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source: code/branches/pch/src/core/Game.h @ 3150

Last change on this file since 3150 was 3124, checked in by rgrieder, 16 years ago

Using smart pointers in Game to manage the little tree. It's merely a test case.

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[2805]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
[2844]38#include "CorePrereqs.h"
[2805]39#include <cassert>
[2817]40#include <list>
[2844]41#include <map>
42#include <vector>
[3124]43#include <boost/shared_ptr.hpp>
[2844]44#include "OrxonoxClass.h"
[2805]45
[3084]46/**
47@def
48    Adds a new GameState to the Game. The second parameter is the name as string
49    and every following paramter is a constructor argument (which is usually non existent)
50*/
51#define AddGameState(classname, ...) \
52    static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(__VA_ARGS__))
[2844]53
[3036]54// tolua_begin
[2805]55namespace orxonox
56{
57    /**
58    @brief
59        Main class responsible for running the game.
60    */
[3036]61    class _CoreExport Game
62    // tolua_end
63        : public OrxonoxClass
64    // tolua_begin
[2805]65    {
[3036]66    //tolua_end
[2805]67    public:
68        Game(int argc, char** argv);
69        ~Game();
[2817]70        void setConfigValues();
[2805]71
[2844]72        void setStateHierarchy(const std::string& str);
73        GameState* getState(const std::string& name);
74
[2805]75        void run();
76        void stop();
77
[2844]78        void requestState(const std::string& name);
[2850]79        void requestStates(const std::string& names);
[2844]80        void popState();
81
[2846]82        const Clock& getGameClock() { return *this->gameClock_; }
83
[2817]84        float getAvgTickTime() { return this->avgTickTime_; }
85        float getAvgFPS()      { return this->avgFPS_; }
86
87        void addTickTime(uint32_t length);
88
[2844]89        static bool addGameState(GameState* state);
[2927]90        static void destroyStates();
[3036]91        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } //tolua_export
[2805]92
[3036]93        void setLevel(std::string levelName); //tolua_export
[3037]94        std::string getLevel(); //tolua_export
[3036]95
[2805]96    private:
[2817]97        struct statisticsTickInfo
98        {
99            uint64_t    tickTime;
100            uint32_t    tickLength;
101        };
102
[2805]103        Game(Game&); // don't mess with singletons
104
[2844]105        void loadState(GameState* state);
106        void unloadState(GameState* state);
[2805]107
[2844]108        std::vector<GameState*>         activeStates_;
[3124]109        boost::shared_ptr<GameStateTreeNode> rootStateNode_;
110        boost::shared_ptr<GameStateTreeNode> activeStateNode_;
111        std::vector<boost::shared_ptr<GameStateTreeNode> > requestedStateNodes_;
[2805]112
[2844]113        Core*                           core_;
114        Clock*                          gameClock_;
115
116        bool                            abort_;
117
[2817]118        // variables for time statistics
[2844]119        uint64_t                        statisticsStartTime_;
120        std::list<statisticsTickInfo>   statisticsTickTimes_;
121        uint32_t                        periodTime_;
122        uint32_t                        periodTickTime_;
123        float                           avgFPS_;
124        float                           avgTickTime_;
[2817]125
126        // config values
[2844]127        unsigned int                    statisticsRefreshCycle_;
128        unsigned int                    statisticsAvgLength_;
[3036]129        std::string                     levelName_;
[2817]130
[2844]131        static std::map<std::string, GameState*> allStates_s;
[2805]132        static Game* singletonRef_s;        //!< Pointer to the Singleton
[3036]133        // tolua_begin
[2805]134    };
135}
[3036]136//tolua_end
[2805]137#endif /* _Game_H__ */
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