| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btSimpleDynamicsWorld.h" | 
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 18 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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| 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 20 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 21 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
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| 22 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 | /* | 
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| 26 |   Make sure this dummy function never changes so that it | 
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| 27 |   can be used by probes that are checking whether the | 
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| 28 |   library is actually installed. | 
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| 29 | */ | 
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| 30 | extern "C"  | 
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| 31 | { | 
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| 32 |         void btBulletDynamicsProbe (); | 
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| 33 |         void btBulletDynamicsProbe () {} | 
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| 34 | } | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 | btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
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| 40 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), | 
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| 41 | m_constraintSolver(constraintSolver), | 
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| 42 | m_ownsConstraintSolver(false), | 
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| 43 | m_gravity(0,0,-10) | 
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| 44 | { | 
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| 45 |  | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | btSimpleDynamicsWorld::~btSimpleDynamicsWorld() | 
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| 50 | { | 
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| 51 |         if (m_ownsConstraintSolver) | 
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| 52 |                 btAlignedFree( m_constraintSolver); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | int             btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) | 
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| 56 | { | 
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| 57 |         (void)fixedTimeStep; | 
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| 58 |         (void)maxSubSteps; | 
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| 59 |  | 
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| 60 |  | 
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| 61 |         ///apply gravity, predict motion | 
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| 62 |         predictUnconstraintMotion(timeStep); | 
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| 63 |  | 
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| 64 |         btDispatcherInfo&       dispatchInfo = getDispatchInfo(); | 
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| 65 |         dispatchInfo.m_timeStep = timeStep; | 
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| 66 |         dispatchInfo.m_stepCount = 0; | 
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| 67 |         dispatchInfo.m_debugDraw = getDebugDrawer(); | 
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| 68 |  | 
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| 69 |         ///perform collision detection | 
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| 70 |         performDiscreteCollisionDetection(); | 
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| 71 |  | 
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| 72 |         ///solve contact constraints | 
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| 73 |         int numManifolds = m_dispatcher1->getNumManifolds(); | 
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| 74 |         if (numManifolds) | 
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| 75 |         { | 
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| 76 |                 btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); | 
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| 77 |                  | 
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| 78 |                 btContactSolverInfo infoGlobal; | 
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| 79 |                 infoGlobal.m_timeStep = timeStep; | 
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| 80 |                 m_constraintSolver->prepareSolve(0,numManifolds); | 
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| 81 |                 m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); | 
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| 82 |                 m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); | 
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| 83 |         } | 
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| 84 |  | 
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| 85 |         ///integrate transforms | 
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| 86 |         integrateTransforms(timeStep); | 
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| 87 |                  | 
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| 88 |         updateAabbs(); | 
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| 89 |  | 
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| 90 |         synchronizeMotionStates(); | 
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| 91 |  | 
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| 92 |         clearForces(); | 
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| 93 |  | 
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| 94 |         return 1; | 
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| 95 |  | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void    btSimpleDynamicsWorld::clearForces() | 
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| 99 | { | 
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| 100 |         //todo: iterate over awake simulation islands! | 
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| 101 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 102 |         { | 
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| 103 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 104 |                  | 
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| 105 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 106 |                 if (body) | 
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| 107 |                 { | 
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| 108 |                         body->clearForces(); | 
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| 109 |                 } | 
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| 110 |         } | 
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| 111 | }        | 
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| 112 |  | 
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| 113 |  | 
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| 114 | void    btSimpleDynamicsWorld::setGravity(const btVector3& gravity) | 
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| 115 | { | 
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| 116 |         m_gravity = gravity; | 
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| 117 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 118 |         { | 
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| 119 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 120 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 121 |                 if (body) | 
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| 122 |                 { | 
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| 123 |                         body->setGravity(gravity); | 
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| 124 |                 } | 
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| 125 |         } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | btVector3 btSimpleDynamicsWorld::getGravity () const | 
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| 129 | { | 
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| 130 |         return m_gravity; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void    btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) | 
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| 134 | { | 
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| 135 |         removeCollisionObject(body); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void    btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) | 
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| 139 | { | 
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| 140 |         body->setGravity(m_gravity); | 
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| 141 |  | 
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| 142 |         if (body->getCollisionShape()) | 
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| 143 |         { | 
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| 144 |                 addCollisionObject(body); | 
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| 145 |         } | 
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| 146 | } | 
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| 147 |  | 
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| 148 | void    btSimpleDynamicsWorld::updateAabbs() | 
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| 149 | { | 
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| 150 |         btTransform predictedTrans; | 
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| 151 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 152 |         { | 
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| 153 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 154 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 155 |                 if (body) | 
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| 156 |                 { | 
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| 157 |                         if (body->isActive() && (!body->isStaticObject())) | 
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| 158 |                         { | 
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| 159 |                                 btPoint3 minAabb,maxAabb; | 
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| 160 |                                 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); | 
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| 161 |                                 btBroadphaseInterface* bp = getBroadphase(); | 
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| 162 |                                 bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); | 
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| 163 |                         } | 
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| 164 |                 } | 
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| 165 |         } | 
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| 166 | } | 
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| 167 |  | 
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| 168 | void    btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) | 
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| 169 | { | 
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| 170 |         btTransform predictedTrans; | 
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| 171 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 172 |         { | 
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| 173 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 174 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 175 |                 if (body) | 
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| 176 |                 { | 
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| 177 |                         if (body->isActive() && (!body->isStaticObject())) | 
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| 178 |                         { | 
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| 179 |                                 body->predictIntegratedTransform(timeStep, predictedTrans); | 
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| 180 |                                 body->proceedToTransform( predictedTrans); | 
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| 181 |                         } | 
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| 182 |                 } | 
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| 183 |         } | 
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| 184 | } | 
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| 185 |  | 
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| 186 |  | 
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| 187 |  | 
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| 188 | void    btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) | 
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| 189 | { | 
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| 190 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 191 |         { | 
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| 192 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 193 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 194 |                 if (body) | 
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| 195 |                 { | 
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| 196 |                         if (!body->isStaticObject()) | 
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| 197 |                         { | 
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| 198 |                                 if (body->isActive()) | 
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| 199 |                                 { | 
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| 200 |                                         body->applyGravity(); | 
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| 201 |                                         body->integrateVelocities( timeStep); | 
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| 202 |                                         body->applyDamping(timeStep); | 
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| 203 |                                         body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); | 
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| 204 |                                 } | 
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| 205 |                         } | 
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| 206 |                 } | 
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| 207 |         } | 
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| 208 | } | 
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| 209 |  | 
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| 210 |  | 
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| 211 | void    btSimpleDynamicsWorld::synchronizeMotionStates() | 
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| 212 | { | 
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| 213 |         //todo: iterate over awake simulation islands! | 
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| 214 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 215 |         { | 
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| 216 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 217 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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| 218 |                 if (body && body->getMotionState()) | 
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| 219 |                 { | 
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| 220 |                         if (body->getActivationState() != ISLAND_SLEEPING) | 
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| 221 |                         { | 
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| 222 |                                 body->getMotionState()->setWorldTransform(body->getWorldTransform()); | 
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| 223 |                         } | 
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| 224 |                 } | 
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| 225 |         } | 
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| 226 |  | 
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| 227 | } | 
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| 228 |  | 
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| 229 |  | 
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| 230 | void    btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) | 
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| 231 | { | 
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| 232 |         if (m_ownsConstraintSolver) | 
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| 233 |         { | 
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| 234 |                 btAlignedFree(m_constraintSolver); | 
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| 235 |         } | 
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| 236 |         m_ownsConstraintSolver = false; | 
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| 237 |         m_constraintSolver = solver; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() | 
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| 241 | { | 
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| 242 |         return m_constraintSolver; | 
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| 243 | } | 
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