity::clientConnected(unsigned int clientID) |
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[2292] | 91 | { |
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[2408] | 92 | resynchronize(); |
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| 93 | new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, true, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), false); |
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[2201] | 94 | } |
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| 95 | |
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[2408] | 96 | void MovableEntity::clientDisconnected(unsigned int clientID) |
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[2292] | 97 | { |
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[2201] | 98 | } |
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| 99 | |
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[2408] | 100 | void MovableEntity::resynchronize() |
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[2292] | 101 | { |
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[2408] | 102 | positionChanged(false); |
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[2374] | 103 | orientationChanged(false); |
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[2201] | 104 | } |
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| 105 | |
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[2408] | 106 | void MovableEntity::positionChanged(bool bContinuous) |
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[2292] | 107 | { |
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[2408] | 108 | if (!bContinuous) |
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| 109 | this->overwrite_position_ = this->getPosition(); |
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[2201] | 110 | } |
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| 111 | |
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[2408] | 112 | void MovableEntity::orientationChanged(bool bContinuous) |
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[2292] | 113 | { |
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[2408] | 114 | if (!bContinuous) |
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| 115 | this->overwrite_orientation_ = this->getOrientation(); |
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[2201] | 116 | } |
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[2072] | 117 | } |
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