| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "btSimpleDynamicsWorld.h" | 
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 | 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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 | 18 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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 | 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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 | 20 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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 | 21 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
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 | 22 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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 | 23 |  | 
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 | 24 |  | 
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 | 25 | /* | 
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 | 26 |   Make sure this dummy function never changes so that it | 
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 | 27 |   can be used by probes that are checking whether the | 
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 | 28 |   library is actually installed. | 
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 | 29 | */ | 
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 | 30 | extern "C"  | 
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 | 31 | { | 
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 | 32 |         void btBulletDynamicsProbe (); | 
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 | 33 |         void btBulletDynamicsProbe () {} | 
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 | 34 | } | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 |  | 
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 | 38 |  | 
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 | 39 | btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
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 | 40 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), | 
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 | 41 | m_constraintSolver(constraintSolver), | 
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 | 42 | m_ownsConstraintSolver(false), | 
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 | 43 | m_gravity(0,0,-10) | 
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 | 44 | { | 
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 | 45 |  | 
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 | 46 | } | 
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 | 47 |  | 
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 | 48 |  | 
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 | 49 | btSimpleDynamicsWorld::~btSimpleDynamicsWorld() | 
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 | 50 | { | 
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 | 51 |         if (m_ownsConstraintSolver) | 
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 | 52 |                 btAlignedFree( m_constraintSolver); | 
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 | 53 | } | 
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 | 54 |  | 
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 | 55 | int             btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) | 
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 | 56 | { | 
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 | 57 |         (void)fixedTimeStep; | 
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 | 58 |         (void)maxSubSteps; | 
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 | 59 |  | 
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 | 60 |  | 
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 | 61 |         ///apply gravity, predict motion | 
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 | 62 |         predictUnconstraintMotion(timeStep); | 
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 | 63 |  | 
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 | 64 |         btDispatcherInfo&       dispatchInfo = getDispatchInfo(); | 
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 | 65 |         dispatchInfo.m_timeStep = timeStep; | 
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 | 66 |         dispatchInfo.m_stepCount = 0; | 
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 | 67 |         dispatchInfo.m_debugDraw = getDebugDrawer(); | 
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 | 68 |  | 
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 | 69 |         ///perform collision detection | 
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 | 70 |         performDiscreteCollisionDetection(); | 
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 | 71 |  | 
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 | 72 |         ///solve contact constraints | 
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 | 73 |         int numManifolds = m_dispatcher1->getNumManifolds(); | 
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 | 74 |         if (numManifolds) | 
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 | 75 |         { | 
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 | 76 |                 btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); | 
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 | 77 |                  | 
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 | 78 |                 btContactSolverInfo infoGlobal; | 
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 | 79 |                 infoGlobal.m_timeStep = timeStep; | 
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 | 80 |                 m_constraintSolver->prepareSolve(0,numManifolds); | 
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 | 81 |                 m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); | 
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 | 82 |                 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); | 
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 | 83 |         } | 
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 | 84 |  | 
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 | 85 |         ///integrate transforms | 
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 | 86 |         integrateTransforms(timeStep); | 
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 | 87 |                  | 
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 | 88 |         updateAabbs(); | 
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 | 89 |  | 
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 | 90 |         synchronizeMotionStates(); | 
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 | 91 |  | 
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 | 92 |         clearForces(); | 
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 | 93 |  | 
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 | 94 |         return 1; | 
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 | 95 |  | 
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 | 96 | } | 
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 | 97 |  | 
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 | 98 | void    btSimpleDynamicsWorld::clearForces() | 
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 | 99 | { | 
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 | 100 |         //todo: iterate over awake simulation islands! | 
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 | 101 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 102 |         { | 
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 | 103 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 104 |                  | 
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 | 105 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 106 |                 if (body) | 
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 | 107 |                 { | 
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 | 108 |                         body->clearForces(); | 
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 | 109 |                 } | 
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 | 110 |         } | 
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 | 111 | }        | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 | void    btSimpleDynamicsWorld::setGravity(const btVector3& gravity) | 
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 | 115 | { | 
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 | 116 |         m_gravity = gravity; | 
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 | 117 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 118 |         { | 
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 | 119 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 120 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 121 |                 if (body) | 
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 | 122 |                 { | 
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 | 123 |                         body->setGravity(gravity); | 
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 | 124 |                 } | 
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 | 125 |         } | 
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 | 126 | } | 
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 | 127 |  | 
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 | 128 | btVector3 btSimpleDynamicsWorld::getGravity () const | 
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 | 129 | { | 
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 | 130 |         return m_gravity; | 
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 | 131 | } | 
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 | 132 |  | 
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 | 133 | void    btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) | 
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 | 134 | { | 
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 | 135 |         removeCollisionObject(body); | 
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 | 136 | } | 
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 | 137 |  | 
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 | 138 | void    btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) | 
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 | 139 | { | 
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 | 140 |         body->setGravity(m_gravity); | 
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 | 141 |  | 
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 | 142 |         if (body->getCollisionShape()) | 
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 | 143 |         { | 
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 | 144 |                 addCollisionObject(body); | 
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 | 145 |         } | 
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 | 146 | } | 
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 | 147 |  | 
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 | 148 | void    btSimpleDynamicsWorld::updateAabbs() | 
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 | 149 | { | 
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 | 150 |         btTransform predictedTrans; | 
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 | 151 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 152 |         { | 
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 | 153 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 154 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 155 |                 if (body) | 
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 | 156 |                 { | 
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 | 157 |                         if (body->isActive() && (!body->isStaticObject())) | 
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 | 158 |                         { | 
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 | 159 |                                 btPoint3 minAabb,maxAabb; | 
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 | 160 |                                 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); | 
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 | 161 |                                 btBroadphaseInterface* bp = getBroadphase(); | 
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 | 162 |                                 bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); | 
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 | 163 |                         } | 
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 | 164 |                 } | 
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 | 165 |         } | 
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 | 166 | } | 
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 | 167 |  | 
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 | 168 | void    btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) | 
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 | 169 | { | 
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 | 170 |         btTransform predictedTrans; | 
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 | 171 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 172 |         { | 
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 | 173 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 174 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 175 |                 if (body) | 
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 | 176 |                 { | 
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 | 177 |                         if (body->isActive() && (!body->isStaticObject())) | 
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 | 178 |                         { | 
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 | 179 |                                 body->predictIntegratedTransform(timeStep, predictedTrans); | 
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 | 180 |                                 body->proceedToTransform( predictedTrans); | 
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 | 181 |                         } | 
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 | 182 |                 } | 
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 | 183 |         } | 
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 | 184 | } | 
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 | 185 |  | 
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 | 186 |  | 
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 | 187 |  | 
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 | 188 | void    btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) | 
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 | 189 | { | 
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 | 190 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 191 |         { | 
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 | 192 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 193 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 194 |                 if (body) | 
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 | 195 |                 { | 
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 | 196 |                         if (!body->isStaticObject()) | 
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 | 197 |                         { | 
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 | 198 |                                 if (body->isActive()) | 
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 | 199 |                                 { | 
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 | 200 |                                         body->applyGravity(); | 
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 | 201 |                                         body->integrateVelocities( timeStep); | 
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 | 202 |                                         body->applyDamping(timeStep); | 
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 | 203 |                                         body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); | 
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 | 204 |                                 } | 
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 | 205 |                         } | 
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 | 206 |                 } | 
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 | 207 |         } | 
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 | 208 | } | 
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 | 209 |  | 
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 | 210 |  | 
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 | 211 | void    btSimpleDynamicsWorld::synchronizeMotionStates() | 
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 | 212 | { | 
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 | 213 |         //todo: iterate over awake simulation islands! | 
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 | 214 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 215 |         { | 
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 | 216 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 217 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 218 |                 if (body && body->getMotionState()) | 
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 | 219 |                 { | 
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 | 220 |                         if (body->getActivationState() != ISLAND_SLEEPING) | 
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 | 221 |                         { | 
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 | 222 |                                 body->getMotionState()->setWorldTransform(body->getWorldTransform()); | 
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 | 223 |                         } | 
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 | 224 |                 } | 
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 | 225 |         } | 
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 | 226 |  | 
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 | 227 | } | 
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 | 228 |  | 
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 | 229 |  | 
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 | 230 | void    btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) | 
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 | 231 | { | 
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 | 232 |         if (m_ownsConstraintSolver) | 
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 | 233 |         { | 
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 | 234 |                 btAlignedFree(m_constraintSolver); | 
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 | 235 |         } | 
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 | 236 |         m_ownsConstraintSolver = false; | 
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 | 237 |         m_constraintSolver = solver; | 
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 | 238 | } | 
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 | 239 |  | 
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 | 240 | btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() | 
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 | 241 | { | 
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 | 242 |         return m_constraintSolver; | 
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 | 243 | } | 
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