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source: code/branches/physics/src/orxonox/objects/Scene.h @ 2303

Last change on this file since 2303 was 2303, checked in by rgrieder, 15 years ago
  • Added support for attaching physical WorldEntities to each other. Currently you can only add static objects to kinematic/dynamic/static other objects. Future plans involve attaching kinematic objects to static/kinematic ones. All other combinations don't make sense at all.
  • Added CollisionShape, SphereCollisionShape and CompoundCollisionShape

Usage for collision shapes (example):

<LinearEntity collisionType="kinematic">

<attached>

<Model position="0,0,0" scale=10 mesh="ast1.mesh" />
<StaticEntity position="0,10,0" collisionType="static"> # Everything else than "static" fails!

<collisionShapes>

<SphereCollisionShape radius=40 position="10,10,-10"/>
<CompoundCollisionShape position="4,4,4"> # You can also make compound shapes directly

<SphereCollisionShape radius=10/>

</CompoundCollisionShape>

</collisionShapes>

</StaticEntity>

</attached>

</LinearEntity>

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Scene_H__
30#define _Scene_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "network/Synchronisable.h"
35#include "core/BaseObject.h"
36#include "util/Math.h"
37#include "objects/Tickable.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable, public Tickable
42    {
43        public:
44            Scene(BaseObject* creator);
45            virtual ~Scene();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            void registerVariables();
49
50            inline Ogre::SceneManager* getSceneManager() const
51                { return this->sceneManager_; }
52            inline Ogre::SceneNode* getRootSceneNode() const
53                { return this->rootSceneNode_; }
54
55            inline btDiscreteDynamicsWorld* getPhysicalWorld() const
56                { return this->physicalWorld_; }
57
58            void setSkybox(const std::string& skybox);
59            inline const std::string& getSkybox() const
60                { return this->skybox_; }
61
62            void setAmbientLight(const ColourValue& colour);
63            inline const ColourValue& getAmbientLight() const
64                { return this->ambientLight_; }
65
66            void setShadow(bool bShadow);
67            inline bool getShadow() const
68                { return this->bShadows_; }
69
70            //inline const Vector3& getWorldAabbMax()
71            //{
72            //    this->physicalWorld_->getBroadphase();
73            //}
74
75            inline bool hasPhysics()
76                { return this->physicalWorld_ != 0; }
77            void setPhysicalWorld(bool wantsPhysics, const Vector3& worldAabbMin, const Vector3& worldAabbMax);
78
79            void tick(float dt);
80
81        private:
82            void addObject(BaseObject* object);
83            BaseObject* getObject(unsigned int index) const;
84
85            void networkcallback_applySkybox()
86                { this->setSkybox(this->skybox_); }
87            void networkcallback_applyAmbientLight()
88                { this->setAmbientLight(this->ambientLight_); }
89
90            Ogre::SceneManager*    sceneManager_;
91            Ogre::SceneNode*       rootSceneNode_;
92
93            btDiscreteDynamicsWorld* physicalWorld_;
94
95            std::string            skybox_;
96            ColourValue            ambientLight_;
97            std::list<BaseObject*> objects_;
98            bool                   bShadows_;
99    };
100}
101
102#endif /* _Scene_H__ */
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