Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/physics/src/orxonox/objects/worldentities/MobileEntity.h @ 2426

Last change on this file since 2426 was 2426, checked in by rgrieder, 15 years ago
  • Handled translate, rotate, yaw, pitch, roll, lookAt and setDirection internally in WE. That only leaves setPosition and setOrientation to be pure virtual.
  • Removed loads of redundant and now obsolete code in MobileEntity and StaticEntity
  • Removed OgreSceneNode.h from WorldEntity in debug builds. getPosition, getOrientation and getScale3D are only inline in release mode. That should speed up dev builds a lot (the include is about 8300 line without Vector3, Quaternion, etc.)

Important:

  • Fixed a bug or introduced one: the lookAt(…) function in WE had default TransformSpace "TS_LOCAL", but that makes no sense the way I see it. Consider a SpaceShip and you would like it to face an asteroid. Then TS_LOCAL would yield weird results. The XMLPort attribute "lookAt" used the default value. That's where the bug might have been fixed or (I don't believe so) introduced.
  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Martin Stypinski
26 *
27 */
28
29#ifndef _MobileEntity_H__
30#define _MobileEntity_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "objects/Tickable.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable
40    {
41        public:
42            MobileEntity(BaseObject* creator);
43            virtual ~MobileEntity();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void tick(float dt);
47            void registerVariables();
48
49            using WorldEntity::setPosition;
50            using WorldEntity::setOrientation;
51
52            void setPosition(const Vector3& position);
53            void setOrientation(const Quaternion& orientation);
54
55            void setVelocity(const Vector3& velocity);
56            inline void setVelocity(float x, float y, float z)
57                { this->setVelocity(Vector3(x, y, z)); }
58            inline const Vector3& getVelocity() const
59                { return this->linearVelocity_; }
60
61            void setAngularVelocity(const Vector3& velocity);
62            inline void setAngularVelocity(float x, float y, float z)
63                { this->setAngularVelocity(Vector3(x, y, z)); }
64            inline const Vector3& getAngularVelocity() const
65                { return this->linearAcceleration_; }
66
67            void setAcceleration(const Vector3& acceleration);
68            inline void setAcceleration(float x, float y, float z)
69                { this->setAcceleration(Vector3(x, y, z)); }
70            inline const Vector3& getAcceleration() const
71                { return this->linearAcceleration_; }
72
73            void setAngularAcceleration(const Vector3& acceleration);
74            inline void setAngularAcceleration(float x, float y, float z)
75                { this->setAngularAcceleration(Vector3(x, y, z)); }
76            inline const Vector3& getAngularAcceleration() const
77                { return this->angularAcceleration_; }
78
79            inline void setRotationRate(Degree rate)
80                { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); }
81            inline Degree getRotationRate() const
82                { return Degree(this->getAngularVelocity().length()); }
83
84            inline void setRotationAxis(const Vector3& axis)
85                { this->setAngularVelocity(axis * this->getAngularVelocity().length()); }
86            inline Vector3 getRotationAxis() const
87                { return this->getAngularVelocity().normalisedCopy(); }
88
89        protected:
90            Vector3 linearAcceleration_;
91            Vector3 linearVelocity_;
92            Vector3 angularAcceleration_;
93            Vector3 angularVelocity_;
94
95        private:
96            virtual void positionChanged       (bool bContinuous) = 0;
97            virtual void orientationChanged    (bool bContinuous) = 0;
98            virtual void linearVelocityChanged (bool bContinuous) { }
99            virtual void angularVelocityChanged(bool bContinuous) { }
100
101            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
102
103            // Bullet btMotionState related
104            void setWorldTransform(const btTransform& worldTrans);
105            void getWorldTransform(btTransform& worldTrans) const;
106    };
107}
108
109#endif /* _MobileEntity_H__ */
Note: See TracBrowser for help on using the repository browser.