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source: code/branches/pch/src/util/Sleep.cc @ 3166

Last change on this file since 3166 was 3166, checked in by rgrieder, 15 years ago

Merged some code work from the Gruppenarbeit.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of three sleep functions. Avoids including windows.h
33*/
34
35#include "Sleep.h"
36#include "Debug.h"
37
38#ifdef ORXONOX_PLATFORM_WINDOWS
39#include <windows.h>
40
41namespace orxonox
42{
43    void usleep(unsigned long microseconds)
44    {
45        if (microseconds < 1000)
46            COUT(2) << "Warning: Windows cannot sleep less than 1ms, ignoring" << std::endl;
47        Sleep(microseconds / 1000);
48    }
49
50    void msleep(unsigned long milliseconds)
51    {
52        Sleep(milliseconds);
53    }
54
55    void sleep(unsigned long seconds)
56    {
57        Sleep(seconds * 1000);
58    }
59}
60
61#else /* Linux/Apple */
62#include <unistd.h>
63
64namespace orxonox
65{
66    void usleep(unsigned long usec)
67    {
68        ::usleep(usec);
69    }
70    void msleep(unsigned long msec)
71    {
72        ::usleep(msec * 1000);
73    }
74    void sleep(unsigned long sec)
75    {
76        ::usleep(sec * 1000000);
77    }
78}
79
80#endif
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