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source: code/branches/pch/src/util/Sleep.cc @ 3146

Last change on this file since 3146 was 3146, checked in by rgrieder, 15 years ago

Found another few unnecessary includes in util (and added two others that followed due to this change).

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of three sleep functions.
32*/
33
34#include "Sleep.h"
35#include "Debug.h"
36
37#ifdef ORXONOX_PLATFORM_WINDOWS
38#include <windows.h>
39
40namespace orxonox
41{
42    void usleep(unsigned long microseconds)
43    {
44        if (microseconds < 1000)
45            COUT(2) << "Warning: Windows cannot sleep less than 1ms, ignoring" << std::endl;
46        Sleep(microseconds / 1000);
47    }
48
49    void msleep(unsigned long milliseconds)
50    {
51        Sleep(milliseconds);
52    }
53
54    void sleep(unsigned long seconds)
55    {
56        Sleep(seconds * 1000);
57    }
58}
59
60#else /* Linux/Apple */
61#include <unistd.h>
62
63namespace orxonox
64{
65    void usleep(unsigned long usec)
66    {
67        ::usleep(usec);
68    }
69    void msleep(unsigned long msec)
70    {
71        ::usleep(msec * 1000);
72    }
73    void sleep(unsigned long sec)
74    {
75        ::usleep(sec * 1000000);
76    }
77}
78
79#endif
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