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source: code/branches/physics/src/orxonox/objects/collisionshapes/CollisionShape.cc @ 2423

Last change on this file since 2423 was 2423, checked in by rgrieder, 15 years ago
  • Added detach functions to CollisionShapes
  • Added update functions across the CollisionShape hierarchy so that when you change the radius of a sphere, everything up to the WE gets updated.
  • Setting the btCollisionShape at run time doesn't work after all, fixed that (you can still do it, just a question of internals)
  • Improved network synchronisation
  • new WE function: addedToPhysicalWorld() to check whether we can still perform operations that are disallowed at run time (esp. StaticEntity)

Conclusively, I can say that right now, all operations considering physics should be handled automatically, bugs not withstanding.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btCollisionShape.h"
33
34#include "util/Exception.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "tools/BulletConversions.h"
38
39#include "CompoundCollisionShape.h"
40
41namespace orxonox
42{
43    CreateFactory(CollisionShape);
44
45    CollisionShape::CollisionShape(BaseObject* creator)
46        : BaseObject(creator)
47        , network::Synchronisable(creator)
48    {
49        RegisterObject(CollisionShape);
50
51        this->parent_ = 0;
52        this->parentID_ = (unsigned int)-1;
53        this->collisionShape_ = 0;
54        this->position_ = Vector3::ZERO;
55        this->orientation_ = Quaternion::IDENTITY;
56        this->scale_ = Vector3::UNIT_SCALE;
57    }
58
59    CollisionShape::~CollisionShape()
60    {
61    }
62
63    void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(CollisionShape, XMLPort, xmlelement, mode);
66
67        XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
68        XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
69        XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode);
70        XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode);
71        XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode);
72        XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
73        XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode);
74    }
75
76    void CollisionShape::registerVariables()
77    {
78        REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged));
79    }
80
81    void CollisionShape::parentChanged()
82    {
83        CompoundCollisionShape* parent = dynamic_cast<CompoundCollisionShape*>(Synchronisable::getSynchronisable(this->parentID_));
84        if (parent)
85            parent->addChildShape(this);
86    }
87
88    void CollisionShape::updateParent()
89    {
90        if (this->parent_)
91            this->parent_->updateChildShape(this);
92    }
93
94    bool CollisionShape::hasTransform() const
95    {
96        return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) ||
97                !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1)));
98    }
99
100    void CollisionShape::setScale3D(const Vector3& scale)
101    {
102        ThrowException(NotImplemented, "Cannot set the scale of a collision shape: Not yet implemented.");
103        this->updateParent();
104    }
105
106    void CollisionShape::setScale(float scale)
107    {
108        ThrowException(NotImplemented, "Cannot set the scale of a collision shape: Not yet implemented.");
109        this->updateParent();
110    }
111
112    btVector3 CollisionShape::getLocalInertia(btScalar mass) const
113    {
114        btVector3 inertia(0, 0, 0);
115        if (this->collisionShape_)
116            this->collisionShape_->calculateLocalInertia(mass, inertia);
117        return inertia;
118    }
119}
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