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source: code/branches/pch/src/core/Game.h @ 3154

Last change on this file since 3154 was 3154, checked in by rgrieder, 15 years ago

Tried to reduce dependencies in the core. There wasn't much to achieve though…

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[2805]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
[2844]38#include "CorePrereqs.h"
[3154]39
[2805]40#include <cassert>
[2817]41#include <list>
[2844]42#include <map>
43#include <vector>
[3124]44#include <boost/shared_ptr.hpp>
[3154]45
[2844]46#include "OrxonoxClass.h"
[2805]47
[3084]48/**
49@def
50    Adds a new GameState to the Game. The second parameter is the name as string
51    and every following paramter is a constructor argument (which is usually non existent)
52*/
53#define AddGameState(classname, ...) \
54    static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(__VA_ARGS__))
[2844]55
[3036]56// tolua_begin
[2805]57namespace orxonox
58{
59    /**
60    @brief
61        Main class responsible for running the game.
62    */
[3036]63    class _CoreExport Game
64    // tolua_end
65        : public OrxonoxClass
66    // tolua_begin
[2805]67    {
[3036]68    //tolua_end
[2805]69    public:
70        Game(int argc, char** argv);
71        ~Game();
[2817]72        void setConfigValues();
[2805]73
[2844]74        void setStateHierarchy(const std::string& str);
75        GameState* getState(const std::string& name);
76
[2805]77        void run();
78        void stop();
79
[2844]80        void requestState(const std::string& name);
[2850]81        void requestStates(const std::string& names);
[2844]82        void popState();
83
[2846]84        const Clock& getGameClock() { return *this->gameClock_; }
85
[2817]86        float getAvgTickTime() { return this->avgTickTime_; }
87        float getAvgFPS()      { return this->avgFPS_; }
88
89        void addTickTime(uint32_t length);
90
[2844]91        static bool addGameState(GameState* state);
[2927]92        static void destroyStates();
[3036]93        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } //tolua_export
[2805]94
[3036]95        void setLevel(std::string levelName); //tolua_export
[3037]96        std::string getLevel(); //tolua_export
[3036]97
[2805]98    private:
[2817]99        struct statisticsTickInfo
100        {
101            uint64_t    tickTime;
102            uint32_t    tickLength;
103        };
104
[2805]105        Game(Game&); // don't mess with singletons
106
[2844]107        void loadState(GameState* state);
108        void unloadState(GameState* state);
[2805]109
[2844]110        std::vector<GameState*>         activeStates_;
[3124]111        boost::shared_ptr<GameStateTreeNode> rootStateNode_;
112        boost::shared_ptr<GameStateTreeNode> activeStateNode_;
113        std::vector<boost::shared_ptr<GameStateTreeNode> > requestedStateNodes_;
[2805]114
[2844]115        Core*                           core_;
116        Clock*                          gameClock_;
117
118        bool                            abort_;
119
[2817]120        // variables for time statistics
[2844]121        uint64_t                        statisticsStartTime_;
122        std::list<statisticsTickInfo>   statisticsTickTimes_;
123        uint32_t                        periodTime_;
124        uint32_t                        periodTickTime_;
125        float                           avgFPS_;
126        float                           avgTickTime_;
[2817]127
128        // config values
[2844]129        unsigned int                    statisticsRefreshCycle_;
130        unsigned int                    statisticsAvgLength_;
[3036]131        std::string                     levelName_;
[2817]132
[2844]133        static std::map<std::string, GameState*> allStates_s;
[2805]134        static Game* singletonRef_s;        //!< Pointer to the Singleton
[3036]135        // tolua_begin
[2805]136    };
137}
[3036]138//tolua_end
[2805]139#endif /* _Game_H__ */
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