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source: code/branches/physics/src/orxonox/objects/collisionshapes/CollisionShape.cc @ 2429

Last change on this file since 2429 was 2429, checked in by rgrieder, 15 years ago

Added XML Parameters for restitution, angular factor, linear damping, angular damping and friction to WorldEntity.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btCollisionShape.h"
33
34#include "util/Exception.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "tools/BulletConversions.h"
38
39#include "CompoundCollisionShape.h"
40
41namespace orxonox
42{
43    CreateFactory(CollisionShape);
44
45    CollisionShape::CollisionShape(BaseObject* creator)
46        : BaseObject(creator)
47        , network::Synchronisable(creator)
48    {
49        RegisterObject(CollisionShape);
50
51        this->parent_ = 0;
52        this->parentID_ = (unsigned int)-1;
53        this->collisionShape_ = 0;
54        this->position_ = Vector3::ZERO;
55        this->orientation_ = Quaternion::IDENTITY;
56        this->scale_ = Vector3::UNIT_SCALE;
57    }
58
59    CollisionShape::~CollisionShape()
60    {
61    }
62
63    void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(CollisionShape, XMLPort, xmlelement, mode);
66
67        XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
68        XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
69        XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
70        XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode);
71        XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode);
72        XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode);
73        XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode);
74    }
75
76    void CollisionShape::registerVariables()
77    {
78        REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged));
79    }
80
81    void CollisionShape::parentChanged()
82    {
83        CompoundCollisionShape* parent = dynamic_cast<CompoundCollisionShape*>(Synchronisable::getSynchronisable(this->parentID_));
84        if (parent)
85            parent->addChildShape(this);
86    }
87
88    void CollisionShape::updateParent()
89    {
90        if (this->parent_)
91            this->parent_->updateChildShape(this);
92    }
93
94    bool CollisionShape::hasTransform() const
95    {
96        return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) ||
97                !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1)));
98    }
99
100    void CollisionShape::setScale3D(const Vector3& scale)
101    {
102        ThrowException(NotImplemented, "Cannot set the scale of a collision shape: Not yet implemented.");
103        this->updateParent();
104    }
105
106    void CollisionShape::setScale(float scale)
107    {
108        ThrowException(NotImplemented, "Cannot set the scale of a collision shape: Not yet implemented.");
109        this->updateParent();
110    }
111
112    btVector3 CollisionShape::getLocalInertia(btScalar mass) const
113    {
114        btVector3 inertia(0, 0, 0);
115        if (this->collisionShape_)
116            this->collisionShape_->calculateLocalInertia(mass, inertia);
117        return inertia;
118    }
119}
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